Fallout 4

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American Rising 2 Mod ( The Harper)
So, i returned the ship to the oil rig and completed the quest just fine, but i left the (ghoul Enclave soldiers) Alive in the ship, yet The General has ordered that they are to be killed. well how does one return to The Harper and kill them? Where do i go to get back onto the ship? I tried to used a jet pack and die.. I have tried to look for a door or an elevator to the dock, but i can not get to the ship. did I just F'ed up and miss my shot? or is there a way to get back to the ship? I know this is a new MOD almost like a DLC, and there are going to be minor problems here and there. Thanks for the help..
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Showing 1-15 of 38 comments
alex010300 Dec 21, 2023 @ 3:50am 
Well it's the mod that makes you into a Nazi.
Sgt.Schmidt_11B Dec 21, 2023 @ 6:38am 
Originally posted by alex010300:
Well it's the mod that makes you into a Nazi.
? WHAT? LOL wow...
Xenon The Noble Dec 21, 2023 @ 10:35am 
I like the Enclave. They're out to get rid of all the mutations - bad people, killer mosquito, deadly bloat flies, Supermutants, ghouls, feral ghouls, and rad humans like raiders, BOS, MM, and RR. Peace in the commonwealth.
Seems like if they win, all there would be is building missions and cleaning up toxic waste dumps, sort of like City Skylines but with a dump vibe. Even if they were the baddies 200 years ago, their goal is basically the same as the Institute's goal.
lazybenjiboy Dec 21, 2023 @ 12:28pm 
So in your opinion the Minutemen, the only objectively 'good' faction in the entire game who actually want to help people build a better life are better off gone? Or the Railroad who are basically an anti-slaver faction fighting for equal rights for synths should go too? You do realise that the Enclave basically want to ethnically cleanse the entire wasteland of any 'impure' DNA right? I mean as far as Fallout factions go they're as close to Nazis as you can probably get. Hell they even try to get you do do exactly that in FO3 by asking you to add a modified strain of FEV to Project Purity that will not only kill super mutants and ALL ghouls not just ferals but also any wastelander whose cells have been affected by radiation.
Xenon The Noble Dec 21, 2023 @ 2:56pm 
Originally posted by lazybenjiboy:
So in your opinion the Minutemen, the only objectively 'good' faction in the entire game who actually want to help people build a better life are better off gone? Or the Railroad who are basically an anti-slaver faction fighting for equal rights for synths should go too? You do realise that the Enclave basically want to ethnically cleanse the entire wasteland of any 'impure' DNA right? I mean as far as Fallout factions go they're as close to Nazis as you can probably get. Hell they even try to get you do do exactly that in FO3 by asking you to add a modified strain of FEV to Project Purity that will not only kill super mutants and ALL ghouls not just ferals but also any wastelander whose cells have been affected by radiation.
Surface is going to die out. Helping them to die in comfort is nice, but the effort would be better spent in keeping humanity alive.
Which is why wiping out the only two factions in the (modded) game doesn't make much sense to me.
Kill all the mutations sounds like a plan.
Last edited by Xenon The Noble; Dec 21, 2023 @ 2:57pm
Its a complex issue.
The games have previously certainly made the Enclave the over the top bad guys in many ways.

The original America Rising mod (now called AR 1) as well as another Enclave mod, made the point of realizing a hierarchical organizations goodness or evilness is closely tied who is leading it.
And both had them mostly non evil.
I started AR 2 and I do not like that unlike AR1 they "dialed up the evilness" again so I stopped right after the ship mission.
I do not know what happend after that but
Excess evilness makes it hard for me to play it as I will not play a character aligned with an fully evil faction which at that point it seemed to me the Enclave was written as again in AR2.

