Fallout 4

Fallout 4

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Smaisteri Mar 27, 2016 @ 3:25pm
[Spoilers] How to side with the Minutemen?
So I've progressed quite a bit in the story. I wanted to get a good feel about the different factions before I decided who do I go with.

I had been a member of the Brotherhood for a long time so I went with them in building the teleportation device and gave the Network Scanner Holotape to them. I'm now on the first stage of ''Liberty Reprimed''.

I've also completed my first quest for the Railroad and I'm officially a member of theirs.

I've completed one single quest for the Institute and am now on ''Battle of Bunker Hill'', although I have not progressed at all on it.

Finally, I have ''Taking Independence'' and ''Old Guns'' completed for the Minutemen.

Now, the thing here is that although I've come to a conclusion that I dislike all of the factions except the Minutemen, I still would want to get the best possible ending where no other faction except the Institute gets destroyed. I've heard that this is possible to do with the Minutemen. And I cannot for the life of me to figure out how to continue the main quest with them.

Any tips are highly appreciated.
Last edited by Smaisteri; Mar 27, 2016 @ 3:28pm
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Showing 1-9 of 9 comments
Adder Mar 28, 2016 @ 1:15am 
I believe if you have chosen a faction during the quest 'The Molecular Level' you are locked into that faction.
Last edited by Adder; Mar 28, 2016 @ 1:17am
Straybow Mar 28, 2016 @ 1:25am 
You need to be hostile with the institute. Killing a named NPC being the simplest option.
http://fallout.wikia.com/wiki/Banished_from_the_Institute
Last edited by Straybow; Mar 28, 2016 @ 1:27am
Zaris Mar 28, 2016 @ 1:30am 
Normally you can progress in every faction in their mainquest line to a certain point where they want to destroy each other and a message will popup to inform you about that point of no return which would be for example mass fusion with Institute or after the nuke storage mission for Brotherhood.

If you don't have any minutemen quest anymore to follow their questline you can use the hidden quest to choose the faction again. For that, go into the Institute and start killing them. A new quest will popup where you can ask Minutemen, Brotherhood or Railroad for help to destroy the Institute.
Jo Mar 28, 2016 @ 1:34am 
Originally posted by Adder:
I believe if you have chosen a faction during the quest 'The Molecular Level' you are locked into that faction.
Sorry, this is incorrect. You can side with all of them at that stage, although you only build the teleporter device with one faction (but it doesn't mean you are forced to stick with them).

In fact on my current (second) playthrough I am at the EXACT stage the OP is at. I've just been given the Bunker Hill quest by Father, but am starting to double cross factions by informing BoS about the Institute's plans. I am about to ditch the Railroad (after I've done a few of their side quests first), then I plan to do the BoS main quests up to and including Blind Betrayal. Then after that... I'm going with the Minutemen. I didn't play the MM ending first time round (did the BoS ending).

I believe the crucial quest that sways things is the Battle of Bunker Hill one, afterwhich (if you get banished from the Institute) you can then approach Preston Garvey and the MM questline will continue.
Last edited by Jo; Mar 28, 2016 @ 1:36am
Adder Mar 28, 2016 @ 1:36am 
Originally posted by Jojo:
Sorry, this is incorrect.

Thanks for clearing that up for me also.
Last edited by Adder; Mar 28, 2016 @ 1:36am
Jo Mar 28, 2016 @ 1:43am 
Originally posted by Adder:
Originally posted by Jojo:
Sorry, this is incorrect.

Thanks for clearing that up for me also.
No probs.
Just to add that if you are thinking of betraying the Institute, it's worth delaying it until you've done a few of their quests. Eg, if you're into settlement building and want Warwick Homestead, you'll have to do a side quest for one of the Bioscence scientists. I know on my first playthrough I basically ransacked the whole building of all their goodies before betraying them. Naughty me. lol
nrak Mar 28, 2016 @ 1:48am 
Originally posted by Jojo:
Originally posted by Adder:

Thanks for clearing that up for me also.
No probs.
Just to add that if you are thinking of betraying the Institute, it's worth delaying it until you've done a few of their quests. Eg, if you're into settlement building and want Warwick Homestead, you'll have to do a side quest for one of the Bioscence scientists. I know on my first playthrough I basically ransacked the whole building of all their goodies before betraying them. Naughty me. lol

i got a quest to help warwich homestead from preston so dont need to do it with the institute
MV75 Mar 28, 2016 @ 2:03am 
I just went through this:

https://www.youtube.com/watch?v=OUFEeYdQnVc

Read the description.

Worked fine. I have the railroad and botherhood alive. The brotherhood are a bunch of whinging ♥♥♥♥♥♥♥ though, "I don't like how the minute men have so much firepower" Yea right, and there you are standing in a t60 with a gattling laser and they have uniforms and muskets. And the other "you could have invited your brothers and sisters". ♥♥♥♥, butt-hurt much? They should just leave. The commonwealth is for the people living in it, and the force that is actually doing real cohesive work, the minutemen.

The railroad is only good for ballistic armor. After that they are annoying.

Anyway, I've now done endings for Brotherhood, railroad, and peaceful minutemen. I'd only like to do an institute ending if you can force synth production shut down and research other things like the bionics program again.

I currently like the post institute minutemen, you go to every military checkpoint and help a squad of minutemen fight rogue attacking synths. Not a given quest, it's just something to do as they're occupying checkpoints. I only found it out after mucking around in jamaica plain and hearing gun fire, then a quest started as I was 100 (steps, feet, meters, whatever the counter distance is), to the checkpoint near it.

Plus it seems the minutemen way into the institute is the longest and most substantial as you only see certain areas with them. With railroad and brotherhood, you see the same route more or less.
Jo Mar 28, 2016 @ 2:20am 
^^ That way is complicated and fine if you want to do like ZERO quests. Didn't appeal to me at all, seems like too much to think about/consider.
Ok, so let's assume I go with the Minuteman ending, refuse to kill the Railroad (as BoS want me to) and then abandon BoS in the final stages.. does it mean anyone will die in the end? (obviously the Institute will, but we're not really including their interests in this discussion)
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Date Posted: Mar 27, 2016 @ 3:25pm
Posts: 9