Fallout 4

Fallout 4

View Stats:
The Children Atom in the Crater. How are these guys still alive?
I understand they are immune to radiation. That not what I find surprising. What I do find surprising is how they survive the wildlife. I was at the Crater of Atom I saw Brother Ogden get killed by a low level ghoul after just a few hits and the Crater is surrounded by Radscorpions and Deathclaws. Even if the Radiation didn't kill these guys it feels like the Wildlife sure would. But its not just the Children of Atom in the Crater.

Finch Farm is also another area I am surprised settlers can even live. Its a settlement surrounded by a gunner camp, forged factory and supermutant encampment somehow doesn't get taken over? I don't buy it.
Last edited by Sea Prince Gillywix; Apr 25, 2023 @ 6:56am
< >
Showing 1-15 of 30 comments
Dr.Abscondus Apr 24, 2023 @ 11:46am 
They weren't alive after I paid them a visit.
Stardustfire Apr 24, 2023 @ 11:46am 
its this triangle of balance that hold finch farm alive, none of the 3 wants to attack first to show an opening :)
but seriously, sometimes you get to see fights betwen the gunner camp and the forge, they not really like each other.
jynx Apr 24, 2023 @ 12:03pm 
Move em upstairs, plenty of room for Dakka (turrets). That would have been a more realistic start. With occasional falling cars from Ma Finch's "interventions" with Pa's hoarding.
Last edited by jynx; Apr 24, 2023 @ 5:42pm
Liquid Inc Apr 24, 2023 @ 12:05pm 
Well.. Danse gets downed by a couple of low level ghouls as well, but he's supposed to be military trained in PA.
i've never actually seen anything walking through the crater if im honest, and i've always left those people alone given they have no cares about what goes on outside the crater and are happy being their small community. Given they also help you on top of not shooting you on sight like every other Child of Atom is another + point for them.

As to Finch farm, stardust is right. There's a Terminal in the steelworks that notes more between the Gunners and Forged. Forged are actually Ex-Gunners so it stands they wouldn't exactly get along...

And Finch Farm is only a couple of settlers... I doubt it's even worth attacking them in their current state.
chakkman Apr 24, 2023 @ 12:09pm 
Originally posted by Dr.Abscondus:
They weren't alive after I paid them a visit.
😂

That's the spirit. 👍
Zekiran Apr 24, 2023 @ 1:44pm 
They have turrets, so presumably they have prepared for such a thing. They're not only defending against humans.

But yeah,

Originally posted by Dr.Abscondus:
They weren't alive after I paid them a visit.


That too :D
Originally posted by Dr.Abscondus:
They weren't alive after I paid them a visit.

Well. Perhaps you spared them an even more painful death by doing so. I don't usually kill them though on playthroughs since they seem nice enough and I do a lot of settlement building so I like to have all vendors in one piece.

Originally posted by Stardustfire:
its this triangle of balance that hold finch farm alive, none of the 3 wants to attack first to show an opening :)
but seriously, sometimes you get to see fights betwen the gunner camp and the forge, they not really like each other.

This is actually a pretty likely reason why.

Originally posted by Liquid Inc:
Well.. Danse gets downed by a couple of low level ghouls as well, but he's supposed to be military trained in PA.
i've never actually seen anything walking through the crater if im honest, and i've always left those people alone given they have no cares about what goes on outside the crater and are happy being their small community. Given they also help you on top of not shooting you on sight like every other Child of Atom is another + point for them.

As to Finch farm, stardust is right. There's a Terminal in the steelworks that notes more between the Gunners and Forged. Forged are actually Ex-Gunners so it stands they wouldn't exactly get along...

And Finch Farm is only a couple of settlers... I doubt it's even worth attacking them in their current state.

He does? That pathetic. I thought Danse supposed to be the bane of ghouls everywhere.



Originally posted by Zekiran:
They have turrets, so presumably they have prepared for such a thing. They're not only defending against humans.

But yeah,

Originally posted by Dr.Abscondus:
They weren't alive after I paid them a visit.


That too :D

Yea. I don't think a few turrets is enough against a Mythic Deathclaw or any army of charred ghouls or Radscorpions.
worm_master Apr 24, 2023 @ 3:59pm 
Really I only need BABB'S, since she cant hurt me, I can attract raiders, an she can nuke em, i haz twin nukes
Liquid Inc Apr 24, 2023 @ 4:38pm 
Originally posted by Sea Prince Gillywix:

He does? That pathetic. I thought Danse supposed to be the bane of ghouls everywhere.

Aye.. I know my game is modded, but he's got overpowered PA and weapons that he actually uses, and STILL fails that quickly. :steamfacepalm:

It's funny because the later hit squads i get sent after me for being at war with the BoS, who use the same PA as Danse, are actually tough fights....

Originally posted by Sea Prince Gillywix:
Yea. I don't think a few turrets is enough against a Mythic Deathclaw or any army of charred ghouls or Radscorpions.

I put turrets on the scaffolding, so anything melee can't actually destroy them. Doesn't stop guns, but can atleast protect them from melee right?
Originally posted by Liquid Inc:
Originally posted by Sea Prince Gillywix:

He does? That pathetic. I thought Danse supposed to be the bane of ghouls everywhere.

Aye.. I know my game is modded, but he's got overpowered PA and weapons that he actually uses, and STILL fails that quickly. :steamfacepalm:

It's funny because the later hit squads i get sent after me for being at war with the BoS, who use the same PA as Danse, are actually tough fights....

Originally posted by Sea Prince Gillywix:
Yea. I don't think a few turrets is enough against a Mythic Deathclaw or any army of charred ghouls or Radscorpions.

I put turrets on the scaffolding, so anything melee can't actually destroy them. Doesn't stop guns, but can atleast protect them from melee right?

