Fallout 4

Fallout 4

View Stats:
slipd Sep 10, 2023 @ 8:06am
Nuka Cola World - Home Sweet Home
Hey guys,

Is there a 'nice' outcome to this one? Having spent ages, setting up Commonwealth Settlements and establishing trade routes etc., it feels a bit unethical to start removing the current occupants and replacing them with Raiders...

I've not started the mission as such yet, I need to be briefed by Shank.

Thanks!
< >
Showing 1-15 of 15 comments
tbloyzz Sep 10, 2023 @ 8:45am 
"Unethical" is not really raider vocabulary...
It is down to whether you want to sacrifice ethics for benefits or not. Bringing the Nukaworld raiders to the Commonwealth gets you a pretty strong perk, if you prefer the Operators and if you have raiderized at least three settlements outside of Nukaworld.
There are some settlements that are inhabited by ferals, mirelurks, raiders or Children of the Atom. Unless you have already cleared them all and turned them into your own settlements, you could pick those for Nukaraider settlements and you do not have to kill or kick out any proper settlers. Depending on how you have flagged them, you can more or less instantly drive off the raiders from two of the three settllements in the Commonwealth.

You could flag 3 Nukaparks for the Operators and 2 for the Pack. Then flag the first CW settlement for the Pack as well. Give the next 2 to the Disciples and see what this triggers.
Docsprock Sep 10, 2023 @ 10:44am 
Instead of going to speak with Shank, I kill him and start 'Open Season'.
steventirey Sep 10, 2023 @ 12:49pm 
When making raider outposts, you can just choose uninhabited settlement locations, or ones that only have enemies. You don't have to choose locations where there are already settlers.

When making a raider vassal, however, it has to be a populated settlement. So doing the raider questline forces you to take over at least 1 settled location.
Landor Sep 10, 2023 @ 1:36pm 
I've always used this mod[www.nexusmods.com] to avoid bringing Nuka-World to the Commonwealth. Doesn't prevent setting up raider settlements later if you want to, but you don't have to do so to complete the DLC, and I haven't noticed any bugs as a result of using it.

The vanilla alternative is the Open Season quest, but it requires you to make all the raider gangs hostile and kill the leaders, so you basically don't get to do anything else in the DLC. The parks get left empty, the traders only remove their collars and don't to anything else, and it's overall the rather boring end. Only benefit is the Nuka-World Red Rocket location can become a settlement rather than a raider outpost (but this mod[www.nexusmods.com] will let you make it a settlement even if you don't slaughter the raiders).
tbloyzz Sep 10, 2023 @ 2:15pm 
Originally posted by steventirey:
When making raider outposts, you can just choose uninhabited settlement locations, or ones that only have enemies. You don't have to choose locations where there are already settlers.

When making a raider vassal, however, it has to be a populated settlement. So doing the raider questline forces you to take over at least 1 settled location.
Not necessarily. If you take the first Nukaraider outpost and provide it with sufficient food BEFORE you talk to Shank again, he will skip this task and advances to the Skinner event. Although you will consequently miss the hint that Lizzy can support negotiations with the supplying settlement, you could still get her persuation grenade, its recipe as well as the recipe for Smooth Operator when you talk to her.
Capn_Tucker Sep 10, 2023 @ 3:17pm 
Originally posted by Docsprock:
Instead of going to speak with Shank, I kill him and start 'Open Season'.
Yep, same here. I always slaughter all the raiders and free the slaves. The raiders remind me too much of real-life gang members and the slaves of human trafficking victims. The raiders gotta go..
-={LG}=- Sep 10, 2023 @ 4:03pm 
I kill raiders. Period.
TheJebblue Sep 10, 2023 @ 7:52pm 
Same ^ Why would I kill raiders in the Commonwealth when I come across them, only to then band with the ones from Nuka World.
tbloyzz Sep 10, 2023 @ 11:14pm 
Originally posted by jebblue:
Same ^ Why would I kill raiders in the Commonwealth when I come across them, only to then band with the ones from Nuka World.
Because the entire game is an opportunity for betrayal and double crossing. Take it or leave it.
Bringing the Nukas to CW just to kill them later is like activating a protectron just to destroy it for parts.
DouglasGrave Sep 10, 2023 @ 11:34pm 
Originally posted by tbloyzz:
Originally posted by jebblue:
Same ^ Why would I kill raiders in the Commonwealth when I come across them, only to then band with the ones from Nuka World.
Because the entire game is an opportunity for betrayal and double crossing. Take it or leave it.
Bringing the Nukas to CW just to kill them later is like activating a protectron just to destroy it for parts.
Personally, I feel like it makes more sense to destroy the raider gangs after weakening them through infighting and extending them into the Commonwealth where they'll face additional opposition, rather than thinking the Sole Survivor will just waltz in and mow down all three entirely by themselves.

