Fallout 4

Fallout 4

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atterdag Mar 21, 2016 @ 2:02pm
Settlement Unhappiness
In some of my settlements happiness is falling (some cases from drastically from the ‘80’s to low ‘40’s).
This in spite of my having cleansed all settlements of synths infiltrators, and segregated them in a quarantine settlement completely cut of from the rest of the supply chain.
Curiously enough, the quarantine settlement with all synths have a Happiness rating of 82 while some of the synth-free settlements have gone down to around 45.
Wondering if having an all-synth settlement is causing the unrest?
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Showing 1-15 of 15 comments
Råb!d Mar 21, 2016 @ 2:04pm 
Brahmin can be Synths too.

I'm not sure of the cause of unrest.
loverevolutionary Mar 21, 2016 @ 2:09pm 
As far as I know, happiness has nothing to do with synths. Go over the settlement happiness checklist:
Does everyone have a bed, covered, that they can in fact find a path to?
Does everyone have a job?
Is there enough food and water, either in production at the settlement, as surplus shipped from another settlement, or already produced and sitting in the workbench?
Is defense high enough to at least equal food plus water production?

Shahadem Mar 21, 2016 @ 2:14pm 
Sometimes the Settlers are just unhappy for no real reason. I think that there might be Settlement defense radiant quests which aren't being announced that you fail by not doing because you don't know about them.
CellNav Mar 21, 2016 @ 2:25pm 
Originally posted by loverevolutionary:
As far as I know, happiness has nothing to do with synths. Go over the settlement happiness checklist:
Does everyone have a bed, covered, that they can in fact find a path to?
Does everyone have a job?
Is there enough food and water, either in production at the settlement, as surplus shipped from another settlement, or already produced and sitting in the workbench?
Is defense high enough to at least equal food plus water production?

In addition to what he said, I'll ask ...

How many settler's are there at the 45% settlement?

Happiness is a downward spiral if left unattended without a supply line. For example, if you have 20 peeps growing 20 food but none in stock, you will always not have enough food. In that case, happiness drops. Using that case, pick your crops, drop in workshop, plant another 20 crops (40 total). You see, at 45% happiness they are very unproductive and will eat the food in the workshop and probably harvest 50% (which in the example would be 10). Eventually you will run out of food. That's one case of unrest spiraling down.
Last edited by CellNav; Mar 21, 2016 @ 2:28pm
loverevolutionary Mar 21, 2016 @ 2:31pm 
Are you sure of that, CellNav? I know the game claims that unhappy settlers produce less, but I have never, ever seen any regular settler produce less than six food. Not once in 1,000+ hours of play, and I had a settlement down at 20 happiness at one time. Still, everyone who was set to farm produced six food.
CellNav Mar 21, 2016 @ 2:46pm 
Originally posted by loverevolutionary:
Are you sure of that, CellNav? I know the game claims that unhappy settlers produce less, but I have never, ever seen any regular settler produce less than six food. Not once in 1,000+ hours of play, and I had a settlement down at 20 happiness at one time. Still, everyone who was set to farm produced six food.

A long time ago I tested productivity against 60% and 80% happiness with an empty workshop (aid) after one days harvest. At 60%, they harvest 80% of the food units, at 80% they harvested about 90-95% of the food units growing.

The player "Bored Peon" confirmed my test with console commands (of which I don't know what command) and said ... "that's about right". He mentioned that once you get below 60% you take a big hit on productivity, perhaps 50%.

Also, I'm still speculating (not verified) that we might get a happiness bonus if we stock and maintain 2x food in the workshop (2x the # of settler's). I'm thinking the settler's won't get "less happy" with 2x food in stock, not really a bonus but it just seems like that.

There seems to be many "unkowns" but I'm starting to agree that if the PipBoy displays bad data, that bad data will cause unrest. At the very least, the bad data won't increase happiness (to put it another way), which means the only direction it can go is down ... :/
loverevolutionary Mar 21, 2016 @ 2:55pm 
Ah, so it is not the amount of food shown on the settlement production bar, but the actual amount harvested into the workbench that varies. Makes sense now.
kioti72 Mar 21, 2016 @ 3:09pm 
Scrap any tv getting power
CellNav Mar 21, 2016 @ 3:18pm 
Originally posted by loverevolutionary:
Ah, so it is not the amount of food shown on the settlement production bar, but the actual amount harvested into the workbench that varies. Makes sense now.

Yes, correct, that was my finding. I know everyone can do math but I'll give a quick example ...

FOOD BAR shows ... 24
Settler # ... 20

If happiness was 80%, they will harvest about 21-22 food units, so you should see an extra 2 food in the workshop. At 60% (80% productivity average), the amount of harvested food would be 20, which is exactly the # of settlers, in which case 0 extra food produced.

