Fallout 4

Fallout 4

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RunningMan 2016 年 3 月 22 日 下午 3:15
Whats a good weapon against robots?
I like using live ammunition weapons - especially automatic rifles

but I realized those arent the best against robots

so I konw this is a ♥♥♥♥♥♥♥ stupid question but

are gamma rays effective against robots?
how about lazers? are they more effective against robots than live ammunition?
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目前顯示第 31-44 則留言,共 44
Natabus 2016 年 6 月 8 日 上午 7:42 
>I like using live ammunition weapons - especially automatic rifles

> but I realized those arent the best against robots

A good tactic, especially if you are using the rifleman perk, is to add the Penetrator Perk. This lets you target the Robot's vitals (on Sentry's the Fusion core) even when they are not facing you. I one shot Sentry robots routinely, even with a middling rifle.
最後修改者:Natabus; 2016 年 6 月 8 日 上午 7:43
ChemicalBacon 2016 年 6 月 8 日 上午 7:49 
I prefer cripple weapons.

You can slow down assaultrons or cause Sentry bots to become rooted, allowing you to pick them off.

Whats unique about robotic enemies is that they can be disabled and handled differantly

Assaultrons: Go for the legs, then kite them

Sentry bots: if you can't get the fusion core (penetrator perk works well here) then try and get their legs, they will try and close distance and their charge attack can be a 1 hit kill

Protectrons: Not a serious threat, go for arms followed by the head

Robobrains: No real solid weak point, go for the head casing with everything you have

Mr handy units: Doesn't really matter, they are so squishy that a few shots to the centre mass will kill them.
Ygolnac 2016 年 6 月 8 日 上午 8:49 
BTW, the game has different dmg types.

Robots are immune to radiations, so no radiation dealing weapons.
They are more suscectible to energy dmg than to kinetic (bullet) dmg, but if your bullet weapons make an insane amount of dmg it doesn't really matter.

Plasma Infused Legendary weapons will shred them to fragments. Explosive are good too.

There's a special Gauss Rifle called "Last Minute" that is sold somewhere (can't remeber where).
It has crippling effect on limbs, and since it's usefull to disable part of the robots and it pack quite a punch by itself it's for sure effecting against robots.

Pulse Granades and Mines are effective against Robots almost only, so if you have those don't be shy on throwing against robots becouse they really don't have other uses.

Melee can be ridicously OP in general, but maybe not the best choice against Robots: they are more effective in melee than at range, and when protrectrons go boom you don't want to be close to them.
ChemicalBacon 2016 年 6 月 8 日 上午 8:53 
引用自 Ygolnac
BTW, the game has different dmg types.

Robots are immune to radiations, so no radiation dealing weapons.
They are more suscectible to energy dmg than to kinetic (bullet) dmg, but if your bullet weapons make an insane amount of dmg it doesn't really matter.

Plasma Infused Legendary weapons will shred them to fragments. Explosive are good too.

There's a special Gauss Rifle called "Last Minute" that is sold somewhere (can't remeber where).
It has crippling effect on limbs, and since it's usefull to disable part of the robots and it pack quite a punch by itself it's for sure effecting against robots.

Pulse Granades and Mines are effective against Robots almost only, so if you have those don't be shy on throwing against robots becouse they really don't have other uses.

Melee can be ridicously OP in general, but maybe not the best choice against Robots: they are more effective in melee than at range, and when protrectrons go boom you don't want to be close to them.
Don't forget explosive damage, which nothing in the game has a resistance to and is basically pure damage
Scrotum Scratcher 2016 年 6 月 8 日 上午 8:58 
Artillery strikes
SuperBobKing 2016 年 6 月 8 日 上午 8:59 
引用自 Chemicalbacon
引用自 Ygolnac
BTW, the game has different dmg types.

Robots are immune to radiations, so no radiation dealing weapons.
They are more suscectible to energy dmg than to kinetic (bullet) dmg, but if your bullet weapons make an insane amount of dmg it doesn't really matter.

