Fallout 4

Fallout 4

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BionicDance Dec 15, 2023 @ 3:47pm
Can't Build Bobblehead Stand
I've been all over the place online looking for a solution to this and can't find one: the bobblehead stand does not appear in the Build menu.

Yes, I know it's supposed to be in Furniture -> Misc. I promise you that it is not and you don't have to tell me where to find it. It's not there.

I've read threads that blame mods; people claim they don't have mods.
I've read threads that say you can't build more than one, or at least not more than one per base. Doesn't matter; I haven't built one yet and have only one base.
I've read threads about there being one in Vault 81. That doesn't help me build one, so you don't have to tell me about it.

I can't find an answer and--if Google is any indication--nobody knows the answer, either. But I'm out of options, so I'm asking here: whereinhell is the bobblehead stand when it's not where it's advertised to be???
Last edited by BionicDance; Dec 15, 2023 @ 3:49pm
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Showing 1-14 of 14 comments
BGratz Dec 15, 2023 @ 3:57pm 
What language is your game ?
BionicDance Dec 15, 2023 @ 4:05pm 
Originally posted by BGratz:
What language is your game ?
Klingon.

...or English; I mix the two up sometimes. :kenahappy:
BGratz Dec 15, 2023 @ 4:16pm 
Sadly even if i start my english backup it loads the German esp´s
So sorry, i thought i can tell you between which 2 items you will find it, and the exact position in the misc tab.

Maybe someone else ?
Last edited by BGratz; Dec 15, 2023 @ 4:17pm
BionicDance Dec 15, 2023 @ 4:20pm 
Originally posted by BGratz:
Sadly even if i start my english backup it loads the German esp´s
So sorry, i thought i can tell you between which 2 items you will find it, and the exact position in the misc tab.

Maybe someone else ?

Actually, I figured out what to do, but not why I needed to do it.

The darn thing wasn't appearing while I was standing inside the Red Rocket; if I left the building (but not the base), it appeared in the menu. Once it was in my hands, I could place it where I liked.
Zekiran Dec 15, 2023 @ 4:22pm 
That's SUPER weird. Something to think about trying to replicate when there are other buildings that you haven't destroyed.
BGratz Dec 16, 2023 @ 12:36am 
There is only one Mod that makes such strange things i would know about
https://www.nexusmods.com/fallout4/mods/71821

To make this trough appear you first need to build a manuall water pump. And then you need to leave the building menu, maybe even the POI before it appears in the workshop list

But as io said in the vanilla bobble stand i sawe no such code
Last edited by BGratz; Dec 16, 2023 @ 12:37am
DouglasGrave Dec 16, 2023 @ 12:54am 
Originally posted by BionicDance:
Actually, I figured out what to do, but not why I needed to do it.

The darn thing wasn't appearing while I was standing inside the Red Rocket; if I left the building (but not the base), it appeared in the menu. Once it was in my hands, I could place it where I liked.
In the base game there are some zoning issues where certain cells of many settlements aren't correctly set to allow building all items, and it has similar behaviour of certain items not being visible/selectable while in the affected area.

It's usually somewhere on the sides of a settlement rather than in the middle (the developers either forgetting to include cells, or possibly adding to a smaller original area), and I'm not aware of it affecting bobblehead stands, but the way it worked sounds similar.

The area also doesn't match the spaces I know of for Red Rocket, but I could go and check to be sure, since my game has never been modded. This was in the Commonwealth Red Rocket site, not the Nuka World Red Rocket one, correct?

EDIT: I took a quick check at both Red Rocket settlement sites, and didn't see any problem with the bobblehead appearing at either one anywhere inside the preexisting site buildings.

If it is similar to the zoning issue, entering build mode in the wrong place will result in the item not showing, while swapping to a different tab or item while in an invalid spot can make it grey out and become unselectable in the menu if you previously entered build mode in a valid spot (if you've already selected it and have it ready to place, it doesn't matter). You can even use the greying out to pin down the edges of the affected area.
Last edited by DouglasGrave; Dec 16, 2023 @ 1:14am
BionicDance Dec 16, 2023 @ 4:40am 
Originally posted by DouglasGrave:
If it is similar to the zoning issue, entering build mode in the wrong place will result in the item not showing, while swapping to a different tab or item while in an invalid spot can make it grey out and become unselectable in the menu if you previously entered build mode in a valid spot (if you've already selected it and have it ready to place, it doesn't matter). You can even use the greying out to pin down the edges of the affected area.
That's actually pretty interesting; I haven't actually worked on a game since 2001 (it was a terrible movie-license cash-grab; don't ask) and a lot has changed. I'm always curious how these things work, especially since I'm toying around with Unity lately (I'm an artist, but I've coded a little). I do like hearing about the under-the-hood quirks of games...I mean, unless they're very cheat-y or corner-cutty and ruin immersion, anyway.
chakkman Dec 16, 2023 @ 4:55am 
Originally posted by BionicDance:
I've read threads that blame mods; people claim they don't have mods.
So, do YOU use mods?
BionicDance Dec 16, 2023 @ 7:03am 
Originally posted by chakkman:
Originally posted by BionicDance:
I've read threads that blame mods; people claim they don't have mods.
So, do YOU use mods?

Nothing that fundamentally changes gameplay.
Cosmetic tweaks. Better texture maps, darker nights, some changes to how lights and shadows behave. That kind of thing.
BGratz Dec 16, 2023 @ 7:39am 
Originally posted by BionicDance:
Originally posted by chakkman:
So, do YOU use mods?

Nothing that fundamentally changes gameplay.
Cosmetic tweaks. Better texture maps, darker nights, some changes to how lights and shadows behave. That kind of thing.
If yoiu ask for help to solve a bug these things matter. Changing the texture of a roof in Boston can screw up everything in sanctuary.
chakkman Dec 16, 2023 @ 9:22am 
Originally posted by BionicDance:
Originally posted by chakkman:
So, do YOU use mods?

Nothing that fundamentally changes gameplay.
Cosmetic tweaks. Better texture maps, darker nights, some changes to how lights and shadows behave. That kind of thing.
The answer is "yes" then.

Could well be a mod which causes this.
BionicDance Dec 16, 2023 @ 9:44am 
Originally posted by chakkman:
Originally posted by BionicDance:

Nothing that fundamentally changes gameplay.
Cosmetic tweaks. Better texture maps, darker nights, some changes to how lights and shadows behave. That kind of thing.
The answer is "yes" then.

Could well be a mod which causes this.
Yeah, well, I figured it out and built one. So it's cool.
Zekiran Dec 16, 2023 @ 2:15pm 
A rule of thumb with any game that allows modding is:

All mods - regardless of their intended use - can, may, have, and sometimes absolutely do mess with things they aren't meant to. This game's code is garbage, and modding it makes everything infinitely worse in terms of "but it wasn't supposed to do that".

ANY mod. Any single mod even the 'simplest' one or something that doesn't openly say it's going to affect x or y, stands an unusually high chance of affecting x and y.
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Date Posted: Dec 15, 2023 @ 3:47pm
Posts: 14