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but seriously, sometimes you get to see fights betwen the gunner camp and the forge, they not really like each other.
i've never actually seen anything walking through the crater if im honest, and i've always left those people alone given they have no cares about what goes on outside the crater and are happy being their small community. Given they also help you on top of not shooting you on sight like every other Child of Atom is another + point for them.
As to Finch farm, stardust is right. There's a Terminal in the steelworks that notes more between the Gunners and Forged. Forged are actually Ex-Gunners so it stands they wouldn't exactly get along...
And Finch Farm is only a couple of settlers... I doubt it's even worth attacking them in their current state.
That's the spirit. 👍
But yeah,
That too :D
Well. Perhaps you spared them an even more painful death by doing so. I don't usually kill them though on playthroughs since they seem nice enough and I do a lot of settlement building so I like to have all vendors in one piece.
This is actually a pretty likely reason why.
He does? That pathetic. I thought Danse supposed to be the bane of ghouls everywhere.
Yea. I don't think a few turrets is enough against a Mythic Deathclaw or any army of charred ghouls or Radscorpions.
Aye.. I know my game is modded, but he's got overpowered PA and weapons that he actually uses, and STILL fails that quickly.
It's funny because the later hit squads i get sent after me for being at war with the BoS, who use the same PA as Danse, are actually tough fights....
I put turrets on the scaffolding, so anything melee can't actually destroy them. Doesn't stop guns, but can atleast protect them from melee right?
1. The turrets aren't placed out of melee range.
2. The Children of Atom in the Crater can be 2 shotted by low level ghouls. Even regular settlers are stronger then them. A few turrets would likely not be enough to save them.
But I'll admit I'm not really familiar with how enemy patrol paths are handled, so maybe they're either just not working, or I've happened to kill everything that loaded on the way there.
I could try upload a video to show I am not making this up cause I did save shortly before one of the Children of Atom was attacked by a ghoul. Even there wasn't any patrol routes in there(and there is) it seems hard to believe they would survive in out there due to the deadly Wildlife. I could see the Children of Atom in Far Harbor surviving out there since many of them are decked out in Marine armor and a lot more powerful with more resources and such. But seriously. They are weaker then the average settler and unlike settlers they don't have essential status.
As for the story side of it, I put it down to the crater just being safely isolated. Assuming they somehow don't need to eat (one fan theory of mine is that the blessing makes the Children of Atom like natural-born ghouls), it's just a question of being sufficiently out of the way and with the game world's compressed space it could be far more isolated than it appears. Against occasional non-flying opponents, they could potentially climb on the rooves and shoot at them or wait for them to leave.
The real oddity for me is all the non-ghoul monsters around, because there doesn't appear to be anything much in the Glowing Sea to sustain them. A deathclaw or radscorpion could feed on weaker monsters, but then what does a radroach, molerat, or bloatfly eat when there's basically no vegetation?
Are we supposed to believe that the Glowing Sea's entire food chain is built on feral ghouls turning radiation into biomass and being eaten?
Give the settlers some missile launchers, just for good measure
Tiny bugs and animals underground like worms etc..? Molerats, Radroaches and Bloatfly would probably eat those things, as would birds and other animals. The Radscorps/Deathclaws would eat the Feral ghouls and foolish adventurers/lost settlers that stray into the glowing sea?