Plasma Infused Legendary weapons will shred them to fragments. Explosive are good too.

There's a special Gauss Rifle called "Last Minute" that is sold somewhere (can't remeber where).
It has crippling effect on limbs, and since it's usefull to disable part of the robots and it pack quite a punch by itself it's for sure effecting against robots.

Pulse Granades and Mines are effective against Robots almost only, so if you have those don't be shy on throwing against robots becouse they really don't have other uses.

Melee can be ridicously OP in general, but maybe not the best choice against Robots: they are more effective in melee than at range, and when protrectrons go boom you don't want to be close to them.
Don't forget explosive damage, which nothing in the game has a resistance to and is basically pure damage
The explosions can also hit multiple body parts at once dealing more damage. A good example of that is the hermit crabs in far harbor.
ghpstage 2016 年 6 月 8 日 上午 9:04 
引用自 SuperBobKing
The explosions can also hit multiple body parts at once dealing more damage. A good example of that is the hermit crabs in far harbor.
This doesn't apply to grenades and mines, its just limb damage that is taken by additional limbs hit so is this a confirmed 'feature' specific to explosive legendaries, or just a rumour?
ChemicalBacon 2016 年 6 月 8 日 上午 9:07 
引用自 ghpstage
引用自 SuperBobKing
The explosions can also hit multiple body parts at once dealing more damage. A good example of that is the hermit crabs in far harbor.
This doesn't apply to grenades and mines, its just limb damage that is taken by additional limbs hit so is this a confirmed 'feature' specific to explosive legendaries, or just a rumour?
? What?
DEVOLVE MINHA CACHAÇA! 2016 年 6 月 8 日 上午 9:09 
Robots have armor and are vulnerable to electric damage, so ranged weapons with armor piercing upgrades and/or legendary effects that help you bypass part of damage resistance and melee weapons modified with shock upgrades are good against them.

Explosive weapons, including legendary ones, like fellas above say, are also effective against them because of their area-of-effect damage, specially because robot body parts won't cripple, but instead can be instantly destroyed.
SuperBobKing 2016 年 6 月 8 日 上午 9:12 
引用自 ghpstage
引用自 SuperBobKing
The explosions can also hit multiple body parts at once dealing more damage. A good example of that is the hermit crabs in far harbor.
This doesn't apply to grenades and mines, its just limb damage that is taken by additional limbs hit so is this a confirmed 'feature' specific to explosive legendaries, or just a rumour?
Unless the hermit crabs just have ridiculously high bullet resistance with pretty low hp, it works. A sneak attack with fully maxed rifle/sneak damage perks from a fully modified gauss rifle barely scratched a hermit crab, but my fully modded semi-auto kiloton rifle was able to kill one in about 5 or 6 hits. I was able to kill one with a single bottlecap mine (plus the hit from a gauss rifle that didn't really do anything but piss it off) so maybe they do just have low health if it has been confirmed that it doesn't happen with mines.
Mike 2016 年 6 月 8 日 上午 9:19 
引用自 SuperBobKing
引用自 ghpstage
This doesn't apply to grenades and mines, its just limb damage that is taken by additional limbs hit so is this a confirmed 'feature' specific to explosive legendaries, or just a rumour?
Unless the hermit crabs just have ridiculously high bullet resistance with pretty low hp, it works. A sneak attack with fully maxed rifle/sneak damage perks from a fully modified gauss rifle barely scratched a hermit crab, but my fully modded semi-auto kiloton rifle was able to kill one in about 5 or 6 hits. I was able to kill one with a single bottlecap mine (plus the hit from a gauss rifle that didn't really do anything but piss it off) so maybe they do just have low health if it has been confirmed that it doesn't happen with mines.

