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Any mods like WOTC, but for Nuka World?
War of the Commonwealth and Endless Warfare don't work in Nuka World unfortunately and I downloaded a mod that allows a bunch of new settlements in Nuka World. What I would really like is a mod that can spawn enemies of choice all over the world with a bunch of controls to determine what kind of spawns and how many. I already have

1. More enemies

It just affects vanilla spawns though.

2. Respawning NukaWorld Enemies.

Its nice, but I want something more on the level of WOTC or Endless Warfare. Anyone have any ideas of mods like this that could work?
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Showing 1-6 of 6 comments
TheLoveMummy Dec 4, 2023 @ 2:00pm 
Settlement attack system is what you want then. You can choose which factions can attack, if damaged assets will be autorepaired, if they cant attack, attack strength, and start an attack all from the MCM menu. Only issue I had was my turrets not attacking minutemen so I just disabled them as a faction. Maxxed difficulty raiders and brotherhood will be in power armor. Disable vertibirds since they can clip into the where you cant shoot them. https://www.nexusmods.com/fallout4/mods/37393
This is the mod configuration menu plugin. https://www.nexusmods.com/fallout4/mods/56558
Also a must have is a quest popup warning so you wont miss an attack if you are afk or werent looking when the warning was given. https://www.nexusmods.com/fallout4/mods/4106
Bored Peon Dec 4, 2023 @ 2:42pm 
If I remember right the SSsomething Stalker mods where good, but they got pulled from Nexus a few years back. Try finding out wherever those moved to.

WOTC unless it has been updated in the last year or so will bloat your saves because it has too many scripts that do not end or break.
Originally posted by TheLoveMummy:
Settlement attack system is what you want then. You can choose which factions can attack, if damaged assets will be autorepaired, if they cant attack, attack strength, and start an attack all from the MCM menu. Only issue I had was my turrets not attacking minutemen so I just disabled them as a faction. Maxxed difficulty raiders and brotherhood will be in power armor. Disable vertibirds since they can clip into the where you cant shoot them. https://www.nexusmods.com/fallout4/mods/37393
This is the mod configuration menu plugin. https://www.nexusmods.com/fallout4/mods/56558
Also a must have is a quest popup warning so you wont miss an attack if you are afk or werent looking when the warning was given. https://www.nexusmods.com/fallout4/mods/4106

Gonna check this out.

Originally posted by Bored Peon:
If I remember right the SSsomething Stalker mods where good, but they got pulled from Nexus a few years back. Try finding out wherever those moved to.

WOTC unless it has been updated in the last year or so will bloat your saves because it has too many scripts that do not end or break.

Not only that, but WOTC is incompatible with a lot of mods due to that it directly edits some cells and npcs. You would think with a mod that uses so many scripts it would use use leveled list injection and not do direct cell edits, but here we are.
Last edited by Sea Prince Gillywix; Dec 4, 2023 @ 2:56pm
Bored Peon Dec 4, 2023 @ 3:36pm 
Originally posted by Sea Prince Gillywix:
Not only that, but WOTC is incompatible with a lot of mods due to that it directly edits some cells and npcs. You would think with a mod that uses so many scripts it would use use leveled list injection and not do direct cell edits, but here we are.
People forget how old mods are. WOTC goes back to one of the earliest group of mods. So it was done before the Creation Kit and before people learned the proper way to do things.
Original upload April 2016
Creation Kit release April 2016
Last update April 2017
Creation Club August 2017

As you can see the mod was design before the CK was even released. I doubt the creator used the CK to overhaul it.

Even then the CK saw many updates up and through Creation Club in 2017-2019 to allow better tools in the CK.

Duplicating cells back in the day was how modding was done. Was quite a few issues with it because it caused issues when the game and mod conflicted on which cell you were in. As in power armor frames resetting to default.

I mean the mod was great for when it came out, and is still probably a decent mod to use. However people should be aware of the risks and issues using it. Starfield is seeing that issue as well, lot of mods out there without the proper tools to make them.
Originally posted by Bored Peon:
Originally posted by Sea Prince Gillywix:
Not only that, but WOTC is incompatible with a lot of mods due to that it directly edits some cells and npcs. You would think with a mod that uses so many scripts it would use use leveled list injection and not do direct cell edits, but here we are.
People forget how old mods are. WOTC goes back to one of the earliest group of mods. So it was done before the Creation Kit and before people learned the proper way to do things.
Original upload April 2016
Creation Kit release April 2016
Last update April 2017
Creation Club August 2017

As you can see the mod was design before the CK was even released. I doubt the creator used the CK to overhaul it.

Even then the CK saw many updates up and through Creation Club in 2017-2019 to allow better tools in the CK.

Duplicating cells back in the day was how modding was done. Was quite a few issues with it because it caused issues when the game and mod conflicted on which cell you were in. As in power armor frames resetting to default.

I mean the mod was great for when it came out, and is still probably a decent mod to use. However people should be aware of the risks and issues using it. Starfield is seeing that issue as well, lot of mods out there without the proper tools to make them.

Thats okay. I understand that. But it doesn't change the fact that using the mod can cause all kinds of conflicts with other mods that these days would be commonly avoided. I imagine though at the time it came it out it was a very big deal.
Bored Peon Dec 4, 2023 @ 4:42pm 
Yeah as I was saying there was a bunch of SSK mods that a better version, but they got pulled a few years ago right before when Nexus stopped letting authors pull their mods. Those may be found on a different website or a Discord maybe.
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Date Posted: Dec 4, 2023 @ 11:59am
Posts: 6