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I don't find mine very useless.
It does't matter what level you are. Paralysis doesn't have a cap from what I can tell. I've spawned several different variants of deathclaws and he has no problem tearing through all of them. Watching them fall over until they're dead is just too overpowered. I'm currently lvl 50 and I've spawned 3 Albino Deathclaws (lvl 71 each) and my X5-77's lasers sliced through them like a hot knife through butter.
I may end up picking the DLC up because I want to be more OP, but at 10 dollars, I'm doubting it. Adding companions isn't much of a selling point, and I hear that the entirety of the DLC quests can be beaten in a few hours. Also, I don't like the prospect of all the normal enemies being replaced with robots. I can't decapitate robots...
The length of the quest isn't the main focus of the DLC... It's more of an asset DLC like Gun Runner's was. We didn't even get a quest for that. The robot customization is fantastic in my opinion.
No. There are raiders and a new faction of raiders in addition to rogue robots. It just adds to the experience, it doesn't take anything away.
What weapon, at what difficulty (not sure if player damage, based on difficulty is reflected in weapon damage)?
Even with full heavy weapons perks (on survival), my best missile launcher is only doing something around 530 damage...
It still seems a little high...