In Enclave resurgent I was happy and proud to serve with them as they while still hunting mutants and monsters had leadership that was clearly sincerely aimed for the great good ( no Pres Eden here) and I was happy to stick it to the BoS which in FO4 was unsufferbaly arrogant to my Minutemen.
In Enclave resurgent friendly relations alliance was clearly starting to form between Minutemen and Enclave.
heck I even had Enclave soldiers on R&R at the castle coming form our of their submarine to enjoy fresh farm foods and my settler girls on stripper poles.
And these enclave troops would fight HARD for me when the castle got attacked.
And unlike the BoS they were always respectful to the Minutemen even thier radio beacon recruited form the general wastelander population to join Enclave.

Heck in Vanilla FO4 the difference between the BOS and a kindler gentler enclave is mostly one of degrees.
Both have lots of good gear particularily power armor
Both have airmobility
Both have good bases and centralized leadership
And both want to wipe out all mutants and other reprobates and pay lip service to the greater good.
And in Enclave resurgent that was more than just lip service.

I never played FO3/FONV so whatever lore is from there I dont know
I got by FO1 and FO2 and FO4 and FO tactics.
Last edited by socialmediaaddress3; Dec 21, 2023 @ 3:11pm
PS: There is also Enclave new Story. I played it as beta so it had a lot of bugs and the team is clearly not as large as AR2 but it also features a more realistic less cartoonishly evil
You can even play it right out of the vault avoiding the Preston/Minutemen timeline
Enclave New Story: https://www.nexusmods.com/fallout4/mods/70423
alex010300 Dec 21, 2023 @ 4:33pm 
Originally posted by Xenon The Noble:
I like the Enclave. They're out to get rid of all the mutations - bad people, killer mosquito, deadly bloat flies, Supermutants, ghouls, feral ghouls, and rad humans like raiders, BOS, MM, and RR. Peace in the commonwealth.
Seems like if they win, all there would be is building missions and cleaning up toxic waste dumps, sort of like City Skylines but with a dump vibe. Even if they were the baddies 200 years ago, their goal is basically the same as the Institute's goal.
Need to note down mutations means all people living in the wasteland because their bodies adapt to the fallout so they are considered as mutants to the enclave who only consider Vault dwellers as non mutants humans. Why do you think Henry Eden wants the lone wander to Poison the water project to all mutants.
alex010300 Dec 21, 2023 @ 4:40pm 
Originally posted by socialmediaaddress3:
Its a complex issue.
The games have previously certainly made the Enclave the over the top bad guys in many ways.

The original America Rising mod (now called AR 1) as well as another Enclave mod, made the point of realizing a hierarchical organizations goodness or evilness is closely tied who is leading it.
And both had them mostly non evil.
I started AR 2 and I do not like that unlike AR1 they "dialed up the evilness" again so I stopped right after the ship mission.
I do not know what happend after that but
Excess evilness makes it hard for me to play it as I will not play a character aligned with an fully evil faction which at that point it seemed to me the Enclave was written as again in AR2.

In Enclave resurgent I was happy and proud to serve with them as they while still hunting mutants and monsters had leadership that was clearly sincerely aimed for the great good ( no Pres Eden here) and I was happy to stick it to the BoS which in FO4 was unsufferbaly arrogant to my Minutemen.
In Enclave resurgent friendly relations alliance was clearly starting to form between Minutemen and Enclave.
heck I even had Enclave soldiers on R&R at the castle coming form our of their submarine to enjoy fresh farm foods and my settler girls on stripper poles.
And these enclave troops would fight HARD for me when the castle got attacked.
And unlike the BoS they were always respectful to the Minutemen even thier radio beacon recruited form the general wastelander population to join Enclave.

Heck in Vanilla FO4 the difference between the BOS and a kindler gentler enclave is mostly one of degrees.
Both have lots of good gear particularily power armor
Both have airmobility
Both have good bases and centralized leadership
And both want to wipe out all mutants and other reprobates and pay lip service to the greater good.
And in Enclave resurgent that was more than just lip service.

I never played FO3/FONV so whatever lore is from there I dont know
I got by FO1 and FO2 and FO4 and FO tactics.
It's basically fanfiction that the enclave would work with the minuteman, even if there is a faction of the enclave who is sick of the Nazi elements in their Organization. They would rather work behind the scenes and infiltrated the Capital wasteland BOS who is ex military with many traditions that is also military in pre war America, controls the pentagon, already beaten the Enclave with out Liberty Prime and a very young military leader who is also a Maxson.

