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American Rising 2 Mod ( The Harper)
So, i returned the ship to the oil rig and completed the quest just fine, but i left the (ghoul Enclave soldiers) Alive in the ship, yet The General has ordered that they are to be killed. well how does one return to The Harper and kill them? Where do i go to get back onto the ship? I tried to used a jet pack and die.. I have tried to look for a door or an elevator to the dock, but i can not get to the ship. did I just F'ed up and miss my shot? or is there a way to get back to the ship? I know this is a new MOD almost like a DLC, and there are going to be minor problems here and there. Thanks for the help..
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Se afișează 16-30 din 38 comentarii
Postat inițial de Sgt.Schmidt_11B:
wow, i never really looked at the enclave in this light.. but i can see how people can come to this conclusion, but at the end of the day, its just a game. The BOS, have some of the same goals and also want to murder all "filth" of the common wealth. I just had one simple question about a certain mission. I have played this game for years and have beat it playing it in so many different ways and outcomes, (the point of the game) I loved AR1 so i am now enjoying AR2, I never really thought or looked at the enclave as "nazis" but more like star ship troopers lol. Which i guess in their world would be a Fascist state to a point. But regardless i dont see Synth as humans so the whole human rights dont apply to them. The Enclave has many different races of people in their ranks, and they are not gunning down a certain ethic group of Humans based on race or Religion, but Ghouls and other "filth" of the commonwealth, which BOS does as well. I didnt mean for this post to get political or bring real world history into a video game, i just had a simple question.. I also never play with a power armor suite, I just like getting quest done, ranking up, and playing something new! I really enjoy the Enclave missions, for entertainment reasons only, not everything has to be political or a cover for supporting a real life evil party Karens.. I also enjoyed Nuka world, but i dont support terrorist gangs and thugs and or the use of drugs, but still enjoy the DLC for the extra content. Thanks for the comments, enjoyed reading most of them. I would still like for my question to be answered though. Thanks

Sorry friend, didn't mean to hijack your post asking a legitimate question. I just find it interesting getting different people's views on why they choose to side with certain factions. And yeah i totally agree with you that the FO4 iteration of the BOS are also very much like the Enclave and without the Elder Lyons agenda of trying to help the wastelanders alongside wiping out mutants etc. it doesn't exactly paint the BOS in a very sympathetic light in FO4 in my opinion.

As to your question I haven't played that mod personally (yet) so I can't give you an answer sorry.
Well, I just finished the AR2 all together and beat and destroyed the synth and etc, once the oil rig is repaired with time, i found that you can return to the ship, but once the General Ward ordered the death of the Ghoul Enclave soldiers that survived on the Harper, the Game must of killed them, because the ship was empty when i went back on board, so i answered for own question. I really enjoyed this Mod/DLC! I really like the Enclave armor and uniforms and etc. I tried to help COL whitehill too, but I couldnt figure out how to kill both General ward and the senator and make it look like an accident, So i stay loyal and reported her lol. It was so much fun, now the Enclave rules the Commonwealth! the BOS is dead so are the synth. Now to enjoy some other DLCS lol.
Postat inițial de Sgt.Schmidt_11B:
Well, I just finished the AR2 all together and beat and destroyed the synth and etc, once the oil rig is repaired with time, i found that you can return to the ship, but once the General Ward ordered the death of the Ghoul Enclave soldiers that survived on the Harper, the Game must of killed them, because the ship was empty when i went back on board, so i answered for own question. I really enjoyed this Mod/DLC! I really like the Enclave armor and uniforms and etc. I tried to help COL whitehill too, but I couldnt figure out how to kill both General ward and the senator and make it look like an accident, So i stay loyal and reported her lol. It was so much fun, now the Enclave rules the Commonwealth! the BOS is dead so are the synth. Now to enjoy some other DLCS lol.
Pls dont give me too many spoilers but I just want to know ( I stopped after the ship) but I may restart..
When the Enclave rules the commonwealth do they do right by the people?
Editat ultima dată de socialmediaaddress3; 22 dec. 2023 la 16:55
I dont want to spoil it, but I love the Enclave, and miss them already, doing the rest of fallout seems meh atm in comparison, I love quest, so i am doing them back to back.
"do they do right by the people, well lets say, that the results arent going to be seen in fallout 4, because it takes Years for the FEV to do its thing,.... Please play the AR2! Its AMAZING!! At one one COL Whitehill will come to you, IF you do other options let me know.. I did the easy one. If any one gets stuck or needs help let me know, sense help online for this mod is limited..
I also would like to add, after concord and sant, hills, i never worked with the Minuteman again, nor did i even include them into the fight or information to go against the snyths... THe Enclave and minute man live in peace. I did how ever take out the Rail road after i used them to help me with the "chip". But stayed loyal to the end, beat the whole game really with the Enclave.. Now i beat nuka world, and slaughtered all the bosses and freed Nuka land..
Postat inițial de Sgt.Schmidt_11B:
I dont want to spoil it, but I love the Enclave, and miss them already, doing the rest of fallout seems meh atm in comparison, I love quest, so i am doing them back to back.
"do they do right by the people, well lets say, that the results arent going to be seen in fallout 4, because it takes Years for the FEV to do its thing,.... Please play the AR2! Its AMAZING!! At one one COL Whitehill will come to you, IF you do other options let me know.. I did the easy one. If any one gets stuck or needs help let me know, sense help online for this mod is limited..
Thanks!
This is how posts on this forum ought to be written.
Not trying to show off detailed knowledge which would be a spoiler but giving just eonugh info to make a decision.

