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If you mean the tire piles, those can be scrapped if they're inside a workshops' radius (vanilla) , you'll have to get a mod to scrap outside of that.
You can also use console commands to vanish an item , then go inside a settlement and use another command to make it materialize so you can scrap it there. There's a chance of some things glitching when you do this, however.
Hold (not just tap) the activate button to grab while you're pointing at a nearby tyre to grab it, then hold and release the reload button to throw it (holding the button longer throws it further).
You can also grab other world objects, but most guns work very well and can be carried in your inventory when not in use as a pushing lever.
The smaller rounded ones left lying loose you generally can "grab" and carry in front of you, but not put into your inventory. Some of the larger ones are too heavy to be grabbed, but can be pushed around. And some of them, including tyre piles, cannot be moved or grabbed by any normal game means (console commands might allow you to reposition them).
You can even rotate a grabbed object using the left and right mouse buttons, and change the axis of rotation by tapping Shift (I only know controls for the PC).
i think the level for picking up tires is 6 that's needed.
most objects can in fact be picked up you just need to be strong enough to avoid the "item is too heavy" message.
btw, the motors you see lying around from like broken generators, things like that are GREAT for getting your power station set up because they give you everything you would think you would get from them. - STR has to be pretty high tho idk what level.
Though it must also be said that the game's idea of object weight and mass aren't entirely consistent. For example, a car can't be grabbed, but might be easily pushed around by another object in the game world that can. Its weight for being grabbed and its mass for interacting with other items seem to be separate from each other.
any object in the game that was rigid body had a mass, and your character could interact with and lift certain items based on their STR attribute and the mass of the object.
making barrel towers to climb into secret areas of sewers in fo3 was especially nice, and was really the only true use of the feature lol.
they simply brought that feature with this game to stay true to the series.
also as for the cars, im pretty sure for objects to be liftable they need a boolean variable set to "true" so that the player can actually lift them.
out of all the rigid bodys in the game, i think the cars are omitted for obvious reasons lol, although their mass is clearly affected by buggy typos where someone must have left out a zero or something because sometimes they seem to weigh less than a pound.
For example, I can grab hold of a hunting rifle and use it to flip around a car, and despite the car being easily moved, if I'm not careful, it can easily bounce back and crush me (or not, since that result isn't even reliable). The rifle weighs less, but has more mass than the car, and the player's body seems to have almost no mass at all, while their grabbing can exert large amounts of force on other masses, but only if they don't have too much weight.