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Relatar um problema com a tradução
I was watching a video with all of Nick's dialogue from the base game, cut lines included, and he asks when you come back from the Institute where your son is, what happened. I'm assuming we would've been able to tell him and other companions what happened with Father, but for whatever reason, I'm assuming it was never implemented.
I don't think you quite understand what a role playing game is. Yea, the writing isn't War and Peace, but there is some background, so we know that the male Survivor is or was a soldier. But if the background is too detail, it would make it hard for you, as the Player, to RP your own character, as I do. That's why character backgrounds in Role-Playing Games, need to be light. YOU make the background.
That's why Morrowind starts you as a nobody. Oblivion starts you as a nobody. Skyrim starts you as a nobody. Even New Vegas starts you as a nobody Courier.
designers leave you room to make your own story.
Except they really don't, you are forced to be a desperate parent that must find their poor baby boy that got kidnapped by the big bad boogeyman
That's really semantics. All they did was add a little preamble to help some of you and your imaginations. But in my view, they should have just had you leave the vault like in Fallout3, they shouldn't even have given the Protagonist an audible voice since it limits the player. Still you would have no idea why you were frozen then, so we had to see the little start-up story.
But once out the Vault, you are a nobody just as with previous games. It's the same thing.
There needs to be something to tie you to the story. But Bethesda tries to keep as much as possible about the player character vague. It just makes it far easier on them when they make a sequel. Otherwise, they need to pull something like a Dragonbreak - where all the possible endings of Daggerfall happened simultaneously. Even the contradictory ones.
if there is one thing that you are kinda forced is that collecting junk ;) story is just there to spice things up.. that you remember once in a while
mostly b/c it doesn't really matter with the old adage of "war never changes" well neither do people apparently as is seen all throughout fallout games.
even synthetic people apparently