Fallout 4

Fallout 4

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srpadget Nov 9, 2023 @ 7:33pm
Power in Vault 88?
I suspect I'm going to feel stupid when somebody points out something obvious, but here goes...

I just started the Vault 88 mission chain. I've started the reactor (150 power), and way off far away I've found the big water pumping facility (needs a bunch of power). I figured I'd get power to the pump eventually, but that wasn't the most urgent thing on my plate. So I started up the overseer's experiments...and the very first thing, I need to run power to a terminal.

Problem: I cannot for the life of me find anything that looks like a power connection point anywhere in that Vault. Not on the reactor, not on any of the Vault-Tec prefab walls, nowhere. I mean, I COULD just start building generators, but that seems kind of silly, what with a FUNCTIONING NUCLEAR REACTOR just down the hall!

So where am I supposed to attach a wire, to get access to that tasty 150 points of power?
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Showing 1-11 of 11 comments
DouglasGrave Nov 9, 2023 @ 7:45pm 
If you're putting the experiment pieces in the reactor room, you should be able to connect a wire directly to it, somewhere near the top if I recall correctly.

If you're elsewhere, snapping vault pieces to the end of the preexisting pieces in the cavern should allow power to flow through them (the reactor is already considered to be connected), and installing the special white power connectors that the Vault-Tec Workshop DLC adds onto the middle of a vault wall will let you connect wires and access the existing power.

It's a feature of the vault structure pieces that if they're snapped together, any connected power will flow through them, so you'll only need a connector placed on a vault wall near the destination (but you will need to place it yourself).

EDIT: Here's a picture of one of the rooms in my private base; you can see the kind of connector you need on the wall at the back, with wires running from it to an adjacent switch.
https://steamcommunity.com/sharedfiles/filedetails/?id=2134892389
Last edited by DouglasGrave; Nov 9, 2023 @ 7:48pm
mikk011 Nov 9, 2023 @ 7:58pm 
Here's another view of what Douglas is describing.

https://steamcommunity.com/sharedfiles/filedetails/?id=3078070726
The Cure Nov 9, 2023 @ 11:17pm 
I like to use the wireless glitch in my RP's Vault 88. I think the vault conduits are ugly, especially with the wires going everywhere when all the wiring would be in the walls/floors/ceilings.

I still like to have the reactor in the control room humming for aesthetic reasons, but for the actual wiring of the power grid I use the wireless glitch.

If you want to know how to do it, just reply and I'll give you a basic breakdown of how it works. Or you can find vids of it on YouTube. You could use a mod for wireless electricity, but I find the glitch to be simple enough, without having to DL yet another mod.

I use it for any settlement that requires "high tech" electricity configurations for my more knowledgeable RPs (i.e. a raider or low tech RP would probably have wires strung like Christmas lights, so it's all dependent on the character you're role-playing).
Stardustfire Nov 9, 2023 @ 11:24pm 
no glitch needed, connected vaultwalls can deliver power from connected vault generators (the start generator counts as connected to the area where you can start build walls) , all you need is a vault powerknote at such a wall to get the power out. stay alert of the auto snap glitch. it can happen that vault parts autosnap, but still have a micrometer gap betwen them, makeing them not transfer the power. serching and resetting this misalligned tiles fixes that.
The Cure Nov 9, 2023 @ 11:40pm 
Originally posted by Stardustfire:
no glitch needed
Of course there is no glitch needed, I'm just talking about the aesthetics of wires in a vault, or any settlement.
DouglasGrave Nov 9, 2023 @ 11:41pm 
Originally posted by Stardustfire:
no glitch needed, connected vaultwalls can deliver power from connected vault generators (the start generator counts as connected to the area where you can start build walls) , all you need is a vault powerknote at such a wall to get the power out.
Yes, but you still need a wire from the outlet conduit on the wall to connect individual devices. With the wireless glitch, you no longer see potentially "ugly" wires, with the minor downside that you can't always easily tell what's connected. It's simple to perform once you're familiar with it:

  1. Have a generator with a connected object so that you have a visible wire.
  2. Select the generator by having it under your centre targeting dot while the wire is highlighted (this is the core of the basic wire glitch that allows you to connect at any distance).
  3. Select the object you want wirelessly connected in the same way with that same wire highlighted while the target is under the centre dot. The wire should swap to the new object.
  4. Store the wire.
In short, wire glitch to select a generator, wire glitch again to connect the powered object, store the wire.

EDIT: Screenshots:
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189553
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189565
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189591
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189616
Last edited by DouglasGrave; Nov 10, 2023 @ 12:48am
The Cure Nov 10, 2023 @ 2:07am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227871

This was an RP that took over Vault 88 Pre-War and he was the nephew of John-Caleb Bradburton (a certain Roy E. Disney transplant). He was the CFO of Nuka-Cola Industries and a silent board member of Vault-Tec. He acquired a Cryogenic vault and preserved himself along with eight individuals from his prior team with the Nuka-Cola Corp. He awakes in 2287 and continues his original prerogative of making tasty beverages, while also continuing his uncle's goal of perpetuating the family's brand.
inetd Nov 10, 2023 @ 6:13am 
Originally posted by The Cure:
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227871

This was an RP that took over Vault 88 Pre-War and he was the nephew of John-Caleb Bradburton (a certain Roy E. Disney transplant). He was the CFO of Nuka-Cola Industries and a silent board member of Vault-Tec. He acquired a Cryogenic vault and preserved himself along with eight individuals from his prior team with the Nuka-Cola Corp. He awakes in 2287 and continues his original prerogative of making tasty beverages, while also continuing his uncle's goal of perpetuating the family's brand.
I gave Nuka Girl suit to Cait
The Cure Nov 10, 2023 @ 10:22pm 
Originally posted by inetd:
Originally posted by The Cure:
https://steamcommunity.com/sharedfiles/filedetails/?id=3078227871

This was an RP that took over Vault 88 Pre-War and he was the nephew of John-Caleb Bradburton (a certain Roy E. Disney transplant). He was the CFO of Nuka-Cola Industries and a silent board member of Vault-Tec. He acquired a Cryogenic vault and preserved himself along with eight individuals from his prior team with the Nuka-Cola Corp. He awakes in 2287 and continues his original prerogative of making tasty beverages, while also continuing his uncle's goal of perpetuating the family's brand.
I gave Nuka Girl suit to Cait
I needed it for Sierra Petrovita's new and improved Nuka-Cola museum. Otherwise Sierra would probably be wearing it, but instead I gave her the Nuka jumpsuit.
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Date Posted: Nov 9, 2023 @ 7:33pm
Posts: 11