Fallout 4

Fallout 4

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KEEPER Jun 13, 2023 @ 4:47am
is there a mod that automates settlements in this game?
i mean one where the only thing you need to do is set up is the recruiting radio and the settlers build their own town without having you tell them to do every step, maybe they occasionally need your help to defend them or bring in more resources in the form of your junk items or something a lot less involved.

it just kind of sucks that you literally have to build them all yourself every time.

i just want a lot less hands on approach to the settlement system, so they can become little community city's dotted across the map of the wasteland.
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Showing 1-15 of 23 comments
Xenon The Noble Jun 13, 2023 @ 4:50am 
Yes. I don't use them, cuz reasons.
dot Jun 13, 2023 @ 4:53am 
The quick reference would be the popular Sims Settlements. It`s a complete overhaul in the lines you mention if I understood you right. Peep some of the many vids that there are about it to see if that`s what you want and to get a grip how it works.
KEEPER Jun 13, 2023 @ 5:33am 
Originally posted by dot:
The quick reference would be the popular Sims Settlements. It`s a complete overhaul in the lines you mention if I understood you right. Peep some of the many vids that there are about it to see if that`s what you want and to get a grip how it works.

i have seen that mod and sadly it looks to be a hell of a lot more involved than the vanilla game's system, i think that mod was made to offer more involvement in the settlement system for the people who love that crap, for me, i have had plenty of my fair share of playing the vanilla game and i got really sick of building settlements after building my 4th settlement because it was just too involved, i mean at some point i would like to actually play the game lol, i mostly now start my playthroughs avoiding concord so i don't end up saving minutemen what's his name, i used to know his name, but because i avoid him like the ♥♥♥♥♥♥♥ plague in every other playthrough i don't remember his name lol.

but i would like some settlement system where they are already built and they do their own thing, maybe i help with supplies or something, i just need something a lot less hands on with also getting the benefit of having settlements across the map without needing to do much about it, if that makes any sense, i still like the idea that they could be independent cities across the map where i can go, but i just don't want to build them all by myself.

maybe it doesn't need to be script heavy, maybe the settlements are already built and all i need to do is go to the location and turn on the beacon or something.
Bored Peon Jun 13, 2023 @ 6:55am 
Originally posted by KEEPER:
i have seen that mod and sadly it looks to be a hell of a lot more involved than the vanilla game's system,
It aint.
Get ownership of a settlement.
Build a city planner desk.
Assign a Mayor.
Pick a City Plan.
They can build it themselves from that point on.
Xenon The Noble Jun 13, 2023 @ 7:00am 
I build for XP. Then I don't get settlers cuz they're draw settlement attacks. If you farm water, even on survival you don't need them to grow food for eating or adhesive, you just buy it from vendors. Trashcan Carla is great for that, shows up in Sanctuary and you don't need to haul a lot of water, just get what you can, trade water, dump it right back into the workshop and repeat until water is spent.
I tried sim settlements, I don't think I got any XP for the build. Same with "blueprints". What's the point of that? No XP for building, good for useless settlers but you don't want settlers.
Longhaul Jun 13, 2023 @ 9:24am 
Sim Settlements literally build's it's own settlements with the blue prints... couple clicks and wait till done.
KEEPER Jun 13, 2023 @ 9:28am 
Originally posted by Bored Peon:
Originally posted by KEEPER:
i have seen that mod and sadly it looks to be a hell of a lot more involved than the vanilla game's system,
It aint.
Get ownership of a settlement.
Build a city planner desk.
Assign a Mayor.
Pick a City Plan.
They can build it themselves from that point on.

if that's the case i guess i might try it out again, the last time i tried it, i couldn't understand how to start that process and it just felt like vanilla with a ♥♥♥♥ load of more steps and items being added, i also watched the modder who created the mod explain lots of things about his mod, maybe he went into too much detail and i just started thinking that it was a bit too complicated, maybe he blew it with the marketing of the mod or something lol.

anyway i guess i will give it another try and see if i can get this system to work, i wish there was a video that showed how that process could work so i don't have to waste all my time trying to figure it out on my own, i think that's what i went through the last time and that's why it felt like it was more work as i didn't know what to do to get the outcome of automated build sites.
Last edited by KEEPER; Jun 13, 2023 @ 9:32am
KEEPER Jun 13, 2023 @ 9:40am 
Originally posted by gh0stwizard:
Don't build settlements. You're wrong if you think that the game needs your involvement. There is only one main quest when you need to build something.

