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Nerd Rage and Fire Belly both make use of low HP, Inquisitor/Crusader of Atom uses high rads. Unless you have special rad healing effects (i.e. Solar Powered) then having rads high enough to trip Nerd Rage will allow you to keep all three effects giving high bonuses for a long time. It turns you into a true glass cannon, and works well with both Unyielding and Rad Powered legendary armours.
You don't need to go anywhere near the level in my example. That was more about what is possible than what is useful, but it does show that there are a lot of buffs available and that the sky is the limit.
I mean, if you combine that with vats, each shot you do can increase hit %, dmg amount, and likelihood of critting, but I've gone full crit on their face and it still doesn't do that much damage lol.
Now, I have the amount of resistances to make it not a problem, but if I'm in power armor, it costs more in repairs to just walk around and use power armor than it does to actually protect me. Power armor pieces get absolutely shredded at that level. So ironically its better to just no w/o power armor, and have the adamantium skeleton perk to eliminate limb damage, and you can just stand there, and out tank them, but that's just so...
ugh. It breaks immersion so much when I fight like that, and its sad that at the higher levels I feel like that's the only real effective way to fight them.
If the US Army was deploying it on elite units, I don't think they were playing with the same game because as us. Or if they were, I hope they were paying less for it than we are.
In my experience PA not only costs too much time and money to maintain, in most situations it reduces your chances of overall survival, particularly if you act like it's going to protect you and try to "tank".
Wait the highest variants of enemy’s keep leveling up?
It's something you notice more readily if you're using the Awareness perk.
Alas even I have given up and go looting for legendary magic items er sorry "technological artefacts" to try to relieve the spongery.
Actually they should be called technoal artefacts - because there's no trace of logic in most of them.
Magic items.
It ruins balance and can easily be immersion breaking.
It would be nice if they make some effort to apply a degree of care and sanity to FO5.
A level capping mod might be the best bet for improving things overall.
There is a power armor mod that will let you craft a legendary perk that quadruples durability in your power armor, which at that level is basically not even a cheat, you're just keeping up with the damage output of some of those elite enemies lmao.
Yeah the game is definitely inconsistent when it comes to scaling and durability and damage and that's just frustrating. Especially when there's only so many perks you can get that will buff damage and resistances, and other enemies can just get infinitely stronger.
I remember people had the same issue with Oblivion's system, where you can have a common bandit attack you in full Daedric gear and be on par with end game elite enemies. Or in the most dramatic example, a level 125 mudcrab. XD
Variants like Horizon and Frost remove the emphasis on levelling or remove it altogether to get a smoother progression that avoids veering into either OP territory or sponge territory.
What grieves me is that levelling was identified as a defective game mechanic more than 40 years ago. And yet we are still doubling down on the same known game design mistakes.
As you mentioned crits on the previous page, those don't scale well either. A crit adds [Weapon parts damage x crit multiplier] with the crit multiplier not being able to become particularly large. For my 339 DAM pipe gun the parts damage is only 16....and with a crit multiplier <5 a crit would add a lot less than 100 per shot.
I think that the only thing that changes as supermutant warlords level is the size of their HP pool.
Yeah my pipe rifle still wont get above 100 dmg per shot unless I make it a sniper, haha. Of course some of those perks you get involve solving quests in certain ways I'd rather not solve them, because of roleplay, but that makes combat harder :(
The problem is consistent because they're just bullet sponges. Its just nothing but warlords atm and they take too long to die. XD