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If you had a high happiness and it is now dropping, the problem could be pathing. Try moving the beds. Take a companion and ensure that when you stand next to a bed, your companion can reach you.
Also, make sure everyone has a job, they actually don't like being unemployed.
Also, never fast travel from within a settlement. This can cause the figures to go wonky and suddenly having ZERO beds/water/etc will drop the happiness.
I always leave the build zone to fast travel, yet it still screws up. Doesn't matter if I travel from in or out of settlements at all. Sanctuary fluctates from 30-80 happiness regardless of who or what is in it, robots or meat.
EDIT: I do notice that happiness stays up if I leave water in the workshop though. Water farming and leaving them with no water, which is the only way to get any new water produced, makes them sad. Sucks that having 150 water production only creates 83 water, but that only get reproduced again if you take all water from the workshop, if you leave it, it'll just dwindle down and not get topped up until there is none left. But if you take it, it'll leave them a bit unhappy, but will force water production again.
Well, crap. Hate to hear that, but thanks for the confirmation (debunking?).
Good tip. Thanks again!
Workaround: Send everyone away from Sanctuary and fill it with robots. :p
I actually have a half-baked theory why sanctuary always gets this glitchy. I need to do some testing, then I'll let you know when/if I reach any sensible conclusion...
It's the uGridsToLoad setting.
When it's at the default '5', the load range edge cuts Sanctuary in half, not loading most of the houses north of the street, including the Lone Wanderer's old home.
And, since many have done like me and put the beds that Sturges asks for inside one or two of the houses on the north side, since it's close to the workshop and the garden/playground, menaing you don't have to build a roof over them as well, they won't load in while the workshop and garden/playground do load.
That means, when the good folk of Sanctuary turn in for the night, they can't find any beds, and you get an alert saying that there are no beds there.
How I found it: Used console command 'tfc' when in Red Rocket garage, flew to Sanctuary and saw where the load-in edge cut through the settlement.
Changed the setting 'uGridsToLoad' to '7' and waited for a day and BedBug did not trigger.
Changed it back, waited another day and BedBug triggered again.
How to reproduce: Move all beds in Sanctuary to the houses north of the street, then go to Red Rocket, wait past midnight, check Pip-Boy.
Workaround (if you don't like messing with the .ini file): Move all beds to the south side of the main street in Sanctuary. You may need to clear the plots next to the workshop and build shacks, too.
How to fix: Set uGridsToLoad to '7' in the .ini file.
tl;dr: when the .ini setting uGridsToLoad is at the default of '5', it only loads half of the Sandtuary houses when player is at Red Rocket Truck Stop, making settlers/inhabitants unable to find them any beds placed in houses north of the main street at bedtime.
Please test this to verify, then report back whether it works for you. :)
Good theory, but easily proven wrong by building all your beds where you said not to.
Pathfinding claiming to cause bed issues is brahminshit. I have disproved this many times yet still people still claim that it happens. Settlers do not need pathfinding, which is why they teleport to where they need to be if given enough time.
Beds with a stairwell
http://steamcommunity.com/sharedfiles/filedetails/?id=627932494
Beds without a stairwell
http://steamcommunity.com/sharedfiles/filedetails/?id=627932761
Another brahminshit theory. The data corruption occures once you leave the cell the settlement is located whether you walk manually or fast travel. Easily proven brahminshit by people who do not use fast travel. Especially once the new survival mode hits.
If you REALLY want to figure out your happiness issues you are going to have to learn how to use console commands to watch your target happiness. Then try to figure out what you are being penalized for. Without actually seeing your settlement the only thing anyone can do for you is make wild ass guesses at what is wrong.
Target happiness: getav 127238 (click on workshop with console open)
How to see happiness while not at a settlement. 250fe is replaceable with the id# of any workshop.
250fe.getav 127238
Example of ID#s for workshops
250fe Sanctuary
1654d5 Sunshine Tidings
54bae Red Rocket
Common happiness penalties.
Not enough defense -20
Not enough food -50
Water shortage -%50=penalty is based off % of water not provided
No water -50
Bed shortage (any amount) -20
Beds without roof -20
In order to fall to 40% happiness you have to be hit by some pretty big penalties. Especially since everything provided is a base 80% happiness.
If you use the console command to see target happiness while in the settlement and it is 80.00 then you are being screwed by data corruption. What you do then is travel to soemwhere out of the northwest quarter and then use the console command to target the workshop without clicking on it (250fe.getav 127238) then try to figure out what you are penalized for.