Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://fallout.wikia.com/wiki/Banished_from_the_Institute
If you don't have any minutemen quest anymore to follow their questline you can use the hidden quest to choose the faction again. For that, go into the Institute and start killing them. A new quest will popup where you can ask Minutemen, Brotherhood or Railroad for help to destroy the Institute.
In fact on my current (second) playthrough I am at the EXACT stage the OP is at. I've just been given the Bunker Hill quest by Father, but am starting to double cross factions by informing BoS about the Institute's plans. I am about to ditch the Railroad (after I've done a few of their side quests first), then I plan to do the BoS main quests up to and including Blind Betrayal. Then after that... I'm going with the Minutemen. I didn't play the MM ending first time round (did the BoS ending).
I believe the crucial quest that sways things is the Battle of Bunker Hill one, afterwhich (if you get banished from the Institute) you can then approach Preston Garvey and the MM questline will continue.
Thanks for clearing that up for me also.
Just to add that if you are thinking of betraying the Institute, it's worth delaying it until you've done a few of their quests. Eg, if you're into settlement building and want Warwick Homestead, you'll have to do a side quest for one of the Bioscence scientists. I know on my first playthrough I basically ransacked the whole building of all their goodies before betraying them. Naughty me. lol
i got a quest to help warwich homestead from preston so dont need to do it with the institute
https://www.youtube.com/watch?v=OUFEeYdQnVc
Read the description.
Worked fine. I have the railroad and botherhood alive. The brotherhood are a bunch of whinging ♥♥♥♥♥♥♥ though, "I don't like how the minute men have so much firepower" Yea right, and there you are standing in a t60 with a gattling laser and they have uniforms and muskets. And the other "you could have invited your brothers and sisters". ♥♥♥♥, butt-hurt much? They should just leave. The commonwealth is for the people living in it, and the force that is actually doing real cohesive work, the minutemen.
The railroad is only good for ballistic armor. After that they are annoying.
Anyway, I've now done endings for Brotherhood, railroad, and peaceful minutemen. I'd only like to do an institute ending if you can force synth production shut down and research other things like the bionics program again.
I currently like the post institute minutemen, you go to every military checkpoint and help a squad of minutemen fight rogue attacking synths. Not a given quest, it's just something to do as they're occupying checkpoints. I only found it out after mucking around in jamaica plain and hearing gun fire, then a quest started as I was 100 (steps, feet, meters, whatever the counter distance is), to the checkpoint near it.
Plus it seems the minutemen way into the institute is the longest and most substantial as you only see certain areas with them. With railroad and brotherhood, you see the same route more or less.
Ok, so let's assume I go with the Minuteman ending, refuse to kill the Railroad (as BoS want me to) and then abandon BoS in the final stages.. does it mean anyone will die in the end? (obviously the Institute will, but we're not really including their interests in this discussion)