:)
Not to spoil but you can spare the ghouled enclave troops and then lie to the general when you get back to the oil rig if you don't mind hearing him yell at you for a little while...
I can't stand it, I just deleted my whole saved game, so I can replay AR2 all over and instead going down the way i did before, I think i am going to side with the Col whitehill, The mod was so fun and great, its worth starting all over! I need help/guild though when it comes to dealing with General, if anyone has a video for that let me know thanks!
Postat inițial de socialmediaaddress3:
Its a complex issue.
The games have previously certainly made the Enclave the over the top bad guys in many ways.

The original America Rising mod (now called AR 1) as well as another Enclave mod, made the point of realizing a hierarchical organizations goodness or evilness is closely tied who is leading it.
And both had them mostly non evil.
I started AR 2 and I do not like that unlike AR1 they "dialed up the evilness" again so I stopped right after the ship mission.
I do not know what happend after that but
Excess evilness makes it hard for me to play it as I will not play a character aligned with an fully evil faction which at that point it seemed to me the Enclave was written as again in AR2.

In Enclave resurgent I was happy and proud to serve with them as they while still hunting mutants and monsters had leadership that was clearly sincerely aimed for the great good ( no Pres Eden here) and I was happy to stick it to the BoS which in FO4 was unsufferbaly arrogant to my Minutemen.
In Enclave resurgent friendly relations alliance was clearly starting to form between Minutemen and Enclave.
heck I even had Enclave soldiers on R&R at the castle coming form our of their submarine to enjoy fresh farm foods and my settler girls on stripper poles.
And these enclave troops would fight HARD for me when the castle got attacked.
And unlike the BoS they were always respectful to the Minutemen even thier radio beacon recruited form the general wastelander population to join Enclave.

Heck in Vanilla FO4 the difference between the BOS and a kindler gentler enclave is mostly one of degrees.
Both have lots of good gear particularily power armor
Both have airmobility
Both have good bases and centralized leadership
And both want to wipe out all mutants and other reprobates and pay lip service to the greater good.
And in Enclave resurgent that was more than just lip service.

I never played FO3/FONV so whatever lore is from there I dont know
I got by FO1 and FO2 and FO4 and FO tactics.
in honesty if you had continued to play after the ship youu have the option of taing the enclave in a reformer path by killing the general and senator and installing whitehill instead
so update, I have found out how to kill the general and the senator and go with the COL. you got to replace 2 items for the vertibird that can be found down in the armoury section of the rigged. I honestly agree with the COL, the General wanted to released the FVE posion and in time would kill all of the people that have been exposed to the elements, the COL thinks this would kill alot of innocent people and other Enclave members hiding and trying to survive like the rest of the wastelands. the COL continues making the FEV for grenades and small usages against certain targets, and not for a mass genocide. i have also installed the updates and they work with the new updates too where instead of fighting the Enclave for the newer missions, they wont be hostile towards you.. as always friends, long live the Enclave. i have played this mod many times over, so if any one gets stuck, and or needs help please ask me!!
long live the enclave!
Postat inițial de candyflossxx:
Postat inițial de socialmediaaddress3:
Its a complex issue.
The games have previously certainly made the Enclave the over the top bad guys in many ways.

