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回報翻譯問題
I know that recently a lot of mods no longer were supported after both the creation kit and the newest DLC came out because Bethesda messed with the internal files and it screwed over some textures and sound files so the weapons/armour in question may have been broken by that.
Secondly, chances are your files are "messed up". So go to: My documents ---> My Games -----> Fallout 4 and open up Fallout4.ini with notepad. next up, compare what you have in your .ini file with what I have:
[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Leave sResourceDataDirsFinal= blank okay? BE SURE TO SAVE AFTER THAT.
If that doesn't fix it then time to get to work! go back and open up the file "Fallout4" and compare everything I have (I remember altering something in here a long time ago to make the mods work and no, I do not recommend copying and pasting this part):
[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[SSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=1
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
I remember editing something in here before. Pretty sure I edited where it says [ARCHIVE} and added:
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
But I can't say for sure.
You have to go to Documents --> My Games --> Fallout4.ini
Then open Fallout4Prefs with Note Block and in the [ ARCHIVE ] zone, look for sResourceDataDirsFinal=STRINGS\.
After finding it, add the next things to it like this: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
Then go to fallout4prefs and search [ Launcher ] and see if you have: bEnableFileSelection=1
if you haven't, add it before uLastAspectRatio=1
And the textures will work :D
In addition to adding these lines to the [Archive] section;
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Or finding the above references and making those changes, do the following:
1. Grab the Link Shell Extension from here and install it.
http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html
2. Navigate to C:\Users\%username%\Documents\My Games\Fallout 4
3. Change the name of the three ini files to %name% BACKUP and the file extension to .bkp
4. Navigate to your Mod Organizer 2 directory for Fallout 4, then to /Profiles/ and whatever your profile name is.
5. Select the .ini files from in there, and right click, then from the context menu, select "Pick Link Source."
6. Go back to C:\Users\%username%\Documents\My Games\Fallout 4, right click, Highlight "Drop As" and then click "Symbolic Link."
The problem was that Fallout 4, for some reason, wasn't reading the .ini files from Mod Organizer 2, rendering all changes made within the program to it's virtual ini files useless. By making a symbolic link, we ensure that the My Games version of Fallout 4's .inis are always mirroring Mod Organizer 2's.