As of Concord. Due the fact that most of the group are unkillable, the settlement of Sanctuary is also will live permanently. Yes, they will whining about this or that. Just ignore them.

i know the game doesn't need my involvement for the settlements system, but i wanted at least some of the aspects of the settlements to be there that didn't need me to be involved with to much, i just didn't want to do all of the work into creating the settlements, an example is i like the idea that these settlements could function like small cities that occasionally get attacked and you defend them, but i didn't like the idea behind building every one of them by myself, the game needs more cities as there are only 2 cities with people in them that are functional cities which i found ridiculous.

it's not that bad in your first playthrough of the game, but after you start over, you really don't want to build them ever again at that point, you just want to avoid them, but you lose out on the aspects that they exist on the map because you started a new game.

so at that point it would be great if they already existed for the next playthrough or they at the very least don't require too much of your involvement in order to get them set up.
Last edited by KEEPER; Jun 13, 2023 @ 9:42am
Charon Jun 13, 2023 @ 9:52am 
Imho transfer settlements is the way to go: https://www.nexusmods.com/fallout4/mods/22442

You can either download settlement blueprints or build a settlement on your own and save it so you only have to build it once which makes decorating the settlement worth it.
Bored Peon Jun 13, 2023 @ 10:32am 
Originally posted by KEEPER:
Originally posted by Bored Peon:
It aint.
Get ownership of a settlement.
Build a city planner desk.
Assign a Mayor.
Pick a City Plan.
They can build it themselves from that point on.

if that's the case i guess i might try it out again, the last time i tried it, i couldn't understand how to start that process and it just felt like vanilla with a ♥♥♥♥ load of more steps and items being added, i also watched the modder who created the mod explain lots of things about his mod, maybe he went into too much detail and i just started thinking that it was a bit too complicated, maybe he blew it with the marketing of the mod or something lol.
No, SS1 and SS2 focuses more on people who WANT to manage settlements.

You are correct though that it has never really been marketed as "hey with four or five clicks it is all" automated." Which I do not under why it was not done like that as well because there is LOTS of people like you that just do not want to get into the building or management. However you do want something more than "slapped a few beds, turrets, crops, and a water pump" for a settlement.
Terse Jun 13, 2023 @ 1:36pm 
Originally posted by Bored Peon:
Originally posted by KEEPER:
i have seen that mod and sadly it looks to be a hell of a lot more involved than the vanilla game's system,
It aint.
Get ownership of a settlement.
Build a city planner desk.
Assign a Mayor.
Pick a City Plan.
They can build it themselves from that point on.

100% this.

Sim Settlements *can* be very involved, or you can choose options to let your settlers do all the work leaving you much LESS to do than vanilla if you wish, while still getting lived-in looking settlements.
Any mod where I don't have to assign plots?
Once I get the number of settlers I want, I shut off the recruitment beacon and leave It alone. 6-8 seems good, 3 on food, two on defence, one for scrap and 1 for caravan duty.
Last edited by stvlepore; Apr 2 @ 12:13pm
Originally posted by KEEPER:
i mean one where the only thing you need to do is set up is the recruiting radio and the settlers build their own town without having you tell them to do every step, maybe they occasionally need your help to defend them or bring in more resources in the form of your junk items or something a lot less involved.

it just kind of sucks that you literally have to build them all yourself every time.

i just want a lot less hands on approach to the settlement system, so they can become little community city's dotted across the map of the wasteland.

There is also Tramnfer Settlment Blueprints.
This is not the same as Sim settlments.
There are bluepritns downloadable on nexus for just abut any locations even DLC locations or New Lands mods locations ( I made quite a few of those myself, it does not include the settlers though)

https://www.nexusmods.com/fallout4/mods/22442

example (one of my own)
https://www.nexusmods.com/fallout4/mods/89916

then there is also the "Living" Series form zed240
Wherever you go in the Commonwealth Settlements can be prebuilt and even pre populated
Living Somerville is just one example.
https://www.nexusmods.com/fallout4/mods/70686
Last edited by socialmediaaddress3; Apr 2 @ 12:25pm
Razer Apr 2 @ 12:51pm 
Nice 2 year old necro...
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