Where did you shoot? The regular "shell" is well _very_ shelly...
ChemicalBacon 2016 年 6 月 8 日 上午 9:21 
引用自 Rantoc
引用自 SuperBobKing
Unless the hermit crabs just have ridiculously high bullet resistance with pretty low hp, it works. A sneak attack with fully maxed rifle/sneak damage perks from a fully modified gauss rifle barely scratched a hermit crab, but my fully modded semi-auto kiloton rifle was able to kill one in about 5 or 6 hits. I was able to kill one with a single bottlecap mine (plus the hit from a gauss rifle that didn't really do anything but piss it off) so maybe they do just have low health if it has been confirmed that it doesn't happen with mines.

Where did you shoot? The regular "shell" is well _very_ shelly...
Won't matter, the splash is so powerful that even to the hardest point, the weakest point will take about the same damage
Pøläär §nøw 2016 年 6 月 8 日 上午 9:46 
Hermit Crabs use old vans as their shells. Gauss rifle is the one weapon that I still haven't found a real use for. I have a couple of .308 sniper rifles that do a fair amount of hurt to a hermit crab. My maxed out combat shotgun that I got from the legendary protectron at Gunners Palace has the explosive legendary perk and has a base damage of 237. But it also has a silencer on it, so I normally always get a x4 damage on sneak attacks. Sometimes much higher. And the explosive part doesn't seem to care what or where, it just kills. I also have a "two shot" overcharged institute rifle.

But for beam weapons, My 6 crank laser musket with Freezing legendary perk seems to end just about most things with a single shot. Sentry bots take 2, sometimes 3. Without using VATS. But because it's got a nice 240 range, I snipe those things from a nice safe zone. Gunners, raiders, protectrons and mr gutsy's all seem to just turn to big smoking piles of red goo on the ground. Robot Brains seem to know when I'm using it, they hide like raiders do, behind anything bigger than they are.
ghpstage 2016 年 6 月 8 日 上午 9:59 
引用自 SuperBobKing
引用自 ghpstage
This doesn't apply to grenades and mines, its just limb damage that is taken by additional limbs hit so is this a confirmed 'feature' specific to explosive legendaries, or just a rumour?
Unless the hermit crabs just have ridiculously high bullet resistance with pretty low hp, it works. A sneak attack with fully maxed rifle/sneak damage perks from a fully modified gauss rifle barely scratched a hermit crab, but my fully modded semi-auto kiloton rifle was able to kill one in about 5 or 6 hits. I was able to kill one with a single bottlecap mine (plus the hit from a gauss rifle that didn't really do anything but piss it off) so maybe they do just have low health if it has been confirmed that it doesn't happen with mines.
With the basic giant hermit ccrab, both their HP and DR is low enough that I have been killing them with a .38 automatic pipe gun on survival by using ninja 3 and massing sneak attacks on the head. Though, most things go down surprisingly fairly fast against this.
The effective DR from the 'shell' is enormous however, and I wouldn't be surprised if it could tank a few gauss hits. Explosive will always be better against the shell as it passes right through almost any DR.

My main argument against explosives affecting multiple limbs comes from thinking about what it would mean for grenades, mines and fatman in normal cicumstances.
When you consider that most enemies are small enough that the explosion damage would not fall much from the point of a typical impact you can simply multiply displayed damage by 6, at which point an enemy would be looking at 600 damage from a frag mine dropped by a guy with no demo expert perks, a frag grenade? 900.... very few things would survive even one.
Were damage to be applied in this way then the idea of pretty much anything withstanding a nearish blast from a perkless fatman (450*6, even halved on survival its absurd) becomes a bit laughable, yet it happens, a lot. Even a basic deathclaw will tank a hit from it!
Then there the players, for whom incoming damage on survival is trebled (or quadroupled?), you'll be looking at 50*6*3 = 900 damage from a molotov, which, without Dense would be pretty much unsurvivable, fullstop.

I'm not going to rule out explosive legendaries working like this as I haven't tested them, and when I have used them in the past something did feel off.
最後修改者:ghpstage; 2016 年 6 月 8 日 上午 11:05
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張貼日期: 2016 年 3 月 22 日 下午 3:15
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