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FO4 wins in some part, you can turn robots into followes (no DLC.) tame beasts, be a farmer, build yourself a town and whatnot. Stufff FNV don't have.
Well, it wasn't part of the base game to be honest. ;)
I'd assume this is a joke, but I've spent a lot of time on Fallout forums.
It really not.
There is a ton of RPGs with zero RP feautres.
Like monster hunter, borderlands, pokemon, FF games, trigger and pretty much 90% of the RPG market.
What you thinking about is CRPGs.
And if RPG were wholly about RP, my childhood is fake.
Oh, the troll is exceedingly strong in the above. (XBoom)
And yeah, all those games you listed wouldn't classify as RPGs by the original definition. An RPG isn't an action-adventure game with Stats.
Btw, cRPG is just an RPG on a computer that emulates the table-top experience within the limits of technology.
a rocket-propelled grenade of course.
To bad for you, beucase that what RPGs is today since more than 20 years ago already.
Expect the action part, there is many types of gameplay.
I'n the last person in a fallout fourm you need to inform about that.
"Roleplaying" with a set character isn't roleplaying. It's a choose your own adventure story.
Sure you could argue there's some similarity there, but you'd have to be a ditz to actually take it seriously.
Does that make it correct? No. The Mainstream is kind of known for taking the niche and trying to make it hip with the kids, typically by removing the nuances of the source material.
Considering you honestly think RP is not an important part of RPG, I think I would need to tell you that.
New Vegas's problem was that it was trying to duplicate the RPG aspects from the original two Fallouts but on a Bethesda-engine and style, which didn't turn out well overall. Some parts, they manage to pull off and do correctly. Mostly stuff with dialogue and quests but, due to New Vegas being based on Fallout 3's engine and style... It turns out to be pretty dang terrible long-term experience.
After you've played the quests, and dialogue, a few times... The game's flaws becomes more and more "in your face" and annoying. Making the game that much harder to play (especially without mods). New Vegas suffers a lot and Obsidian quickly figured this out, which is why some of my top 10 favorite DLCs of all time are from New Vegas. Because Obsidian switched gears and paid more attention to what they do best rather than trying to aim for the overall experience.
This is why I love Bethesda's works, like Fallout 4, a lot more. Bethesda does an amazing job with the overall experience, even going down into the tiniest details that most players would miss. However, Bethesda never truly excels at anything except for having amazing open world and freedom. A Bethesda RPG will offer A LOT MORE replay-ability and options to enjoy their games than what New Vegas would ever be.
Which goes down into a question... Can we really compare Obsidian's work to Bethesda's work without making one look like ♥♥♥♥ compared to the other? Answer is: No, we cannot. Both developers focused on two widely different things with their games and made different types of RPGs, making it hard. You can say that Bethesda's games are terrible RPGs because New Vegas has done certain things better, which the latter is true. Obsidian has done better work than Bethesda at certain things in New Vegas. At the same time, you can say that New Vegas is a terrible RPG because it lacks the complete freedom and openness of Bethesda's RPG style, which is also true...
So, in the end. I come to love both games for each their own reasons rather than picking a side. I enjoy New Vegas for it's side content and amazing stories while I enjoy Bethesda's RPGs for how amazing unique, open, and freedom that they are.