The original America Rising mod (now called AR 1) as well as another Enclave mod, made the point of realizing a hierarchical organizations goodness or evilness is closely tied who is leading it.
And both had them mostly non evil.
I started AR 2 and I do not like that unlike AR1 they "dialed up the evilness" again so I stopped right after the ship mission.
I do not know what happend after that but
Excess evilness makes it hard for me to play it as I will not play a character aligned with an fully evil faction which at that point it seemed to me the Enclave was written as again in AR2.

In Enclave resurgent I was happy and proud to serve with them as they while still hunting mutants and monsters had leadership that was clearly sincerely aimed for the great good ( no Pres Eden here) and I was happy to stick it to the BoS which in FO4 was unsufferbaly arrogant to my Minutemen.
In Enclave resurgent friendly relations alliance was clearly starting to form between Minutemen and Enclave.
heck I even had Enclave soldiers on R&R at the castle coming form our of their submarine to enjoy fresh farm foods and my settler girls on stripper poles.
And these enclave troops would fight HARD for me when the castle got attacked.
And unlike the BoS they were always respectful to the Minutemen even thier radio beacon recruited form the general wastelander population to join Enclave.

Heck in Vanilla FO4 the difference between the BOS and a kindler gentler enclave is mostly one of degrees.
Both have lots of good gear particularily power armor
Both have airmobility
Both have good bases and centralized leadership
And both want to wipe out all mutants and other reprobates and pay lip service to the greater good.
And in Enclave resurgent that was more than just lip service.

I never played FO3/FONV so whatever lore is from there I dont know
I got by FO1 and FO2 and FO4 and FO tactics.
in honesty if you had continued to play after the ship youu have the option of taing the enclave in a reformer path by killing the general and senator and installing whitehill instead
wait, is enclave resurgent another mod? sorry for the dumb question.
Postat inițial de Sgt.Schmidt_11B:
Postat inițial de candyflossxx:
in honesty if you had continued to play after the ship youu have the option of taing the enclave in a reformer path by killing the general and senator and installing whitehill instead
wait, is enclave resurgent another mod? sorry for the dumb question.
yes it isanother mod sadly that mod is vastly diffrent from AR2 i have played them all i honestly hope the enclave fellow members and fellow enclave modders come out and begin work on more mods tied to AR2 its amazing
we have been hiding in our bunkers and places for to long its time fellow americans to rejoin the fight god bless the Enclave
Postat inițial de candyflossxx:
we have been hiding in our bunkers and places for to long its time fellow americans to rejoin the fight god bless the Enclave
Right on!
Enclave Resurgent is a very good mod.
I wish ti had been longer/bigger.

It takes your status as a successful Minuteman General, (which IMO is the successor and/or continuation of the Massachusetts National Guard) and you get invited to a meeting based on your success.
Enclave is not super strong and is looking for friends/allies and wants to talk.
Also depending on where youa re in the story you may have already had some tension between the Minutemen and The Brotherhood which makes this conversation even more natural.

I dont want to spoil it but as a almost lifelong soldier myself, the text seems to be a quite bit better written than some other enclave mods in terms of realism.
For example they do NOT go "thanks for your super help in these critical missions for the combatant command, we are willing to allow you to join us as an E-4 now", but instead based on your outside rank, offer you a well, ..play the mod folks..

IMHO immersion is best if played after the Castle is taken artillery is secured and the MM are strong but before you may have wiped out institute and BoS.

I also like Enclave New Story: (does now require america rising 2)
https://www.nexusmods.com/fallout4/mods/70423
Enclave new Story 2 (requires america rising 2)
https://www.nexusmods.com/fallout4/mods/77817
And Enclave New Story-Canada continuation
https://www.nexusmods.com/fallout4/mods/83964

(all are a bit buggy but nothing crazy)
Editat ultima dată de socialmediaaddress3; 2 mart. la 20:27
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