Fallout 4

Fallout 4

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Any advice for high level super mutants?
Seriously now that I'm level 70+ I can't f***ing kill these things. They're just standing in the face of energy or ballistic weapons and it does, to quote Mrs Bitters from Invader Zim...

"noooooothiiiiiiiing!" XD
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Showing 46-60 of 64 comments
ghpstage Jul 29, 2020 @ 12:42pm 
Chem addictions don't seem to happen all that often, are very easy to remove and don't even cause penalties while you are under the influence. It is trivial to manage any you do pick up (especially by the time you reach high levels) and the penalties for most aren't all that harmful if ignored so I find no reason to take Chem Resistant. The perk that makes them last longer (Chemist) is far better.

Nerd Rage and Fire Belly both make use of low HP, Inquisitor/Crusader of Atom uses high rads. Unless you have special rad healing effects (i.e. Solar Powered) then having rads high enough to trip Nerd Rage will allow you to keep all three effects giving high bonuses for a long time. It turns you into a true glass cannon, and works well with both Unyielding and Rad Powered legendary armours.

You don't need to go anywhere near the level in my example. That was more about what is possible than what is useful, but it does show that there are a lot of buffs available and that the sky is the limit.
Last edited by ghpstage; Jul 29, 2020 @ 1:29pm
Knightmage Bael Jul 29, 2020 @ 1:45pm 
Well those warlords just tank everything (or whatever the highest level of super mutant is). Anything lower seems to be easy to kill, but I've had warlords face tank 2 whole clips of assault rifle damage, and my current AR does like near 200 damage or so.

I mean, if you combine that with vats, each shot you do can increase hit %, dmg amount, and likelihood of critting, but I've gone full crit on their face and it still doesn't do that much damage lol.

Now, I have the amount of resistances to make it not a problem, but if I'm in power armor, it costs more in repairs to just walk around and use power armor than it does to actually protect me. Power armor pieces get absolutely shredded at that level. So ironically its better to just no w/o power armor, and have the adamantium skeleton perk to eliminate limb damage, and you can just stand there, and out tank them, but that's just so...

ugh. It breaks immersion so much when I fight like that, and its sad that at the higher levels I feel like that's the only real effective way to fight them.
Yeah. Power armour is a failed concept in FO4, a failed implementation. It doesn't live up to what it should be.

If the US Army was deploying it on elite units, I don't think they were playing with the same game because as us. Or if they were, I hope they were paying less for it than we are.

In my experience PA not only costs too much time and money to maintain, in most situations it reduces your chances of overall survival, particularly if you act like it's going to protect you and try to "tank".
DouglasGrave Jul 29, 2020 @ 10:10pm 
Originally posted by Archmage_Bael:
Well those warlords just tank everything (or whatever the highest level of super mutant is). Anything lower seems to be easy to kill, but I've had warlords face tank 2 whole clips of assault rifle damage, and my current AR does like near 200 damage or so.
Quite a few of the warlords seem to have uncapped scaling, so if you're at level 128, they'll be at level 128 as well, while the level-capped super mutants around them can be much lower level.
NecroMaster Jul 29, 2020 @ 11:08pm 
Originally posted by DouglasGrave:
Originally posted by Archmage_Bael:
Well those warlords just tank everything (or whatever the highest level of super mutant is). Anything lower seems to be easy to kill, but I've had warlords face tank 2 whole clips of assault rifle damage, and my current AR does like near 200 damage or so.
Quite a few of the warlords seem to have uncapped scaling, so if you're at level 128, they'll be at level 128 as well, while the level-capped super mutants around them can be much lower level.

Wait the highest variants of enemy’s keep leveling up?
DouglasGrave Jul 29, 2020 @ 11:17pm 
Originally posted by NecroMaster:
Originally posted by DouglasGrave:
Quite a few of the warlords seem to have uncapped scaling, so if you're at level 128, they'll be at level 128 as well, while the level-capped super mutants around them can be much lower level.

Wait the highest variants of enemy’s keep leveling up?
It depends on the specific spawn, but some of them definitely do scale to the player's level.

It's something you notice more readily if you're using the Awareness perk.
Levelling and scaling is so dumb. If you get it just right, the result is the same as if you never had levelling in the first place (so why bother with leveling). Get it wrong and you've got pure crazy.
Originally posted by Yellowbeard:
If only there was no 'magic' in Fallout 4.
I could not agree more with that statement.
Alas even I have given up and go looting for legendary magic items er sorry "technological artefacts" to try to relieve the spongery.

Actually they should be called technoal artefacts - because there's no trace of logic in most of them.

