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I did want Nick himself in the chair but the problem is that since his personality was already based on a scan of a real person, would he get anything more than he already had, a limited amount of personality traits and an overwhelming amount of specific guilt geared toward the most important thing on the living Nick Valentine's mind: his dead fiancee and the events that led her to die. Because I'd want to reverse engineer a memory dump for Nick and put him in a synth human body properly, like you can with Curie. Why you can't do this with him is beyond me and I use mods for it (to romance anyway) since he seems like he'd benefit in ways from being 'human' again. (of course he'd ruin his lungs smoking. ... why does a robot smoke. or eat noodles. or pray. >-> )
https://www.science.org/content/article/ai-re-creates-what-people-see-reading-their-brain-scans
The article is from March. Now that Stable Diffusion runs SDXL, I expect that the images will be far more correct than the primitive examples from six months ago.
Which NPC to put in the chair? There's a Legendary Blowfly that killed me. Put that sucker in the chair and I'd find out how it got the drop on me.
Was brain chair in Fallout games?Should tech work?Why Bos did not destroy
brain shop?
"Tranquility Lane".
https://fallout.fandom.com/wiki/Tranquility_Lane_simulation
Even so, the whole idea of playing a videogame that in itself contains virtual reality of its own world is interesting. You end up with these recursive memories that blur which part of the game refers to which. It's all very allegorical about growing up with screen time, something that is even stronger now.
In terms of F4, we're given the absolute need to kill Kellogg, who is at best a minor villain. Unfortunately, his motivations all occur while we are asleep, so simply killing Kellogg to get past his door is a weak story beat. He's not any more important to us than the Minelurk Queen. We could be forced to listen to tapes or have a long (boring) dialogue with, say, Nick, regarding Kellogg. Nick already gets a bit too verbose as it is.
We get a memory machine as a flash-back device so we can see for ourselves why Kellogg must die. He says and does a lot of things to cause decent people to hate him, but he also becomes a little sympathetic when we discover he's just a pawn of The Institute. All this exposition is way more than Kellogg deserves, but it is an interesting and creative way to expand on the events leading to the SS's awakening in the Vault. That it causes a massive cultural schism between natural and synthetic humans is almost an aside.
I've been thinking a lot about the origins of Fallout, that it was in response to Wasteland after the original devs lost the rights to their first game. That Fallout is mostly a satire of stagnating Western society, and that it depends heavily on tropes to build its world.
But then at the core you begin to see these deep questions: what is it that makes us human in an inhuman world? What decisions do humans make for the perceived greater good? The Fallout games often use set-pieces to put the player in morally ambiguous situations, but most of them are solved through firepower. The idea of defining a human being through memories, though, seems to be something that Fallout has latched onto, that the devs don't seem to want to really deal with.
There's the thought that we end up building synthetic versions of ourselves: robots, computers, and androids, as well as biological variants as well: mutants and synths. Each Fallout game seems to build more into that idea, but never solves it. I'm not certain the next Fallout game could be created unless there is a very large section of it that deals with the ethics of creating artificial humans. Basically, Fallout: Blade Runner. I think that kind of game might be really interesting, but it also moves far from the simple satire where the game started. I mean a society built on soft-drink bottlecaps? Why would millionaires even have teeth after drinking all that irradiated sugar?
Of course there's also a minature Han Solo Frozen In Carbonite in Nuka World's fizztop raider area.