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Raportează o problemă de traducere
If you're curious, the best way to test it would be to adjust the settings and see for yourself how well it works on your system.
https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
Under Win10 and later, fullscreen mode actually runs in borderless mode unless you disable FSO. This is why modern DX12 and Vulkan games don't bother offering fullscreen mode.
That used to be the case:
"When using Fullscreen Optimizations, your game believes that it is running in Fullscreen Exclusive, but behind the scenes, Windows has the game running in borderless windowed mode. When a game is run in borderless windowed mode, the game does not have full control of the display– that overarching control is given back to the Desktop Window Manager (DWM). The DWM manages the composition/organization of the desktop display content from various applications, meaning it controls what is rendered and presented to the front of your display and what is held in the background. However, this control has historically resulted in a slight performance overhead vs FSE, where the game has full control.
To get back this performance overhead, we enhanced the DWM to recognize when a game is running in a borderless full screen window with no other applications on the screen. In this circumstance, the DWM gives control of the display and almost all the CPU/GPU power to the game. Which in turn allows equivalent performance to running a game in FSE. Fullscreen Optimizations is essentially FSE with the flexibility to go back to DWM composition in a simple manner. This gives us the best of both worlds with performance and other features that require the DWM, such as overlays. When an overlay such as the Game Bar is present, the DWM reassumes control of the display, and a slight performance overhead is incurred so that the overlay can be composited on top of the game in a safe and stable way. (To learn more about the Xbox Game bar, check out the info the Game Bar Team has information posted here.)"
If you have some old game for WinXP or earlier, and you benchmark it carefully comparing performance using fullscreen exclusive mode with FSO disabled versus it on, maybe you can find some case where it doesn't help.
You should be benchmarking the performance carefully, meaning that you have enough data to compare standard deviations.