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I don't use the console, but I know the commands. It looks like you tried to do it correctly. It could be that it will only trigger randomly. Like it did for me.
I think it works in conjuction with To the Mattresses. It did for me anyway. Try triggering that if you have not done it yet.
Edit: To the Mattresses is what popped up on my screen and when I got there i also got the Randolph safe house.
Either way completing all those for me isn't triggering the quest. When in all previous saves it has.
---Papyrus-------------------------------
RRR06Script
Script state = “ “
Ungrouped Auto Properties:
MQ00 const = MQ00 (000C9B0B)
Variables:
Initialized = False
- 17 Aliases for quest 'RRR06' (001845F7)
LOC 'DeadDropLocation'-> NONE
REF 'DeadDrop'-> NONE
LOC 'EnemyLocation'-> NONE
LOC 'EnemyLocationFirst'-> NONE
LOC 'EnemyLocationFirstTryPlayerLevel'-> NONE
LOC 'EnemyLocationPostFirst'-> NONE
LOC 'EnemyLocationPostFirstTryPlayerLevel'-> NONE
REF 'MrTims'-> NONE
REF 'Desdemona'-> NONE
REF 'Holotape01'-> NONE
REF 'Holotape02'-> NONE
REF 'Holotape03'-> NONE
REF 'Holotape04'-> NONE
REF 'Holotape05'-> NONE
REF 'Holotape06'-> NONE
REF COLL 'EnemyBosses'-> NONE
REF 'EnemyLocationMarker'-> NONE
--- Quest state --------------------------------
Enabled? No
State: Stopped
Current stage: 0
Priority: 50
If you are stuck like i was.. and tried every possible trick and suggestions you see online.. just do this.
Reset Variable removal with resetquest rrr07
Make sure you kill the 3 adds that spawn after killing the courser. Clear the building for good measure.
Go talk to Pam to clear the quest.
Then use setstage rrr06 100, it will then automatically give you Randolph Safehouse 1.
Picking the dead drop will lead you to University Point you just cleared.
Look around for a standing non moving synth. He will be highlighted in green and you can’t interact with him.
Blow his head off and the quest will progress asking you to talk to Desdemona.
Then after that, all Randolph Safehouse quests should be given by drummer boy one by one using the get out/save/reload/get back in (trick) after each completion.
I have found that this method has been working on most quests from NPC that have some sort of timer or part of chain quest that does not activate after completing the prior quest.
This is current as of all the latest patches and I have been playing a totally unmodded game to this point. Hope this helps people moving forward.