Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But why not do each park and them go on a rampage? Save it for last. In the mean time you can take advantage of the vendors and side quests.
So you'll be like a secret agent, a wolf among sheep, until the time is right to spring your trap.
This play through I'm trying to kill all 4 factions and then wipe out Nuka world raiders and then go to Far Harbor, blow up the Nucleus, rat out Arcadia to Alan Lee, and then shut down the windmills to Far Harbor. this, I believe, is a good thing.
Only problem is the Minute men. Game made them immortal, I guess because everyone hates Preston Garvey.
If what you want are specific perks from those factions of raiders, then raiding is your option. If you don't want to be a raider, kill em all. That is also part of the story.
Though the sheer irony is a raider playthrough is actually more work building settlements than a minutemen one, since you need to prebuild the settlements you extort to supply the raider settlements, and work out where to optimally place the raider settlements.
Siding with the raiders is the evil choice, its a good idea to not build any settlements before doing nuka world so if you do open season you have plenty of settlements to choose from to get the achievement side over with. Thats how I did it, one playthru no settlements built got the 6 settlements required and achievements then just stopped playing that run.
But he won't forgive a Minuteman who turns raider and betrays their duty to defend the Commonwealth, even if they end up destroying all the raiders and reclaiming every settlement.
It's my preferred option to join the raiders first and gain everything I can from them before destroying them. From a story and character perspective, siding with the gangs is a way to weaken them through internal conflict, rather than expecting the Sole Survivor to destroy three powerful raider gangs entirely by themselves.
That way you won't conflict with any of your own settlers, or friendly NPC settlers.
If you still have 8 empty/unclaimed settlements left, you can even unlock all the raider workshop objects (and the achievements). If you build them during your raider rulership, they will remain if you eventually wipe out the raiders and reclaim them as a settlement.
Something similar goes for the raider radiant quests.
You can always reject the ones that target your allied factions (MM, RR, BoS, Institute, settlers) and only accept the ones that target bad guys (Gunners, supermutants, feral ghouls, others raiders).
All the main missions in the Nuka-World parks are not really doing anything bad. You're mostly attacking creatures, feral ghouls and robots.
Robots can be hacked and reactivated as friendlies later.
That one ghoul leader can be handled peacefully with a speech check.
Note that in any case you will permanently piss off Preston once your raid the first settlement.
Make sure you have his affinity at 100% beforehand, or, do the whole Nuka-World main story before you even talk to Preston in the museum and he can make you the general of the Minutemen.
What I always do is clean up all the parks, *then* kill the bandits.