With the right people next to Maxson and with the old BOS leadership getting 'KIA' in the field. That Enclave could make the BOS follow their agenda so what Maxson's BOS is doing in Fallout 4 is actually enclave policy without the Nazi Elements.

Heck, even some of the NPC onboard the Prydwen might be under cover Enclave.
Last edited by alex010300; Dec 21, 2023 @ 4:41pm
Originally posted by alex010300:
Originally posted by socialmediaaddress3:
Its a complex issue.
The games have previously certainly made the Enclave the over the top bad guys in many ways.

The original America Rising mod (now called AR 1) as well as another Enclave mod, made the point of realizing a hierarchical organizations goodness or evilness is closely tied who is leading it.
And both had them mostly non evil.
I started AR 2 and I do not like that unlike AR1 they "dialed up the evilness" again so I stopped right after the ship mission.
I do not know what happend after that but
Excess evilness makes it hard for me to play it as I will not play a character aligned with an fully evil faction which at that point it seemed to me the Enclave was written as again in AR2.

In Enclave resurgent I was happy and proud to serve with them as they while still hunting mutants and monsters had leadership that was clearly sincerely aimed for the great good ( no Pres Eden here) and I was happy to stick it to the BoS which in FO4 was unsufferbaly arrogant to my Minutemen.
In Enclave resurgent friendly relations alliance was clearly starting to form between Minutemen and Enclave.
heck I even had Enclave soldiers on R&R at the castle coming form our of their submarine to enjoy fresh farm foods and my settler girls on stripper poles.
And these enclave troops would fight HARD for me when the castle got attacked.
And unlike the BoS they were always respectful to the Minutemen even thier radio beacon recruited form the general wastelander population to join Enclave.

Heck in Vanilla FO4 the difference between the BOS and a kindler gentler enclave is mostly one of degrees.
Both have lots of good gear particularily power armor
Both have airmobility
Both have good bases and centralized leadership
And both want to wipe out all mutants and other reprobates and pay lip service to the greater good.
And in Enclave resurgent that was more than just lip service.

I never played FO3/FONV so whatever lore is from there I dont know
I got by FO1 and FO2 and FO4 and FO tactics.
It's basically fanfiction that the enclave would work with the minuteman, even if there is a faction of the enclave who is sick of the Nazi elements in their Organization. They would rather work behind the scenes and infiltrated the Capital wasteland BOS who is ex military with many traditions that is also military in pre war America, controls the pentagon, already beaten the Enclave with out Liberty Prime and a very young military leader who is also a Maxson.

With the right people next to Maxson and with the old BOS leadership getting 'KIA' in the field. That Enclave could make the BOS follow their agenda so what Maxson's BOS is doing in Fallout 4 is actually enclave policy without the Nazi Elements.

Heck, even some of the NPC onboard the Prydwen might be under cover Enclave.

Your not wrong.
Ultimately all mods are fanfic.

To me though as a both former Army NCO and former Army Officer (not a common combination, lets just say I seen a lot human nature) it does not seem plausible to me that any suitably larger organization will be unchanging and always evil (or always good)

The BoS trajectory across generations closer into the neighborhood of the Enclave is completely plausible to me as is the Enclave evolving closer into what the BoS is.
(If this was real and I was in either faction I would work towards ending the ruinous war between the two and strive to have one absorb the remnants of the other for a stronger humanity in the wasteland).

To me a diminished enclave led by different leaders (Pres Eden is dead remember) seeking out allies among an organization like the MM , which is led to boot even by a pre war Army veteran is completely plausible.
And this is the plot of Enclave resurgent. I am ok with fanfic as long as its plausible.
IMHO fanfic imaginations are just as good ( sometimes better ) than the Devs.

