Fallout 4

Fallout 4

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Alpacalypse Mar 25, 2016 @ 1:07pm
Having trouble keeping Sanctuary Hills happy
I have a massive amount of defense, all my settlers' needs are satisfied, but its happiness is only 40%. Why?
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Showing 1-15 of 34 comments
loverevolutionary Mar 25, 2016 @ 1:11pm 
First, happiness does not change instantly. If you had settlers arrive when there was nothing to keep them happy, then happiness will start out low and take a little while to reach the target happiness level.

If you had a high happiness and it is now dropping, the problem could be pathing. Try moving the beds. Take a companion and ensure that when you stand next to a bed, your companion can reach you.

Also, make sure everyone has a job, they actually don't like being unemployed.
Mio Rin Mar 25, 2016 @ 1:12pm 
Remove all the television sets in the area and visit regularly. That's how I keep them happy. :)
Alpacalypse Mar 25, 2016 @ 1:15pm 
Originally posted by loverevolutionary:
First, happiness does not change instantly. If you had settlers arrive when there was nothing to keep them happy, then happiness will start out low and take a little while to reach the target happiness level.

If you had a high happiness and it is now dropping, the problem could be pathing. Try moving the beds. Take a companion and ensure that when you stand next to a bed, your companion can reach you.

Also, make sure everyone has a job, they actually don't like being unemployed.
Pathing is fine, everyone is either farming, working a store or scavenging and all the needs are met. Still only at 39, when it was at 60 before.
MinionJoe Mar 25, 2016 @ 1:17pm 
Robots average 50 happiness and it cannot beraised. Remove the robots.

Also, never fast travel from within a settlement. This can cause the figures to go wonky and suddenly having ZERO beds/water/etc will drop the happiness.
Alpacalypse Mar 25, 2016 @ 1:18pm 
Only robot is Codsworth. I don't have Automatron.
MV75 Mar 25, 2016 @ 1:21pm 
Yea it's the beds. I had a pipboy warning for sanctuary that it only had 2 beds. ♥♥♥♥ off it does, it's got 22 beds. I revisit, open the workshop view and it shows everything as it should and the happiness arrow changes from red to green. I havn't hidden any beds, I have them in every building and even in a few open access buildings I made. No obstacles, yet they still say only 2 beds are there. It's still bugged. I have other settlements say like 1 water, I go to them and their water pumps are fine and producing 3 water for 2 people. Settlement happiness is a mess.
MV75 Mar 25, 2016 @ 1:24pm 
Originally posted by MinionJoe:
Robots average 50 happiness and it cannot beraised. Remove the robots.

Also, never fast travel from within a settlement. This can cause the figures to go wonky and suddenly having ZERO beds/water/etc will drop the happiness.

I always leave the build zone to fast travel, yet it still screws up. Doesn't matter if I travel from in or out of settlements at all. Sanctuary fluctates from 30-80 happiness regardless of who or what is in it, robots or meat.

EDIT: I do notice that happiness stays up if I leave water in the workshop though. Water farming and leaving them with no water, which is the only way to get any new water produced, makes them sad. Sucks that having 150 water production only creates 83 water, but that only get reproduced again if you take all water from the workshop, if you leave it, it'll just dwindle down and not get topped up until there is none left. But if you take it, it'll leave them a bit unhappy, but will force water production again.
Last edited by MV75; Mar 25, 2016 @ 1:30pm
MinionJoe Mar 25, 2016 @ 1:48pm 
Originally posted by MV75:
I always leave the build zone to fast travel, yet it still screws up. Doesn't matter if I travel from in or out of settlements at all. Sanctuary fluctates from 30-80 happiness regardless of who or what is in it, robots or meat.

Well, crap. Hate to hear that, but thanks for the confirmation (debunking?). :ghsmile:

EDIT: I do notice that happiness stays up if I leave water in the workshop though.

Good tip. Thanks again!
stabbykitteh Mar 25, 2016 @ 2:01pm 
Sanctuary gets the worst of the settlement bug it seems. With it falling that low though, you also might have a synth infiltrator roaming about.
MV75 Mar 26, 2016 @ 3:07am 
In my santuary right now; The longs, sturges, codsworth, curie, irish chick, nick, jezebel, The chick from the radio station, the nuka cola guy from diamond city, and mama murphy. Sent Preston to the castle. I have no "settlers" there.
Mio Rin Mar 28, 2016 @ 7:05pm 
Originally posted by MV75:
In my santuary right now; The longs, sturges, codsworth, curie, irish chick, nick, jezebel, The chick from the radio station, the nuka cola guy from diamond city, and mama murphy. Sent Preston to the castle. I have no "settlers" there.

