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Seems like if they win, all there would be is building missions and cleaning up toxic waste dumps, sort of like City Skylines but with a dump vibe. Even if they were the baddies 200 years ago, their goal is basically the same as the Institute's goal.
Which is why wiping out the only two factions in the (modded) game doesn't make much sense to me.
Kill all the mutations sounds like a plan.
The games have previously certainly made the Enclave the over the top bad guys in many ways.
The original America Rising mod (now called AR 1) as well as another Enclave mod, made the point of realizing a hierarchical organizations goodness or evilness is closely tied who is leading it.
And both had them mostly non evil.
I started AR 2 and I do not like that unlike AR1 they "dialed up the evilness" again so I stopped right after the ship mission.
I do not know what happend after that but
Excess evilness makes it hard for me to play it as I will not play a character aligned with an fully evil faction which at that point it seemed to me the Enclave was written as again in AR2.
In Enclave resurgent I was happy and proud to serve with them as they while still hunting mutants and monsters had leadership that was clearly sincerely aimed for the great good ( no Pres Eden here) and I was happy to stick it to the BoS which in FO4 was unsufferbaly arrogant to my Minutemen.
In Enclave resurgent friendly relations alliance was clearly starting to form between Minutemen and Enclave.
heck I even had Enclave soldiers on R&R at the castle coming form our of their submarine to enjoy fresh farm foods and my settler girls on stripper poles.
And these enclave troops would fight HARD for me when the castle got attacked.
And unlike the BoS they were always respectful to the Minutemen even thier radio beacon recruited form the general wastelander population to join Enclave.
Heck in Vanilla FO4 the difference between the BOS and a kindler gentler enclave is mostly one of degrees.
Both have lots of good gear particularily power armor
Both have airmobility
Both have good bases and centralized leadership
And both want to wipe out all mutants and other reprobates and pay lip service to the greater good.
And in Enclave resurgent that was more than just lip service.
I never played FO3/FONV so whatever lore is from there I dont know
I got by FO1 and FO2 and FO4 and FO tactics.
You can even play it right out of the vault avoiding the Preston/Minutemen timeline
Enclave New Story: https://www.nexusmods.com/fallout4/mods/70423
With the right people next to Maxson and with the old BOS leadership getting 'KIA' in the field. That Enclave could make the BOS follow their agenda so what Maxson's BOS is doing in Fallout 4 is actually enclave policy without the Nazi Elements.
Heck, even some of the NPC onboard the Prydwen might be under cover Enclave.
Your not wrong.
Ultimately all mods are fanfic.
To me though as a both former Army NCO and former Army Officer (not a common combination, lets just say I seen a lot human nature) it does not seem plausible to me that any suitably larger organization will be unchanging and always evil (or always good)
The BoS trajectory across generations closer into the neighborhood of the Enclave is completely plausible to me as is the Enclave evolving closer into what the BoS is.
(If this was real and I was in either faction I would work towards ending the ruinous war between the two and strive to have one absorb the remnants of the other for a stronger humanity in the wasteland).
To me a diminished enclave led by different leaders (Pres Eden is dead remember) seeking out allies among an organization like the MM , which is led to boot even by a pre war Army veteran is completely plausible.
And this is the plot of Enclave resurgent. I am ok with fanfic as long as its plausible.
IMHO fanfic imaginations are just as good ( sometimes better ) than the Devs.
In Enclave New Story, it starts right after u get out of the vault (no MM) and its general outline (aside from cute but "off" casting and a entry quest oddly obsessed about lost equipment) similarly plausible.
No prewar vet would be alive by then unless they became a ghoul or a robo brain which we don't see in Fallout 4 lore so the minuteman is just a post war organization making weapons out of scrap.
I think I will stick with the Enclave has infiltrated the Maxson's BOS to recreate America and the UN to save tech and the world.
I am taking about US, the Sole Survivor is the Pre War vet I was referring to. It seems only natural that the Minutemen are of interest to the Enclave as they will like the leadership and ( at least in these mods) the MM mission.
more...:
In the one Enclave mod I was playing the Enclave Commander instructed his troops to address the SS as "general" to respect his command of many more troops than the enclave can muster in the game.
If that mod had been continued a full fledged alliance or a acceptance of the MM into being the Enclave representatives in the Commonwealth would have been the next logical step.
Even though it is my contention that a late game MM has so many troop it would eb the tail wagging the dog.
Its still a game so the engine could nt handle a full population of Massachusetts even a wastelandish one. so a City like Diamond city has only 50 some odd NPCs.
But for DC to ahve the kind of patrol presenc eit does following the rule one platoon in the field one in training and one in admind/rest just DC security alone would ahve to be approachign 50 real world based on the 15/16 DC security you cna see in the game.
The 50 NPC in DC represent proabbly 500 ish real world population.
Same for the MM.
If you exrapoluate how often you see late game patrols near settelments, multiply by how many settelments exist ( not just yours) , multiple that by 8 or 10 since most of the time MM patrols would be in transit between settlments not teletporting., then multiply that by 3 for one in the fielkd , one in trianng and one in rest+admin.
You get about 7000-10000 minutemen just from the late game minutemne patrol presence in the CW.
And thats probaly just the full timers not counting in settlment part time reserves.
Not counting the staff at the castle or at Sacntruary.
So Ultimately even though the Devs went thru some pain to explain "General" isnt a real command title in the game I think it seems apt for a late game leveled SS.
And an organization this large would posisble outnumber all enclave remnanst in the country (albeit with much less tech.
I could imagine an alliance would be cemented by donating some stocks of Enclave armor.
Not all X-01 mind oyu I am sure enclave has plenety of T60, T51 and T45 in bunkers somewhere that they can no longer man.
Even a donation of just half a hundred PAs mixed T45, T51 and T60 would be a quantum jump for the MM and enable the formation of a powrerful armored fist a QRF if you will to smash any Gunner bastion any supermutant bastion at will.
Maybe the MM could act as friendly with both factions intermediaries to bring about a ceasefire between BoS and Enclave.
Enclave and BoS personnell would be "forced" to be civil to one another when they meet at the castle for fresh farm food shopping and R&R.
I think the enclave only has X-01 and Hellfire PA, the enclave ministry of Defense Bunker is in Appalachia who got hijack by an @ss Secretary Eckhart who decided to murder most of all the top brass in the Pentagon because they didn't agree with him. With the last General dying of a stroke later.
The military bunkers with the regular military with those T60, T51 and T45 PA suddenly lost contact with the leadership and with no contact they assume they got abandon by the government so Maxson very easily convince them to join the BOS.
The enclave with limit PA production PA suits and no codes from the Pentagon because they lost contact with the Appalachia bunker after the Eckhart coup can't pass much pre war military Equipment will just use the minuteman as cannon fodder like what the NCR did with their forces.
The BOS on the other hand with control of the Pentagon with it's codes can convince the robots and AIs that they are the US military and thus can easily gain access to pre war storage and production facilities building up their forces to restore America and the UN after they claim back New York.
In terms of efficiency the enclave is better off controlling the BOS and using them to absorbed the minuteman into their ranks making it easier to restore America. There is also a chance the Appalachia BOS might have control of the 3 Nuke Silos by the time of Fallout 4 because Modus would prefer an ex US military organization like the BOS in control of the pentagon to be incharge of them instead of civilians.