In Enclave New Story, it starts right after u get out of the vault (no MM) and its general outline (aside from cute but "off" casting and a entry quest oddly obsessed about lost equipment) similarly plausible.
Last edited by socialmediaaddress3; Dec 21, 2023 @ 4:53pm
alex010300 Dec 21, 2023 @ 5:21pm 
Originally posted by socialmediaaddress3:
Originally posted by alex010300:
It's basically fanfiction that the enclave would work with the minuteman, even if there is a faction of the enclave who is sick of the Nazi elements in their Organization. They would rather work behind the scenes and infiltrated the Capital wasteland BOS who is ex military with many traditions that is also military in pre war America, controls the pentagon, already beaten the Enclave with out Liberty Prime and a very young military leader who is also a Maxson.

With the right people next to Maxson and with the old BOS leadership getting 'KIA' in the field. That Enclave could make the BOS follow their agenda so what Maxson's BOS is doing in Fallout 4 is actually enclave policy without the Nazi Elements.

Heck, even some of the NPC onboard the Prydwen might be under cover Enclave.

Your not wrong.
Ultimately all mods are fanfic.

To me though as a both former Army NCO and former Army Officer (not a common combination, lets just say I seen a lot human nature) it does not seem plausible to me that any suitably larger organization will be unchanging and always evil (or always good)

The BoS trajectory across generations closer into the neighborhood of the Enclave is completely plausible to me as is the Enclave evolving closer into what the BoS is.
(If this was real and I was in either faction I would work towards ending the ruinous war between the two and strive to have one absorb the remnants of the other for a stronger humanity in the wasteland).

To me a diminished enclave led by different leaders (Pres Eden is dead remember) seeking out allies among an organization like the MM , which is led to boot even by a pre war Army veteran is completely plausible.
And this is the plot of Enclave resurgent. I am ok with fanfic as long as its plausible.
IMHO fanfic imaginations are just as good ( sometimes better ) than the Devs.

In Enclave New Story, it starts right after u get out of the vault (no MM) and its general outline (aside from cute but "off" casting and a entry quest oddly obsessed about lost equipment) similarly plausible.
The minuteman is actually created decades after the great war, like 2130. It is stated that they came into existence after they help repelled a super Mutant attack on Diamond city.

No prewar vet would be alive by then unless they became a ghoul or a robo brain which we don't see in Fallout 4 lore so the minuteman is just a post war organization making weapons out of scrap.

I think I will stick with the Enclave has infiltrated the Maxson's BOS to recreate America and the UN to save tech and the world.
Sgt.Schmidt_11B Dec 21, 2023 @ 5:30pm 
wow, i never really looked at the enclave in this light.. but i can see how people can come to this conclusion, but at the end of the day, its just a game. The BOS, have some of the same goals and also want to murder all "filth" of the common wealth. I just had one simple question about a certain mission. I have played this game for years and have beat it playing it in so many different ways and outcomes, (the point of the game) I loved AR1 so i am now enjoying AR2, I never really thought or looked at the enclave as "nazis" but more like star ship troopers lol. Which i guess in their world would be a Fascist state to a point. But regardless i dont see Synth as humans so the whole human rights dont apply to them. The Enclave has many different races of people in their ranks, and they are not gunning down a certain ethic group of Humans based on race or Religion, but Ghouls and other "filth" of the commonwealth, which BOS does as well. I didnt mean for this post to get political or bring real world history into a video game, i just had a simple question.. I also never play with a power armor suite, I just like getting quest done, ranking up, and playing something new! I really enjoy the Enclave missions, for entertainment reasons only, not everything has to be political or a cover for supporting a real life evil party Karens.. I also enjoyed Nuka world, but i dont support terrorist gangs and thugs and or the use of drugs, but still enjoy the DLC for the extra content. Thanks for the comments, enjoyed reading most of them. I would still like for my question to be answered though. Thanks
alex010300 Dec 21, 2023 @ 6:03pm 
The BOS changed suddenly from F3 to F4, in F4 they became imperialist and look down on the western BOS who are not imperialist enough being led by a very young Arthur Maxson who wants to kill abominations. Who did impossible things and young enough to be influence by his elders who are suppose to be 'BOS' veterans who joined during Elder Lyons BOS.
Last edited by alex010300; Dec 21, 2023 @ 6:03pm
Originally posted by alex010300:
Originally posted by socialmediaaddress3:

Your not wrong.
Ultimately all mods are fanfic.