Magic items.
ghpstage Jul 30, 2020 @ 10:20am 
The games combat is a mishmash of things that scale linearly, things that scale exponentially, things that don't scale at all, things that scale to a limit, things that scale indefinitely, stuff that doesn't work properly and other chaos.
It ruins balance and can easily be immersion breaking.

It would be nice if they make some effort to apply a degree of care and sanity to FO5.

A level capping mod might be the best bet for improving things overall.
Last edited by ghpstage; Jul 30, 2020 @ 10:48am
Knightmage Bael Jul 30, 2020 @ 2:18pm 
That's true. I had a level 176 character once, and those uncapped levels were giving it insane resistances to the point where I was just spraying with a gattling laser in its face and it wasn't doing much.

There is a power armor mod that will let you craft a legendary perk that quadruples durability in your power armor, which at that level is basically not even a cheat, you're just keeping up with the damage output of some of those elite enemies lmao.

Originally posted by ghpstage:
The games combat is a mishmash of things that scale linearly, things that scale exponentially, things that don't scale at all, things that scale to a limit, things that scale indefinitely, stuff that doesn't work properly and other chaos.
It ruins balance and can easily be immersion breaking.

It would be nice if they make some effort to apply a degree of care and sanity to FO5.

A level capping mod might be the best bet for improving things overall.

Yeah the game is definitely inconsistent when it comes to scaling and durability and damage and that's just frustrating. Especially when there's only so many perks you can get that will buff damage and resistances, and other enemies can just get infinitely stronger.

I remember people had the same issue with Oblivion's system, where you can have a common bandit attack you in full Daedric gear and be on par with end game elite enemies. Or in the most dramatic example, a level 125 mudcrab. XD

Last edited by Knightmage Bael; Jul 30, 2020 @ 2:22pm
The game powers you up exponentially - perks, HP, stats, gear, mods all interact geometrically, creating an exponential power gain. Then they have to try to balance that out. And they fail, almost inevitably fail.

Variants like Horizon and Frost remove the emphasis on levelling or remove it altogether to get a smoother progression that avoids veering into either OP territory or sponge territory.

What grieves me is that levelling was identified as a defective game mechanic more than 40 years ago. And yet we are still doubling down on the same known game design mistakes.
ghpstage Jul 30, 2020 @ 4:06pm 
Originally posted by Archmage_Bael:
That's true. I had a level 176 character once, and those uncapped levels were giving it insane resistances to the point where I was just spraying with a gattling laser in its face and it wasn't doing much.
Your choice of weapon is likely to be a big part of the problem here, at high levels the energy DR bug becomes a huge problem. It is best to assume that everything is far stronger against energy than ballistic.

As you mentioned crits on the previous page, those don't scale well either. A crit adds [Weapon parts damage x crit multiplier] with the crit multiplier not being able to become particularly large. For my 339 DAM pipe gun the parts damage is only 16....and with a crit multiplier <5 a crit would add a lot less than 100 per shot.

I think that the only thing that changes as supermutant warlords level is the size of their HP pool.
Last edited by ghpstage; Jul 30, 2020 @ 4:14pm
Knightmage Bael Jul 30, 2020 @ 11:59pm 
Originally posted by ghpstage:
Originally posted by Archmage_Bael:
That's true. I had a level 176 character once, and those uncapped levels were giving it insane resistances to the point where I was just spraying with a gattling laser in its face and it wasn't doing much.
Your choice of weapon is likely to be a big part of the problem here, at high levels the energy DR bug becomes a huge problem. It is best to assume that everything is far stronger against energy than ballistic.

As you mentioned crits on the previous page, those don't scale well either. A crit adds [Weapon parts damage x crit multiplier] with the crit multiplier not being able to become particularly large. For my 339 DAM pipe gun the parts damage is only 16....and with a crit multiplier <5 a crit would add a lot less than 100 per shot.

I think that the only thing that changes as supermutant warlords level is the size of their HP pool.

Yeah my pipe rifle still wont get above 100 dmg per shot unless I make it a sniper, haha. Of course some of those perks you get involve solving quests in certain ways I'd rather not solve them, because of roleplay, but that makes combat harder :(
Knightmage Bael Jul 31, 2020 @ 12:08pm 
Originally posted by Imbir777:
do you still have a problem with them or is the problem solved

The problem is consistent because they're just bullet sponges. Its just nothing but warlords atm and they take too long to die. XD
Originally posted by Archmage_Bael:
Originally posted by Imbir777:
do you still have a problem with them or is the problem solved

The problem is consistent because they're just bullet sponges. Its just nothing but warlords atm and they take too long to die. XD
well what weapon are you using? since at your level you should have your chosen weapon perks maxed and using only those weapons
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Date Posted: Jul 26, 2020 @ 12:03pm
Posts: 64