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I'm not sure of the cause of unrest.
Does everyone have a bed, covered, that they can in fact find a path to?
Does everyone have a job?
Is there enough food and water, either in production at the settlement, as surplus shipped from another settlement, or already produced and sitting in the workbench?
Is defense high enough to at least equal food plus water production?
In addition to what he said, I'll ask ...
How many settler's are there at the 45% settlement?
Happiness is a downward spiral if left unattended without a supply line. For example, if you have 20 peeps growing 20 food but none in stock, you will always not have enough food. In that case, happiness drops. Using that case, pick your crops, drop in workshop, plant another 20 crops (40 total). You see, at 45% happiness they are very unproductive and will eat the food in the workshop and probably harvest 50% (which in the example would be 10). Eventually you will run out of food. That's one case of unrest spiraling down.
A long time ago I tested productivity against 60% and 80% happiness with an empty workshop (aid) after one days harvest. At 60%, they harvest 80% of the food units, at 80% they harvested about 90-95% of the food units growing.
The player "Bored Peon" confirmed my test with console commands (of which I don't know what command) and said ... "that's about right". He mentioned that once you get below 60% you take a big hit on productivity, perhaps 50%.
Also, I'm still speculating (not verified) that we might get a happiness bonus if we stock and maintain 2x food in the workshop (2x the # of settler's). I'm thinking the settler's won't get "less happy" with 2x food in stock, not really a bonus but it just seems like that.
There seems to be many "unkowns" but I'm starting to agree that if the PipBoy displays bad data, that bad data will cause unrest. At the very least, the bad data won't increase happiness (to put it another way), which means the only direction it can go is down ... :/
Yes, correct, that was my finding. I know everyone can do math but I'll give a quick example ...
FOOD BAR shows ... 24
Settler # ... 20
If happiness was 80%, they will harvest about 21-22 food units, so you should see an extra 2 food in the workshop. At 60% (80% productivity average), the amount of harvested food would be 20, which is exactly the # of settlers, in which case 0 extra food produced.
One other discussion has come up every time regarding "over production". Players have noted that the only way they get more food/water to drop in the workshop is when they remove all the food/water items ... <- That is making me think that the settler's will STOP harvesting food when they have an abundance of food, but it's not verified. I sometimes think that when there is a magic # of food items (any food aid item) in the workshop, then the settler's simply stop harvesting, then eat the items in the workshop until it drops back to a magic number, then they start harvesting again, and so forth ... At the moment, it's all "brahminshit" but it's just difficult to get good observations .... :/
TVs, and possibly jukeboxes/radios as many know ARE linked to the "zero beds/water/food" bug
but so is pathing as poster above noted
some folks won't believe that but after LOTS of playing I've proved it repeatedly
sometimes pathing glitches things, usually to beds but sometimes elsewhere.
so never ever leave a settlement after ordering a settler to a task, until you've SEEN them path there.
if you don't check all is fine and dandy, the zero food/water/beds bug has higher tendency to occur.
had lot of arguement with soem folks on this, but they keep forgettign that while the console specifies values, the game has *bugs*!!
Settlers should tekeport, but they *don't* sometimes, sometimes they get stuck in beds, in the floor, you name it
had oen where MacReady I ordered from Crossroads to FInch Farm and he didn't move, I left COunty Crossroads and the bug hit
Went back, yup he was stuck there despite ordering him to Finch Farm
went to FInch Farm and he was there (teleported finallly), and bug stopped.
making two lvl 3 food/drink stands is good way to help happiness, put them in an area with some space around them, then I make a few of the "dinner seat/tables" to maximize best use of space, some of those and settlers sit down to eat nearby :)
That could be a problem, but unsure if it's verified yet?
I sometimes think "anything powered" might be causing problems. There was a patch note from an earlier patch that mention fixing a power problem. I sometimes think that if the Pipboy glitches out the power then it will glitch out any defenses that require power, which leads to less defense resulting in happiness dropping ... :/
Indeed, tv's and radios have been on the "remove list" as a good starting suggestion when fighting the happiness game.
Yes, I agree with you that path finding can cause glitches, I've seen this as well but couldn't run a controlled test to verify my observations. I'm thinking that when the player is in the settlement, the game will use the scripts "conditions" to satisfy happiness. This means that if a settler cannot path to the bed during bedtime, it cannot satisfy the "bed condition" and if the player leaves at that point, the script thinks one settler has no bed, happiness commences to drop and another script runs (the away script) and it's goes "huh??", glitch.
Well, that's my speculation .... :/
Haha, yes ... thinning the herd will always return happiness back to normal (eventually).
I don’t think it’s the food that’s causing it.
I checked the work bench in the two worst afflicted settlements,(both small with 9 settlers) and there was 17-19 Mutfruits in the workbenches. Besides all my settlements are supply line linked (exception the synth quarantine), and shortfall in one would be covered by surplus in others.
The radio/jukebox idea might be relevant. One settlement has a radio the other a juke, will try that.
Also, will try dumping a 1000 Mutfruit into supply line, and sleeping 3-4 days.
Last but not least, will try to ring the bell in the synth settlement and nuking the assembled synths.
Ahh, the wonders of save and reload!!!
seems reasonable :)