To me though as a both former Army NCO and former Army Officer (not a common combination, lets just say I seen a lot human nature) it does not seem plausible to me that any suitably larger organization will be unchanging and always evil (or always good)

The BoS trajectory across generations closer into the neighborhood of the Enclave is completely plausible to me as is the Enclave evolving closer into what the BoS is.
(If this was real and I was in either faction I would work towards ending the ruinous war between the two and strive to have one absorb the remnants of the other for a stronger humanity in the wasteland).

To me a diminished enclave led by different leaders (Pres Eden is dead remember) seeking out allies among an organization like the MM , which is led to boot even by a pre war Army veteran is completely plausible.
And this is the plot of Enclave resurgent. I am ok with fanfic as long as its plausible.
IMHO fanfic imaginations are just as good ( sometimes better ) than the Devs.

In Enclave New Story, it starts right after u get out of the vault (no MM) and its general outline (aside from cute but "off" casting and a entry quest oddly obsessed about lost equipment) similarly plausible.


No prewar vet would be alive by then unless they became a ghoul or a robo brain which we don't see in Fallout 4 lore so the minuteman is just a post war organization making weapons out of scrap.

I am taking about US, the Sole Survivor is the Pre War vet I was referring to. It seems only natural that the Minutemen are of interest to the Enclave as they will like the leadership and ( at least in these mods) the MM mission.


more...:
In the one Enclave mod I was playing the Enclave Commander instructed his troops to address the SS as "general" to respect his command of many more troops than the enclave can muster in the game.
If that mod had been continued a full fledged alliance or a acceptance of the MM into being the Enclave representatives in the Commonwealth would have been the next logical step.

Even though it is my contention that a late game MM has so many troop it would eb the tail wagging the dog.
Its still a game so the engine could nt handle a full population of Massachusetts even a wastelandish one. so a City like Diamond city has only 50 some odd NPCs.
But for DC to ahve the kind of patrol presenc eit does following the rule one platoon in the field one in training and one in admind/rest just DC security alone would ahve to be approachign 50 real world based on the 15/16 DC security you cna see in the game.
The 50 NPC in DC represent proabbly 500 ish real world population.
Same for the MM.
If you exrapoluate how often you see late game patrols near settelments, multiply by how many settelments exist ( not just yours) , multiple that by 8 or 10 since most of the time MM patrols would be in transit between settlments not teletporting., then multiply that by 3 for one in the fielkd , one in trianng and one in rest+admin.
You get about 7000-10000 minutemen just from the late game minutemne patrol presence in the CW.
And thats probaly just the full timers not counting in settlment part time reserves.
Not counting the staff at the castle or at Sacntruary.
So Ultimately even though the Devs went thru some pain to explain "General" isnt a real command title in the game I think it seems apt for a late game leveled SS.

And an organization this large would posisble outnumber all enclave remnanst in the country (albeit with much less tech.
I could imagine an alliance would be cemented by donating some stocks of Enclave armor.

Not all X-01 mind oyu I am sure enclave has plenety of T60, T51 and T45 in bunkers somewhere that they can no longer man.
Even a donation of just half a hundred PAs mixed T45, T51 and T60 would be a quantum jump for the MM and enable the formation of a powrerful armored fist a QRF if you will to smash any Gunner bastion any supermutant bastion at will.
Maybe the MM could act as friendly with both factions intermediaries to bring about a ceasefire between BoS and Enclave.
Enclave and BoS personnell would be "forced" to be civil to one another when they meet at the castle for fresh farm food shopping and R&R.
Last edited by socialmediaaddress3; Dec 21, 2023 @ 6:32pm
alex010300 Dec 21, 2023 @ 10:34pm 
Originally posted by socialmediaaddress3:
Originally posted by alex010300:


No prewar vet would be alive by then unless they became a ghoul or a robo brain which we don't see in Fallout 4 lore so the minuteman is just a post war organization making weapons out of scrap.

