Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
...or English; I mix the two up sometimes.
So sorry, i thought i can tell you between which 2 items you will find it, and the exact position in the misc tab.
Maybe someone else ?
Actually, I figured out what to do, but not why I needed to do it.
The darn thing wasn't appearing while I was standing inside the Red Rocket; if I left the building (but not the base), it appeared in the menu. Once it was in my hands, I could place it where I liked.
https://www.nexusmods.com/fallout4/mods/71821
To make this trough appear you first need to build a manuall water pump. And then you need to leave the building menu, maybe even the POI before it appears in the workshop list
But as io said in the vanilla bobble stand i sawe no such code
It's usually somewhere on the sides of a settlement rather than in the middle (the developers either forgetting to include cells, or possibly adding to a smaller original area), and I'm not aware of it affecting bobblehead stands, but the way it worked sounds similar.
The area also doesn't match the spaces I know of for Red Rocket, but I could go and check to be sure, since my game has never been modded. This was in the Commonwealth Red Rocket site, not the Nuka World Red Rocket one, correct?
EDIT: I took a quick check at both Red Rocket settlement sites, and didn't see any problem with the bobblehead appearing at either one anywhere inside the preexisting site buildings.
If it is similar to the zoning issue, entering build mode in the wrong place will result in the item not showing, while swapping to a different tab or item while in an invalid spot can make it grey out and become unselectable in the menu if you previously entered build mode in a valid spot (if you've already selected it and have it ready to place, it doesn't matter). You can even use the greying out to pin down the edges of the affected area.
Nothing that fundamentally changes gameplay.
Cosmetic tweaks. Better texture maps, darker nights, some changes to how lights and shadows behave. That kind of thing.
Could well be a mod which causes this.
All mods - regardless of their intended use - can, may, have, and sometimes absolutely do mess with things they aren't meant to. This game's code is garbage, and modding it makes everything infinitely worse in terms of "but it wasn't supposed to do that".
ANY mod. Any single mod even the 'simplest' one or something that doesn't openly say it's going to affect x or y, stands an unusually high chance of affecting x and y.