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Since this stuff is invisible i am not 100% sure, but i nhave the feeling that this marker is not moved if you move the crop.
Try to store the plants in the Workshop and then place them again. Maybe that moves the marker too. I do that since weeks and had no such issues since then.
But as i said, the marker are invisible, so its hard to tell you the "Rules"
(Edit: Peons following post adds a very important kontext, its about Settler active isung this marker when you try to move it )
When you move a crop that is still assigned the animation marker is not moved.
You can still see it in workshop mode as it shows as an invisible plant when highlighted.
If you attempt to interact with that invisible plant (animation marker) it will crash the game.
To fix it do this:
1. Assign the crop workers to another object (scavenger station, defense, etc)
2. Save your game
3. Then store all crops (it may crash, which is why you save before this step)
4. Replant all the corps and assign the settlers.
I try helping you learn how to research the lore all the time. It never works though.
Did you ever try to move a workshop when a Trader is assigned ?
It will not work, because the Settler "fixes" this "Item"
So with other words, crops are connected to the Workmarker, but the workmarker is fixed as long as it is used. I was until Peons post not aware that the Issue is there. But it makes sense.
"ghost plants"
"Crashing while moving crops"
There is also another side effect of having those ghost plants, script lag.
Say you moved a dozen plants, well the game now thinks you have 24 plants. Then each time you come within loading range of the settlements the settlers will reassign themselves to different crops. You can literally see the amount of crops being worked go up and down.
I think it has to do with the ghost crop because settlers do not normally reassign themselves to crops Almost like it exists if you load the area, but it does not exist when the settlement is not loaded.
At the time I discovered it I think I had about 150 crops at Abernathy. It was literally spending about five minutes every visit doing this. Then of course trying to order any settler to something else would give like a super long delay from the time of the order until they say "okay."
Looks as if i install this mod again https://www.nexusmods.com/fallout4/mods/65807
The fridge need no worker but gives 12 Food (and some crops into the Workshop)
Then i can make most of my garden with just deko Plants
sadly the Mod creator thought it would be necessary to restrict this stuff to Interiors. Luckily its a 30 Second fix with Fo4edit, ohh i just see there is a optional esl doing that
When I moved the crops initially, although I didn't "unassign" them first, I did store them in the workshop before I did any rearranging. I didn't move them far at all though, and I also added new crops, because before there were only mutfruit. Now I have 24 crops, but my farmers will only ever work in 2 spots, well out of the way of the entire farm.
Well I placed some brand new crops, unassigned my farmers from the old ones by making them scavengers, and then stored all the old ones. Assigned my farmers again to the new crops, and they're still working in the same dang 2 spots! At this point I'm wondering if there are some pathing issues involving the "farm dirt plot" that the crops are on?
If you for example "Spawndupe" the fields from abernaty farm no NPC will walk on them.
If you want nice Dirt and Grass blocks i like the ones the most that come with this mod
https://www.nexusmods.com/fallout4/mods/20651
allow you to make something like this
https://steamcommunity.com/sharedfiles/filedetails/?id=3126532712
https://steamcommunity.com/sharedfiles/filedetails/?id=3115120554
The main cause is the existence of the animation spot.
The only way to remove it properly was unassigned the settler.
Improperly, you store the ghost plant, however this will likely cause a cause unless you JUST loaded the game.
I've gathered that by now, but these answers aren't addressing how my farmers aren't just working on "ghost plants" that USED to exist, but are instead working in entirely different locations where no crop nor workspace ever existed. Nor how they're still working in those specific locations even after placing & assigning entirely new plants.
If so, assign that settler to something else and then back to the crops.