It's never complete eradication either way, since lopping off all three heads of this unsavoury chimera leaves plenty of their minions still roaming around to encounter.
globefish23 Sep 11, 2023 @ 12:17am 
If you pull through with Home Sweet Home, you gain the powerful perks of the two Nuka-Raider gangs that don't mutiny against you.
Also, if you convert 8 settlements into raider outposts, you unlock all unique raider settlement objects, including the Tribute Chest, one of the rare sources of legendary items.
While you can only build these objects in raider outposts, they will remain functional should you turn them back into settlements.

All in all, the only drawback of all that is losing Preston Garvey as a companion, because he'll be pissed and permanently stop speaking with you (so make sure you get 100% affinity with him beforehand).
Since that includes pestering you with radiant quests, some people see that as an advantage.
Preston being pissed off has no effect on the Minutemen main quest. He will even cooperate on all the necessary quests.
Also, you can still get MM radiant quest from Radio Freedom, either by tuning in on your Pip-Boy or from at the Castle.

There is however the possibility to completely ignore Preston at the very beginning in the Concord museum (at least before you become general of the Minutemen) and only talk to him once you've finished Nuka-World with all the raiding.
In that case, Preston will request you to wipe out all Nuka-Raiders before he talks to you again.
globefish23 Sep 11, 2023 @ 12:21am 
Oh, and if you want a more "ethical" approach (at least in your head canon), you might want to take over only empty settlements, or relocate the settlers first.

The same goes for Nuka-Raider radiant quests, which you can refuse if they are targeting settlers, scavengers or members of the MM, RR and Institute, so you can focus them on supermutants and feral ghouls only.
DouglasGrave Sep 11, 2023 @ 6:39am 
Originally posted by Pookie101:
Considering the raider plan is to hope someone falls for a trick to help someone, they try to kill them, betray their last boss and then try to recruit said person to be their boss.. Well people that stupid deserve to die in the Fallout universe.

Yes Gage, open the door. I pinky swear I wont murder you all
A whole lot of people can't imagine anything other than their own way of doing things, so the raiders are just expecting that anyone able to kill Colter and take his place must be a vicious opportunistic wastelander like them.

And considering that the alternative to accepting the job is to immediately start a solo fight against three gangs of heavily-armed raiders...
sprayonshoes69 Sep 11, 2023 @ 10:55am 
:er_sad::er_sad:
BauernMango Sep 11, 2023 @ 4:26pm 
Raider ethics will not be tolerated that's why I pretty much enjoyed killing all of them. You still can experience the park if you do the rather tedious side quests of collecting (the one with the cappies and maybe the one with the medaillons too) In the end it was worth it; otherwise I wouldn't have seen so much of the park. It took me still like 10 hours to see the whole park and doing the sidequests. It definitely was interesting lore to Nuka Cola. I would say the Nuka Cola DPC is still enjoyable if you're on the good side but it's a bit anticlimactic and you'll get less. They could've/should've given more options like: Kill all Raiders and still manage the park. And: No achievement for killing all Raiders. That would've been nice. :trolol:
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Sep 10, 2023 @ 8:06am
Posts: 15