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If you're using certain weapon mods that are not vanilla or are outdated, most of them require several additional mods in order to make them work with the fallout 4 engine. I suggest heading to Nexus Mods for Fallout 4 and downloading the Armor and Weapon Keywords Community Resource v 1.83 or AWKCR. It's required to make most custom weapons that have been made by the community in addition to using the Fallout 4 Script Extender which will require you to run through a custom executable.
Chances are you either are using a mod which requires the script extender to work and/or you have an outdated file without the proper data pathways. Another thing to do is to revalidate the game and ensure everything is still intact as well.
I just got Script extender and I actually do have AWKCR and still have invisible weapons. Here is one of the weapons that I am trying to see: http://www.nexusmods.com/fallout4/mods/11174/?tab=14&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodbugs%2F%3Fid%3D11174&pUp=1
http://www.nexusmods.com/fallout4/mods/9738/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D9738&pUp=1
It's a compatibility mod for AWKCR which adds that specific weapon to the game so that it can be crafted at the Weaponsmith workbench if you have it and should fix the invisibility glitches.
The mod itself is about halfway down the page.
Edit: On the main page of the IF-54, he suggested downloading this mod as well, it's underneath the optional segment in addition to the main file component:
http://www.nexusmods.com/fallout4/mods/11127/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D11127&pUp=1
"After much discussion and testing it has become apparent that mod managers that use virtual filing systems are hella buggy with fallout 4. For whatever reason mods installed through NMM or MO wont always register with the game, and this manifests as missing file bugs ie: purple/pink textures, invisible meshes, missing or muffled sounds. Specifically, the multi HDD option in NMM is known to cause these bugs. So for now I would advise you to not use the multi HDD option in NMM, and if you do then prepare to enjoy bugs. If you can, install mods directly to your fallout 4 data directory, yeah it takes a bit more effort but it will ensure that loose files are found by the game.
Due to the method that I have used to create this weapon It ends up being far more resource intensive than a vanilla weapon, or even another standalone weapon that has scratch built assets. This wont be a problem for anyone who can run the game on high/ultra at 50+ fps. But if you are running the game on a very low end system, particularly if you have less than 6gig of ram, then you may encounter CTDs in the craft menu/pipboy menu when you try to look at the gun."
Last suggestion is to use a vanilla save file that is not from your system and see if it works on there. Back when I suffered from CTDs, I had to borrow my friends save file and everything worked on their but if I started a new game before I switched graphics drivers, it always CTDed. Could be a similar quirk. Here's a link to one:
http://www.filedropper.com/save1be0fe02e426f623634vault111cryo0000412015111005064912
I just made it now and it drops you off right before you are about to exit the vault, basically is the best point to test any new mod that doesn't modify the vault itself.