I am taking about US, the Sole Survivor is the Pre War vet I was referring to. It seems only natural that the Minutemen are of interest to the Enclave as they will like the leadership and ( at least in these mods) the MM mission.


more...:
In the one Enclave mod I was playing the Enclave Commander instructed his troops to address the SS as "general" to respect his command of many more troops than the enclave can muster in the game.
If that mod had been continued a full fledged alliance or a acceptance of the MM into being the Enclave representatives in the Commonwealth would have been the next logical step.

Even though it is my contention that a late game MM has so many troop it would eb the tail wagging the dog.
Its still a game so the engine could nt handle a full population of Massachusetts even a wastelandish one. so a City like Diamond city has only 50 some odd NPCs.
But for DC to ahve the kind of patrol presenc eit does following the rule one platoon in the field one in training and one in admind/rest just DC security alone would ahve to be approachign 50 real world based on the 15/16 DC security you cna see in the game.
The 50 NPC in DC represent proabbly 500 ish real world population.
Same for the MM.
If you exrapoluate how often you see late game patrols near settelments, multiply by how many settelments exist ( not just yours) , multiple that by 8 or 10 since most of the time MM patrols would be in transit between settlments not teletporting., then multiply that by 3 for one in the fielkd , one in trianng and one in rest+admin.
You get about 7000-10000 minutemen just from the late game minutemne patrol presence in the CW.
And thats probaly just the full timers not counting in settlment part time reserves.
Not counting the staff at the castle or at Sacntruary.
So Ultimately even though the Devs went thru some pain to explain "General" isnt a real command title in the game I think it seems apt for a late game leveled SS.

And an organization this large would posisble outnumber all enclave remnanst in the country (albeit with much less tech.
I could imagine an alliance would be cemented by donating some stocks of Enclave armor.

Not all X-01 mind oyu I am sure enclave has plenety of T60, T51 and T45 in bunkers somewhere that they can no longer man.
Even a donation of just half a hundred PAs mixed T45, T51 and T60 would be a quantum jump for the MM and enable the formation of a powrerful armored fist a QRF if you will to smash any Gunner bastion any supermutant bastion at will.
Maybe the MM could act as friendly with both factions intermediaries to bring about a ceasefire between BoS and Enclave.
Enclave and BoS personnell would be "forced" to be civil to one another when they meet at the castle for fresh farm food shopping and R&R.

I think the enclave only has X-01 and Hellfire PA, the enclave ministry of Defense Bunker is in Appalachia who got hijack by an @ss Secretary Eckhart who decided to murder most of all the top brass in the Pentagon because they didn't agree with him. With the last General dying of a stroke later.

The military bunkers with the regular military with those T60, T51 and T45 PA suddenly lost contact with the leadership and with no contact they assume they got abandon by the government so Maxson very easily convince them to join the BOS.

The enclave with limit PA production PA suits and no codes from the Pentagon because they lost contact with the Appalachia bunker after the Eckhart coup can't pass much pre war military Equipment will just use the minuteman as cannon fodder like what the NCR did with their forces.

The BOS on the other hand with control of the Pentagon with it's codes can convince the robots and AIs that they are the US military and thus can easily gain access to pre war storage and production facilities building up their forces to restore America and the UN after they claim back New York.

In terms of efficiency the enclave is better off controlling the BOS and using them to absorbed the minuteman into their ranks making it easier to restore America. There is also a chance the Appalachia BOS might have control of the 3 Nuke Silos by the time of Fallout 4 because Modus would prefer an ex US military organization like the BOS in control of the pentagon to be incharge of them instead of civilians.
Last edited by alex010300; Dec 21, 2023 @ 10:42pm
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