Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: the mod: https://www.nexusmods.com/fallout4/mods/22105?tab=description
This solution may not work for everyone, but so far, it has worked for about two hours of playtime; plus I've gone into the workbench and changed the name a few times to see.
1. Download the Rename Everything mod I sent before.
2. Click on your automatron and type: "setname" in the console three times. It informs you that it did not change the name, but it just resets the override; you can rename the automatron.
3. Click on your automatron again and type:" set name "(name of your choice without the parentheses)" " in the console three times and see if it works.
If it doesn't, just repeat steps two and three twice in a row. It may not even work for you, or you can try a combination for yourself on the mod page.
The reason for doing it two or three times makes sense but also doesn't at the same time to me, but it was the only thing that worked.
I hope this helps!
https://www.nexusmods.com/fallout4/mods/22105?tab=description
I think NPCs like that need special editing to be able to use the robot workbench on them. The original 6 Greygarden for example.
Have you ever been able to use that to rename a bot not made by the robot workbench?
Correct, self inflicted. I am not complaining. Just throwing stuff out for discussion. I never tried to use the robot workbench on it. I do not have Automatron started. I am happy to just let it hover/wander around doing nothing. I cannot assign it any job anyway. I am not sure I am able to rename any robot I recruit this way. I think this is the first one I tried to rename. I did recruit the sentry robot at the junkyard near Sanctuary to Red Rocket. I was able to assign that one to a guard post.
Though I guess the regular ones can also have flooring snap to them (but strangely not the reverse, which would be more useful).
If it cannot be fixed for you by completing Reunions/Dangerous Minds etc... then I found another solution that should help.
It has to do with you having "Neon Flats" installed. This is Creation Club content. This content comes with a quest and a new apartment. You must complete that corresponding quest called "Neon Winter".
Once you have completed "Neon Winter", every robot you craft from there on, should not have that name reset/disappearing issue anymore. It definitely worked for me after testing it intensively.
Hope it works for you too... Please let me know if it helped :)
Yes! This was two years ago, but I did experience this again with the "Rename Anything" mod not working in my last playthrough. The Neon Flats quest finishing worked perfectly but I forgot I made this post, thank you for the fix! This was most definitely the problem the first time.