1. The turrets aren't placed out of melee range.
2. The Children of Atom in the Crater can be 2 shotted by low level ghouls. Even regular settlers are stronger then them. A few turrets would likely not be enough to save them.
Last edited by Sea Prince Gillywix; Apr 24, 2023 @ 5:57pm
DouglasGrave Apr 24, 2023 @ 9:50pm 
Originally posted by Sea Prince Gillywix:
I understand they are immune to radiation. That not what I find surprising. I ask because while I was at the Crater of Atom I saw Brother Ogden get killed by a low level ghoul after just a few hits and the Crater is surrounded by Radscorpions and Deathclaws. I actually had a look in the map in the creation kit too and multiple enemies patrol through the Crater itself.
That's kind of unusual; personally, I've never seen anything actively enter the Crater of Atom.

But I'll admit I'm not really familiar with how enemy patrol paths are handled, so maybe they're either just not working, or I've happened to kill everything that loaded on the way there.
Sea Prince Gillywix Apr 25, 2023 @ 12:13am 
Originally posted by DouglasGrave:
Originally posted by Sea Prince Gillywix:
I understand they are immune to radiation. That not what I find surprising. I ask because while I was at the Crater of Atom I saw Brother Ogden get killed by a low level ghoul after just a few hits and the Crater is surrounded by Radscorpions and Deathclaws. I actually had a look in the map in the creation kit too and multiple enemies patrol through the Crater itself.
That's kind of unusual; personally, I've never seen anything actively enter the Crater of Atom.

But I'll admit I'm not really familiar with how enemy patrol paths are handled, so maybe they're either just not working, or I've happened to kill everything that loaded on the way there.

I could try upload a video to show I am not making this up cause I did save shortly before one of the Children of Atom was attacked by a ghoul. Even there wasn't any patrol routes in there(and there is) it seems hard to believe they would survive in out there due to the deadly Wildlife. I could see the Children of Atom in Far Harbor surviving out there since many of them are decked out in Marine armor and a lot more powerful with more resources and such. But seriously. They are weaker then the average settler and unlike settlers they don't have essential status.
DouglasGrave Apr 25, 2023 @ 1:33am 
Originally posted by Sea Prince Gillywix:
Originally posted by DouglasGrave:
That's kind of unusual; personally, I've never seen anything actively enter the Crater of Atom.

But I'll admit I'm not really familiar with how enemy patrol paths are handled, so maybe they're either just not working, or I've happened to kill everything that loaded on the way there.
I could try upload a video to show I am not making this up cause I did save shortly before one of the Children of Atom was attacked by a ghoul. Even there wasn't any patrol routes in there(and there is) it seems hard to believe they would survive in out there due to the deadly Wildlife. I could see the Children of Atom in Far Harbor surviving out there since many of them are decked out in Marine armor and a lot more powerful with more resources and such. But seriously. They are weaker then the average settler and unlike settlers they don't have essential status.
Point me at what I'm looking for in the Creation Kit and I'd check it out myself; it's just often hard to get an initial grasp of different bits of the game system if you haven't checked them out before. The trouble with a video is that you don't know what might be different in someone else's game (either mods, which I don't use myself, or just something that isn't working in your game or theirs). I am curious as to why my experience would be different, but it could just be chance.

As for the story side of it, I put it down to the crater just being safely isolated. Assuming they somehow don't need to eat (one fan theory of mine is that the blessing makes the Children of Atom like natural-born ghouls), it's just a question of being sufficiently out of the way and with the game world's compressed space it could be far more isolated than it appears. Against occasional non-flying opponents, they could potentially climb on the rooves and shoot at them or wait for them to leave.

The real oddity for me is all the non-ghoul monsters around, because there doesn't appear to be anything much in the Glowing Sea to sustain them. A deathclaw or radscorpion could feed on weaker monsters, but then what does a radroach, molerat, or bloatfly eat when there's basically no vegetation?

Are we supposed to believe that the Glowing Sea's entire food chain is built on feral ghouls turning radiation into biomass and being eaten?
Liquid Inc Apr 25, 2023 @ 3:17am 
Originally posted by Yggranya:

Settler "Hey, why are you building the turrets up there?"
Liquid "For a wider field of view"
Settler "Oh, well tha-"
Liquid "And so attacking deathclaws can't reach them"
Settler "Won't that make them beeline for us?"
Liquid "...You win some, you lose some"

:steamthumbsup:

Give the settlers some missile launchers, just for good measure :steammocking:

Originally posted by DouglasGrave:
The real oddity for me is all the non-ghoul monsters around, because there doesn't appear to be anything much in the Glowing Sea to sustain them. A deathclaw or radscorpion could feed on weaker monsters, but then what does a radroach, molerat, or bloatfly eat when there's basically no vegetation?

Are we supposed to believe that the Glowing Sea's entire food chain is built on feral ghouls turning radiation into biomass and being eaten?

Tiny bugs and animals underground like worms etc..? Molerats, Radroaches and Bloatfly would probably eat those things, as would birds and other animals. The Radscorps/Deathclaws would eat the Feral ghouls and foolish adventurers/lost settlers that stray into the glowing sea?
Löthar Storm Apr 25, 2023 @ 3:55am 
Originally posted by Liquid Inc:
Tiny bugs and animals underground like worms etc..? Molerats, Radroaches and Bloatfly would probably eat those things, as would birds and other animals. The Radscorps/Deathclaws would eat the Feral ghouls and foolish adventurers/lost settlers that stray into the glowing sea?
if these mutated molerats are anything like voles I reckon they'll have no qualms about eating their own given the predicament. I've seen the remains of voles caught in mousetraps where their kin left only the head behind.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Apr 24, 2023 @ 11:41am
Posts: 30