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Nope I played for more 2k hours with ugrids 7 in skyrim and all saves survived. However if you increase it don't push it.
The uGrids parameter loads the active areas of the map -- i.e., the "sphere of interaction". So, in effect, "high" settings (9+) will let you snipe enemies that you can barely discern the type of, from long distances (*provided you have an applicable "increased projectile range" mod enabled). Lower settings mean that (i) stuff does not load in as far from the player and (ii) even loaded stuff may not be interactive (e.g., cannot be killed).
It's actually the most important function for immersion, IMO: as stuff being non-interactive breaks immersion, while stuff happening all over the map, imbues a sense of a living, breathing world.
The GTA games always let me down in this respect: anything beyond a couple of blocks around the player was non-interactive. Thus, the likes of sniper rifles were only a novelty and a video game-y way of avoiding direct confrontations (as distinct from a realistic tool of disposal).
Most players likely don't even notice such things, as they just run into close combat for mish mash mauling orgies. But, the "sphere of interaction" always concerned me, as far back as GTA: Vice City, so FO4's uGrid function really piqued my interest.
Hopefully future game engines are robust enough to incorporate worlds that are big enough to go to the bounds of player viewing distances, thereby presenting a faultless level of immersion (with respect to world size / interactivity).
I've read some say that you can't reduce this number once it's been increased and a new gamesave has been made. I tested this, changed my uGrids from 9 down to 7 and there were no noticeable affects, saves loaded up right away. I'm not saying that YOU should do it, I'm just saying that my GPU didn't burst into flames.
Using MSI Afterburner's overlay to watch my GPU's VRAM filling up during the loading screens, there isn't actually a noticeable difference in MB. There's probably a point of diminishing returns as far as pushing uGrids up to 9. Are the returns worth the issues it can cause such as scripted events triggering early?
you know this thread is 8 years old, right ?
clearly their input was valuable enough to necro it. /S /S