Workaround: Send everyone away from Sanctuary and fill it with robots. :p

I actually have a half-baked theory why sanctuary always gets this glitchy. I need to do some testing, then I'll let you know when/if I reach any sensible conclusion...
Mio Rin Mar 29, 2016 @ 4:13am 
I think I found the cause of the "Sanctuary Bed Bug"!

It's the uGridsToLoad setting.
When it's at the default '5', the load range edge cuts Sanctuary in half, not loading most of the houses north of the street, including the Lone Wanderer's old home.

And, since many have done like me and put the beds that Sturges asks for inside one or two of the houses on the north side, since it's close to the workshop and the garden/playground, menaing you don't have to build a roof over them as well, they won't load in while the workshop and garden/playground do load.

That means, when the good folk of Sanctuary turn in for the night, they can't find any beds, and you get an alert saying that there are no beds there.

How I found it: Used console command 'tfc' when in Red Rocket garage, flew to Sanctuary and saw where the load-in edge cut through the settlement.
Changed the setting 'uGridsToLoad' to '7' and waited for a day and BedBug did not trigger.
Changed it back, waited another day and BedBug triggered again.

How to reproduce: Move all beds in Sanctuary to the houses north of the street, then go to Red Rocket, wait past midnight, check Pip-Boy.

Workaround (if you don't like messing with the .ini file): Move all beds to the south side of the main street in Sanctuary. You may need to clear the plots next to the workshop and build shacks, too.

How to fix: Set uGridsToLoad to '7' in the .ini file.

tl;dr: when the .ini setting uGridsToLoad is at the default of '5', it only loads half of the Sandtuary houses when player is at Red Rocket Truck Stop, making settlers/inhabitants unable to find them any beds placed in houses north of the main street at bedtime.


Please test this to verify, then report back whether it works for you. :)
Last edited by Mio Rin; Mar 29, 2016 @ 4:14am
build 20 docs 100% happy in 5m if pop is 31
SpeedFreak1972 Mar 29, 2016 @ 4:42am 
well atm I'm at a all time low fully build, etc did the whole main quest and atomatron ... happiness at 21% .... and I'm far from caring I mean I build a sh.. load of defense food, water, beds, electricity, placed a beacon, etc ... ungrateful lot.
Last edited by SpeedFreak1972; Mar 29, 2016 @ 4:43am
Bored Peon Mar 29, 2016 @ 4:42am 
You should have used the search feature and tried digging up a topic that had good info. I see a lot of people feeding you brahminshit.

Originally posted by Zileene:
Please test this to verify, then report back whether it works for you. :)

Good theory, but easily proven wrong by building all your beds where you said not to.

Pathfinding claiming to cause bed issues is brahminshit. I have disproved this many times yet still people still claim that it happens. Settlers do not need pathfinding, which is why they teleport to where they need to be if given enough time.

Beds with a stairwell
http://steamcommunity.com/sharedfiles/filedetails/?id=627932494

Beds without a stairwell
http://steamcommunity.com/sharedfiles/filedetails/?id=627932761

Originally posted by MinionJoe:
Also, never fast travel from within a settlement. This can cause the figures to go wonky and suddenly having ZERO beds/water/etc will drop the happiness.

Another brahminshit theory. The data corruption occures once you leave the cell the settlement is located whether you walk manually or fast travel. Easily proven brahminshit by people who do not use fast travel. Especially once the new survival mode hits.

If you REALLY want to figure out your happiness issues you are going to have to learn how to use console commands to watch your target happiness. Then try to figure out what you are being penalized for. Without actually seeing your settlement the only thing anyone can do for you is make wild ass guesses at what is wrong.

Target happiness: getav 127238 (click on workshop with console open)

How to see happiness while not at a settlement. 250fe is replaceable with the id# of any workshop.
250fe.getav 127238

Example of ID#s for workshops
250fe Sanctuary
1654d5 Sunshine Tidings
54bae Red Rocket

Common happiness penalties.
Not enough defense -20
Not enough food -50
Water shortage -%50=penalty is based off % of water not provided
No water -50
Bed shortage (any amount) -20
Beds without roof -20

In order to fall to 40% happiness you have to be hit by some pretty big penalties. Especially since everything provided is a base 80% happiness.

If you use the console command to see target happiness while in the settlement and it is 80.00 then you are being screwed by data corruption. What you do then is travel to soemwhere out of the northwest quarter and then use the console command to target the workshop without clicking on it (250fe.getav 127238) then try to figure out what you are penalized for.
Last edited by Bored Peon; Mar 29, 2016 @ 4:50am
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Date Posted: Mar 25, 2016 @ 1:07pm
Posts: 34