Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're elsewhere, snapping vault pieces to the end of the preexisting pieces in the cavern should allow power to flow through them (the reactor is already considered to be connected), and installing the special white power connectors that the Vault-Tec Workshop DLC adds onto the middle of a vault wall will let you connect wires and access the existing power.
It's a feature of the vault structure pieces that if they're snapped together, any connected power will flow through them, so you'll only need a connector placed on a vault wall near the destination (but you will need to place it yourself).
EDIT: Here's a picture of one of the rooms in my private base; you can see the kind of connector you need on the wall at the back, with wires running from it to an adjacent switch.
https://steamcommunity.com/sharedfiles/filedetails/?id=2134892389
https://steamcommunity.com/sharedfiles/filedetails/?id=3078070726
I still like to have the reactor in the control room humming for aesthetic reasons, but for the actual wiring of the power grid I use the wireless glitch.
If you want to know how to do it, just reply and I'll give you a basic breakdown of how it works. Or you can find vids of it on YouTube. You could use a mod for wireless electricity, but I find the glitch to be simple enough, without having to DL yet another mod.
I use it for any settlement that requires "high tech" electricity configurations for my more knowledgeable RPs (i.e. a raider or low tech RP would probably have wires strung like Christmas lights, so it's all dependent on the character you're role-playing).
- Have a generator with a connected object so that you have a visible wire.
- Select the generator by having it under your centre targeting dot while the wire is highlighted (this is the core of the basic wire glitch that allows you to connect at any distance).
- Select the object you want wirelessly connected in the same way with that same wire highlighted while the target is under the centre dot. The wire should swap to the new object.
- Store the wire.
In short, wire glitch to select a generator, wire glitch again to connect the powered object, store the wire.EDIT: Screenshots:
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189553
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189565
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189591
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189616
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228178
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228191
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228155
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228141
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228126
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228108
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228074
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228091
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228057
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228041
https://steamcommunity.com/sharedfiles/filedetails/?id=3078228007
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227992
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227978
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227958
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227948
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227933
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227913
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227904
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227887
This was an RP that took over Vault 88 Pre-War and he was the nephew of John-Caleb Bradburton (a certain Roy E. Disney transplant). He was the CFO of Nuka-Cola Industries and a silent board member of Vault-Tec. He acquired a Cryogenic vault and preserved himself along with eight individuals from his prior team with the Nuka-Cola Corp. He awakes in 2287 and continues his original prerogative of making tasty beverages, while also continuing his uncle's goal of perpetuating the family's brand.