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You exit your non complicated vault into the full scale ♥♥♥♥♥♥♥♥ wasteland and want to setup a new Civilisation having to deal with all the factions and stuff the wasteland inhabits. And here you can make decisions that matter. FO2 really was cool about that one where you could set up how some cities ended up interacting with each other. at least story wise.
Bethesda was busy with Redguard and rewriting the ES lore at that time and had no designs that they would one day control Interplay/Black Isles' Fallout IP.
Fallout 2 makes this pretty clear with the lore. Enclave President Richard Richardson's dialogue and PoseidoNet entries confirm all of this.
But if you were not replying to me, then I apologize and let this just be a random statement on Fallout 2's lore.
well vault 8 and 13 didn't hat that evil experiments, one was a control vault for just being closed longer. most "experiments" were minor social ones. It is questionable how much the fallout bible that was released 2002 so quite much past FO2 was actually true inagme canon of FO2.
I am not even sure atm what the canon of the Enclaves origin was at FO2, as all "prewar" origins seem to come from the newer fallout games (FO3+). So the enclave probably by FO2 canon did not exist before the great war. So at that time of FO2 the enclave developed from the gouvernments remains irrc. It thereofre had no invlvement of vault tec experient setups as the newer canon seems to describe.
"Prepare for the future with Vault-Tec".
Control groups are just as much a part of the experiments as the heavily tested groups. It doesn't matter whether the test experiments were controls, or "slightly prodded" or "full blown experimented on." They were all statistics to the powers that be, namely the Enclave.
It was all for the benefit of the Enclave. And their main objective was to leave Earth and establish a colony on an Earth-like planet in another solar system, but that's Van Buren lore. And while Beth and Obsidian borrow from the "Fallout 3 that would never be," they both have no qualms renting from and denouncing that title, when it suits them.
But my point was that Fallout 2 established the Enclave/Vault-Tec's prerogatives on unethical testing for a grand design. It wasn't Bethesda that repurposed and retconned these factions as some mustache twirling villains. The Enclave/Vault-Tec were the in game perpetrators all along, per the Fallout 2 lore.
FO2 never clearly stated that
Also, Vault-tec was about preserving people and giving them shelter. That was their intended purpose as a company. Their experiments were in secret, often from their own employees, and likely pushed by various secret government agencies, like they do in real life (after all, vault-tec was paid by the government). And most of those experiments weren't supposed to be deadly to the inhabitants. For example, in 88, they developed new diseases, and planned to infect the inhabitants, but they also planned to administer antidotes. Their purpose was to develop a proper universal therapy for all diseases, they weren't "stereotypical evil" like the people peddling fan-fiction on this thread suggest.
https://falloutfacts.com/fallout-vault-experiments
https://fallout.fandom.com/wiki/List_of_Vaults_and_their_experiments_(Fallout_Bible)
it is clear from the very first fallout game (possibly before depending on which came out first game or comic) that only the control vaults functioned as advertised the rest were used to conduct experiments.
if we use the time ring sometimes found in fallout 2 we find out we traveled back in time and broke the water chip.
none of this is true and ingame canon.
vault 0 was no experiment it was an intended setup.
vault 11 is New vegas, so post FO2 canon.
and Vault 12's intended not clothing door is post FO2 fallout (non ingame) bible canon. so not it is not clear from the "ingame" contexts.
so all that you DO have from ingame is the conversation with the president.
but none of these were "experiments" on the scale of the newer games. None of them were inheriently evil as shown in many games. Most of them were on a scale of vault 88 experiment level where it was all about improving mankind by testing them and increasing chances for the mankinds future. Becauise on a grand scale of mankinds survival you cannot nicely save every individual. and canon here if you expand it beyond FO2 is then questionable, because the Fallout bible says the vault was supposed to be closed for 200years. which then contradicts what the president says "until needed". to the whole dialogue of the president may not even be the truth and just his opinion or point of view from information he had.
At that point one would anyways have to question anything about their ideology, as they were willing for "mankind" to sacrifice anyone whi is just slightly mutated. Which sort of doe not save mankind in the slightliest, as even when the plan would work, the majority of the world would be uninhabitable by this remaining "mankind" as they would immediately start to mutate as well. So yes it might be an inagme source, but how trustworthy is it/he?
I played one and two the info is buried in notes terminals and conversations the links simply condensed them down instead of quoting the multiple pages of terminal and conversation entries from the games. I put in bold a part of your own quote from that conversation it states "a social experiment on a grand scale. }"