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There are plenty of "fast start" mods that, right after you assign your SPECIAL points, bypasses the whole pre-nuke scene and have you exiting the vault...
I've had a nerdcrush on SKK50 for years, someone who puts in a lot of time not just making mods, but understanding the game, working within what Bethesda intended, goes to great lengths to make everything as "proper" as possible, doesn't just sledgehammer it in and end up causing issues later, so I would send you to SKK's Fast Start..
with this, you start new character, press T to skip movies, get to the mirror, load whatever looksmenu preset you want or manually make your character, assign points and name, and that's it, you're out, with all the stuff you would have found if you and played the intro. takes 20-30 seconds with a preset character.
you can try to immediately 'coc SanctuaryExt' but no idea what will happen, what your name will be or your stats, assuming you don't crash out. I can't imagine it works or it would be listed all over the place.
Been doing it for years and it works like a charm
What? I'm talking about the "War never changes" cutscene and "You're going to knock em dead tonight at the veterans hall" dialog before character creation.
That's not only a terrible practice incompatible with almost everything, it's not what I asked for.
But if I ever find one, I'll rez this.
edit; that is the SKK thing I was talking about, and no, you still get the steamy mirror fade-in and war never changes/knock em dead dialogues...
Play until this point without mods and you will have no problems to activate your mods at this point (well there are a few mods that want a start from the very beginning, but really only a few you probably dont want)
If you dislike to do it yourself, here is a savegame
https://www.nexusmods.com/fallout4/mods/77071
That's a huge compatibility mess among many other issues.
You start your game vanilla without mods. And then you add your mods AFTER the savegame you made before leaving the vault.
I know there are a few mods that need the game to be started from scratch, but even after browsing most of Nexus i cant even name one.
What is the issue you speak about, do you have a example ?
You certainly can save inside the pre-war house or the vault, and use that as your starting point, once you "go out" then no, saving after that will have all the mod data in the save file.
This is why I rec'd the SKK mod, it auto-saves right after you confirm your character but before it makes you exit, it's because SKK50 is a mod creator as well as a mod user, and did this for himself for his endless, tireless testing - we get the benefit of his trial and error.
I’m sincerely interested what you’re reasoning is for needing to entirely remove these things.