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But I have never experienced issues in the area despite massive builds in all settlements requiring increasing the build limits. I have even used Annex The Commonwealth which make huge increases to the area covered by these settlements without crashes. And scrapping mods, place everywhere and ini changes that disable optimization code.
You could try increasing the script time and memory allocation in the inis too. See the linked page below.
Thousands of hours on a cpu from 2011. So I think it just could be pot luck.
https://simsettlements.com/site/index.php?threads/understanding-ctds-in-the-triangle-of-death-sanctuary-abernathy-farm-and-red-rocket.6964/
If you REALLY overbuild, overdoing it with your mods, expanding boundaries or using some certain mods that affect those areas, this is always the risk. It doesn't matter which settlements you build.
I solved that by re-seating the tatos soon as i got workbench on the next fresh run, they seemed to be sitting higher and they haven't bugged current play-throughs.
Never had the triangle thing but am aware of it.
if no more ctd, then bite the bullet rebuild that settlement.
Is often the problem. If you're using a current version of it, it's bloated and rotten, so. There's that.
It's alleged to be a much more significant problem if you've modded the game to increase the amount of the game world that's loaded all at once.
Another area is the Drumlin Diner, which is between Abernathy and Starlight Drivein. Again closely situated to one's build area, and worse if you also add the Wicked settlement right there.
There's a reason I'm making a Settlement Conflict Map.
And re: the cell load I imagine that would be a disaster for me, because wow I do build things that would be... difficult for my lil' ol video card to process all at once.
https://www.nexusmods.com/fallout4/mods/51448
and this -
https://www.nexusmods.com/fallout4/mods/31625