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You can also use a macro of sorts for sets of items. All you need to do is add the commands for spawning the items to a txt file in the game's main folder.
eg.
filename = Ammo1.txt
contents of file:
player.additem itemid amount
player.additem itemid amount
player.additem itemid amount
Then in game just open the console and type: bat Ammo1
badda-bing badda-boom you have all that ammo
that's dumb just search for them, help <term_in_quotes_if_space> 4 (it's "search" in 3/nv I think)
'help leather 4' will list every single one, pages of it. Every mod, enemy, etc. the reason you do 4 is at the end you can put the 4 digit category code. so you could do say ARMO to see only armors that contain the word "leather"... ie, if you couldn't remember the id of the leather crafting component? 'help leather 4 cmpo' lists only one thing. Of course 'help "leather armor" 4' will only list a few of them since it's a compound search term.
No need to tab out of the game to do something simple like this. What you need extended console or to tab out for is BaseID vs RefID... ref is easy, base w/o script extender or a helper console is quite tiresome.
But vReed explain "viewer error" please...
If you want material crap, there is a shortcut that gives you one of every crafting delivery certificate supplies, it's 1ec66a... if you do 'player.additem 1ec66a 1000' you'll get 1,000 of all of them, but hey unlike junk, they are weightless, that should last you an entire game unless you're an insane builder making lots of 12-level automation factories