One other discussion has come up every time regarding "over production". Players have noted that the only way they get more food/water to drop in the workshop is when they remove all the food/water items ... <- That is making me think that the settler's will STOP harvesting food when they have an abundance of food, but it's not verified. I sometimes think that when there is a magic # of food items (any food aid item) in the workshop, then the settler's simply stop harvesting, then eat the items in the workshop until it drops back to a magic number, then they start harvesting again, and so forth ... At the moment, it's all "brahminshit" but it's just difficult to get good observations .... :/
SIlverblade-T-E Mar 21, 2016 @ 3:19pm 
Originally posted by kioti72:
Scrap any tv getting power

TVs, and possibly jukeboxes/radios as many know ARE linked to the "zero beds/water/food" bug
but so is pathing as poster above noted
some folks won't believe that but after LOTS of playing I've proved it repeatedly

sometimes pathing glitches things, usually to beds but sometimes elsewhere.

so never ever leave a settlement after ordering a settler to a task, until you've SEEN them path there.
if you don't check all is fine and dandy, the zero food/water/beds bug has higher tendency to occur.

had lot of arguement with soem folks on this, but they keep forgettign that while the console specifies values, the game has *bugs*!!
Settlers should tekeport, but they *don't* sometimes, sometimes they get stuck in beds, in the floor, you name it
had oen where MacReady I ordered from Crossroads to FInch Farm and he didn't move, I left COunty Crossroads and the bug hit
Went back, yup he was stuck there despite ordering him to Finch Farm

went to FInch Farm and he was there (teleported finallly), and bug stopped.

making two lvl 3 food/drink stands is good way to help happiness, put them in an area with some space around them, then I make a few of the "dinner seat/tables" to maximize best use of space, some of those and settlers sit down to eat nearby :)
CellNav Mar 21, 2016 @ 3:22pm 
Originally posted by Shahadem:
Sometimes the Settlers are just unhappy for no real reason. I think that there might be Settlement defense radiant quests which aren't being announced that you fail by not doing because you don't know about them.

That could be a problem, but unsure if it's verified yet?

Originally posted by kioti72:
Scrap any tv getting power

I sometimes think "anything powered" might be causing problems. There was a patch note from an earlier patch that mention fixing a power problem. I sometimes think that if the Pipboy glitches out the power then it will glitch out any defenses that require power, which leads to less defense resulting in happiness dropping ... :/

Indeed, tv's and radios have been on the "remove list" as a good starting suggestion when fighting the happiness game.
CellNav Mar 21, 2016 @ 3:41pm 
Originally posted by SIlverblade-T-E:

TVs, and possibly jukeboxes/radios as many know ARE linked to the "zero beds/water/food" bug
but so is pathing as poster above noted
some folks won't believe that but after LOTS of playing I've proved it repeatedly

sometimes pathing glitches things, usually to beds but sometimes elsewhere.

so never ever leave a settlement after ordering a settler to a task, until you've SEEN them path there.
if you don't check all is fine and dandy, the zero food/water/beds bug has higher tendency to occur.

Yes, I agree with you that path finding can cause glitches, I've seen this as well but couldn't run a controlled test to verify my observations. I'm thinking that when the player is in the settlement, the game will use the scripts "conditions" to satisfy happiness. This means that if a settler cannot path to the bed during bedtime, it cannot satisfy the "bed condition" and if the player leaves at that point, the script thinks one settler has no bed, happiness commences to drop and another script runs (the away script) and it's goes "huh??", glitch.

Well, that's my speculation .... :/
CellNav Mar 21, 2016 @ 3:43pm 
Originally posted by bagohammers49:
KILL THEM ALL! END THEIR MISERY!

Haha, yes ... thinning the herd will always return happiness back to normal (eventually).
atterdag Mar 21, 2016 @ 3:51pm 
Originally posted by CellNav:
Originally posted by Shahadem:
Sometimes the Settlers are just unhappy for no real reason. I think that there might be Settlement defense radiant quests which aren't being announced that you fail by not doing because you don't know about them.

That could be a problem, but unsure if it's verified yet?

Originally posted by kioti72:
Scrap any tv getting power

I sometimes think "anything powered" might be causing problems. There was a patch note from an earlier patch that mention fixing a power problem. I sometimes think that if the Pipboy glitches out the power then it will glitch out any defenses that require power, which leads to less defense resulting in happiness dropping ... :/

Indeed, tv's and radios have been on the "remove list" as a good starting suggestion when fighting the happiness game.

I don’t think it’s the food that’s causing it.
I checked the work bench in the two worst afflicted settlements,(both small with 9 settlers) and there was 17-19 Mutfruits in the workbenches. Besides all my settlements are supply line linked (exception the synth quarantine), and shortfall in one would be covered by surplus in others.
The radio/jukebox idea might be relevant. One settlement has a radio the other a juke, will try that.
Also, will try dumping a 1000 Mutfruit into supply line, and sleeping 3-4 days.
Last but not least, will try to ring the bell in the synth settlement and nuking the assembled synths.
Ahh, the wonders of save and reload!!!
SIlverblade-T-E Mar 22, 2016 @ 9:32am 
Originally posted by CellNav:



Yes, I agree with you that path finding can cause glitches, I've seen this as well but couldn't run a controlled test to verify my observations. I'm thinking that when the player is in the settlement, the game will use the scripts "conditions" to satisfy happiness. This means that if a settler cannot path to the bed during bedtime, it cannot satisfy the "bed condition" and if the player leaves at that point, the script thinks one settler has no bed, happiness commences to drop and another script runs (the away script) and it's goes "huh??", glitch.

Well, that's my speculation .... :/


seems reasonable :)
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Date Posted: Mar 21, 2016 @ 2:02pm
Posts: 15