Fallout 4

Fallout 4

View Stats:
pjedilord Jun 1, 2023 @ 3:12pm
Fallout 4 What Is Luck To Us?
So whats the basis of what luck is for SS? do people use much? seems useful.
Detective guy assists SS if have the right skill,nick even sees him to,so it
must be more than luck? so Detective guy is there? So it's not always luck?

Could there be others assisting SS in the battle when SS use vats?
Does luck assist SS talking to npc? as load again it works.
< >
Showing 1-5 of 5 comments
Twelvefield Jun 2, 2023 @ 12:06am 
I never start a game without max luck, not just Fallout but any game that has Luck as a stat. Luck is there to smooth crummy RNG when attacking or defending. Charisma has the same effect for speech. I don't know if both work together, but I don't believe they do. Even so, starting out with max Luck and Charisma means that you don't have to put up with quite so many bad dice rolls in the game.

If you like having bad dice yet want to be able to carry 300 pounds and sprint the length of Rhode Island, than be my guest, boost those stats. I prefer not to savescum becuase SS said something irretrievably stupid. I reserve that right for my real life. So for the game the only stats worth maxing are precisely Luck and Charisma. All the rest of the stats you can get by with workarounds.

As for what the SS sees in VATS, that's different and highly problematic. In Fallout 4, there's teleportation, something that didn't exist in the previous Fallouts. So it's possible someone teleports in just for the sake of shooting someone to death, and then teleports out. The more reasonable explanation is that the SS is hallucinating and Nick is schizophrenic because of his implanted personality. If that option makes you feel better than murderous teleporters from a mysterious dimension...
Tbh luck in this game normally sucks

but the actual perks it has you can lvl up help tons

easier money
easier ammo find
easier crits
easier banking of crits
easier lvl up
etc.


it sadly doesn't give any slight skill inc like other fallouts but in a way it evens out. High luck is basically playing the game as the main protagonist. You get to find everything and get everything handed to you easier.

with enough charisma and endurance you can p much have a good setup for companions settlements and never have to lift a finger

literal micromanagement playthrough polar opposite of a tank melee or sniper / run and gun playthrough
Razer Jun 2, 2023 @ 2:30am 
From the wiki:

Luck determines the recharge rate of the Critical Hit meter. It can indirectly improve how much caps and ammo one finds through one of two associated Luck perks (see below). It can also give the player a chance to not catch a disease from a molerat bite in Vault 81. Luck can affect the chances of quickly receiving a perfectly preserved pie from a Port-A-Diner (the lower the Luck stat, the longer it can take).

Don't think it affects speech. Speech is based on charisma and has a randomizer attached to it. So even with very low charisma you can still pass speech checks at low chance. Kind of sucks I feel. But even Fallout 3 and NV had this savescum susceptible gimmick.
Last edited by Razer; Jun 2, 2023 @ 2:30am
pjedilord Jun 2, 2023 @ 3:56pm 
Originally posted by Twelvefield:
I never start a game without max luck, not just Fallout but any game that has Luck as a stat. Luck is there to smooth crummy RNG when attacking or defending. Charisma has the same effect for speech. I don't know if both work together, but I don't believe they do. Even so, starting out with max Luck and Charisma means that you don't have to put up with quite so many bad dice rolls in the game.

If you like having bad dice yet want to be able to carry 300 pounds and sprint the length of Rhode Island, than be my guest, boost those stats. I prefer not to savescum becuase SS said something irretrievably stupid. I reserve that right for my real life. So for the game the only stats worth maxing are precisely Luck and Charisma. All the rest of the stats you can get by with workarounds.

As for what the SS sees in VATS, that's different and highly problematic. In Fallout 4, there's teleportation, something that didn't exist in the previous Fallouts. So it's possible someone teleports in just for the sake of shooting someone to death, and then teleports out. The more reasonable explanation is that the SS is hallucinating and Nick is schizophrenic because of his implanted personality. If that option makes you feel better than murderous teleporters from a mysterious dimension...




Originally posted by Razer:
From the wiki:

Luck determines the recharge rate of the Critical Hit meter. It can indirectly improve how much caps and ammo one finds through one of two associated Luck perks (see below). It can also give the player a chance to not catch a disease from a molerat bite in Vault 81. Luck can affect the chances of quickly receiving a perfectly preserved pie from a Port-A-Diner (the lower the Luck stat, the longer it can take).

Don't think it affects speech. Speech is based on charisma and has a randomizer attached to it. So even with very low charisma you can still pass speech checks at low chance. Kind of sucks I feel. But even Fallout 3 and NV had this savescum susceptible gimmick.



Could be synths teleporting to SS?
So luck assists SS in battle critical hits,or locks terminals to do with luck to?
Detective guy in the trilogy?How was luck better in the trilogy?
Twelvefield Jun 2, 2023 @ 5:23pm 
Synths can teleport anywhere they want, I guess, given the fictional limits of fictional teleportation technology. Luck has nothing to do with the terminal locks, at least not directly. That's all in perks and your own wits. The lower the skill of the lock, the easier it is to find the combination and the more help you will get if any assists are present. If you are truly at the bottom end of the IQ bell curve, no amount of skill will help you and I guess at that point you will depend on real world luck or random chance to discover a password. If you are at the top end of the bell curve, you have analyzed the output and discovered the code, and therefore need little to no luck at all.

The trilogy had a more fleshed out set of skills that branched out into an XP tree. It's clunky and old-fashioned and prone to exploits. F4 has streamlined a lot of that, at the cost of making the SS a more dynamic and adaptable RP character. If you go to the Fallout wikipedia, you will find articles that discuss skills across all of the Fallout games.

https://fallout.fandom.com/wiki/Special:Search?query=skills&scope=internal&navigationSearch=true

Originally, SPECIAL was a reworking of the skill tree from Wasteland, only the Fallout devs lost the rights to Wasteland to Electronic Arts and had to come up with something else. They decided on GURPS, but the GURPS license was too expensive and the partnership with Steve Jackson games was annulled. ACELIPS was what Fallout eventually settled on, until someone pointed out you could re-arrange the letters in ACELIPS to spell SPECIAL.

https://fallout.fandom.com/wiki/SPECIAL
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jun 1, 2023 @ 3:12pm
Posts: 5