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Fordítási probléma jelentése
2) Disable v-sync in game, Enable Enhanced Sync (AMD)/Free Sync (NVIDIA).
3) Cap FPS to (1), must have a cap and it better not go over 144 or we're back in the speed zone.
4) Downgrading cap must go hand in hand with lowering monitor vertical refresh frequency or you'll get tearing problems.
With any Bugthesda game, mods are usually the answer to things breaking, as the devs can never be bothered to fix their game, lol.
"Go to your Desktop, right click the Nvidia Logo at the lower Right of your Desktop. Choose "System Settings" or whatever it is in your Language. Now go to "3D Settings" and Add Fallout.exe to your Programs.
There change "Triple Buffer" to ON.
"Max frames render ahead" to 1.
And finally "V-Sync" on. "
Shame though that you can't really have a higher frame rate with Fallout 4 (with the exception of using Nexus to fix their program).
If you unlock without any fixes? Just bumping into a car detonates it and kills you, because from the game's perspective you were flying 4x normal speed and hit with 4x normal impact. You literally moved the car. You didn't see it, being kerploded into bits and all, but you did.
The High FPS Physics Fix[www.nexusmods.com] is a must-have, and requires you to have the script extender installed, but if you use mods already, this is a given, a large percentage of mods require it.
If you have G-/free-sync you can force say 120 and be happy, and since it's an increment of 60 you won't see any tearing, you're basically faking a doublebuffer right there, 2 scanning refresh updates per frame generated...
Besides? The game isn't made any better by running around at 240Hz... it's not networked, and it's single player. it's just little egos and the thousands that a good GPU costs and bragging rights, they think it matters, they swear they can detect flicker and whatnot. They're full of shi... feces. "Oh it feels 'constrained' but when I run at 240Hz it feels so free" ... that person is a clown.
The cool thing about the High FPS Physics Fix is that it decouples the engine from the updating, so during save loads, cell transits, and especially at startup, with your many hundreds of mods caching in and setting up, it's screaming along, a second or two vs 15 seconds... quite handy.