Fallout 4

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Monarchco 16/ago./2023 às 3:20
SS2 Big issues with dialogue locks
I keep having issues with SS2, and getting soft locked into dialogues. Initially I fixed it mostly by disabling dialogue camera. But now I've ran up against a question/dialogue where it just doesn't work.

I'm in the "where there's smoke" question - right at meeting Aiden. And this damn dialogue is so scripted, it doesn't work at all with dialogue camera disabled, and works slightly less bad with it enabled. Either way, I'm not able to make it through the entire dialogue.

At a certain point, the game just sits there - stops giving me subtitles, and stops giving me any dialogue options. Everyone just stands there locked into dialogue, unable to move, unable to select any dialogue option, etc.

I've already reloaded 4 times - still not working. It's really obnoxious that kinggath decided to have such wonky dialogue. I have a heavy mod list, but absolutely nothing that modifies dialogue (no dialogue expanded, nothing). And every other mod with its own dialogue, from companion mods, to other question mods - all work fine. This is uniquely an issue with SS2.

Anyone had this issue before where you get soft locked on dialogue? Specifically in regard to any SS2 dialogue/actors.

EDIT: Yup looks like its a unique issue to SS2, and the scene has been complete garbage for at least 3 years.
https://simsettlements.com/site/index.php?threads/quest-where-theres-smoke-bugged-solved.14697/
https://www.reddit.com/r/SimSettlements/comments/jux2ey/stuck_at_where_theres_smoke_aidenjakeplayer_frozen/

No real fix, just randomly change settings, or try a few dozen times and hope I make it through. Like wow, wtf. Do better kinggath. For the biggest mod for FO4 this is seriously bad.
Última edição por Monarchco; 16/ago./2023 às 3:33
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Exibindo comentários 1625 de 25
hawkeye 18/ago./2023 às 14:57 
The workaround for the Aiden meet has been stated several times on the SS2 forums. It's a known issue. It is almost certainly caused by mod conflicts as I have played thru that quest without any issues just using SS2.

But as others have said, you are wasting your time coming here looking for a fix. It won't happen because modders don't come here.
Sykaas 18/ago./2023 às 15:24 
Hi, Fallout 4 modder here. I fixed this issue in my game by disabling "Auto-Toggle Perspective" to OFF. This is an option added in the See Through Scopes mod, and should be available in the Mod Configuration Menu.

What this option does is allow the player to enter first-person while holding right click, even if they're walking around in third-person camera. It interferes with some of the cutscene positioning in SS2.
eMYNOCK 18/ago./2023 às 17:31 
I'm wondering if OP indeed uses this or a similar Mod... because that would narrow things down a bit, eh?

Anyway, glad that we stay civil despite different views, that seems to be a rarity within the steam forums.

Also @OP
You do realize that SS2 literally is still in development, do you?
Chapter 3 was released only recently.
If they take a very serious approach they push the mod as close to completion as possibe, fixing easy bugs along the way and turn to rare issues like the aparently well known dialogue stoppers that not that many seem to have later.

Well, in any case credits to you, you care enough about the mod to put that much effort into a complaint about blockers i havent encountered.

About wich side quest are you talking by the way?
Monarchco 18/ago./2023 às 17:43 
Escrito originalmente por eMYNOCK:
I'm wondering if OP indeed uses this or a similar Mod... because that would narrow things down a bit, eh?

Anyway, glad that we stay civil despite different views, that seems to be a rarity within the steam forums.

Also @OP
You do realize that SS2 literally is still in development, do you?
Chapter 3 was released only recently.
If they take a very serious approach they push the mod as close to completion as possibe, fixing easy bugs along the way and turn to rare issues like the aparently well known dialogue stoppers that not that many seem to have later.

Well, in any case credits to you, you care enough about the mod to put that much effort into a complaint about blockers i havent encountered.

About wich side quest are you talking by the way?

In my opinion, they should fix the problems that already exist, instead of working on adding more content. After those problems are fixed, they can work on new stuff.

The closest mod I have to see through scopes, is a mod that alters the visibility through recon scopes and night vision scopes (to help them be more compatible with darker nights). I've already confirmed that it was not a problem.

The side quest I'm talking about is the one for the dog, nuka cola. You have to cold approach old paul when he's still in HQ to pick up the quest for the dog. The quest is no longer available as soon as he moves with the group you find.

If you do not complete (or pick up) that side quest for the dog, then there is no dog at the body of old paul when he dies. It was acknowledged by kinggath himself that they did not code any solution for people who didn't do this side quest. He stated there was supposed to be fix made, but I've seen a significant number of complaints that the "fix" doesn't work.

Nevermind the fix is literally "stand by the body for a while and a prompt will eventually show up, then click it and it'll eventually complete the quest". - Sure sounds fixed rofl.
Última edição por Monarchco; 18/ago./2023 às 17:43
hawkeye 18/ago./2023 às 18:20 
Escrito originalmente por Monarchco:

In my opinion, they should fix the problems that already exist, instead of working on adding more content. After those problems are fixed, they can work on new stuff.

The priority was to get Chapter 3 released before Starfield was released. I think you can figure out why and what will happen with SS2 once Starfield arrives.

Also as you are neither a stakeholder nor the customer, how you feel is immaterial. Mods are created by individuals because they want to. In effect they are their own stakeholder, worker and customer. The view of a modder is that here is the mod, use it if you wish, report bugs if you want something investigated or fixed.

So (1) you are talking to the wrong forum, (2) there are workarounds for things that will prevent several quests from proceeding, using them is the only way out and (3) you refuse to report a bug, so no modder will do anything about it. Especially because it's your mod list that causes the issue and the imminent arrival of Starfield. And Chapter 3 releases will take precedence.

Furthermore, this particular problem is minor compared to some you will encounter. So either accept the situation or stop playing. Note that the system load increases the further into the story that you proceed. If you don't have a very good cpu there is little point proceeding. Or if you do want to proceed, start again with simple and minimal mods. Read the wiki about what won't work.

A lot us have already played it. We know what happens. Being honest, if you can't get over a simple issue in Chapter 1 then I wouldn't proceed with Chapters 2 and 3.
Última edição por hawkeye; 18/ago./2023 às 18:48
Monarchco 18/ago./2023 às 19:33 
Escrito originalmente por hawkeye:
The priority was to get Chapter 3 released before Starfield was released. I think you can figure out why and what will happen with SS2 once Starfield arrives.

What? They're going to play some starfield?
Bethesda virtually never releases creation kit alongside their game launches.

Edit: Fallout 4 released Nov 10th, 2015.
Fallout 4 Creation kit released April 26th, 2016.
Case in point.

Escrito originalmente por hawkeye:
Also as you are neither a stakeholder nor the customer, how you feel is immaterial.
First off, I have no interest in your WEF garbage. Second off, he's giving something away, and getting money back for it. Sounds like a great reason to make sure it actually works.
Última edição por Monarchco; 18/ago./2023 às 19:41
Zekiran 18/ago./2023 às 20:33 
And it DOES.

Actually work.

Yet you are unwilling or perhaps unable to grasp that that is ALL they need to do.

That IT works.

That THEIR WORK.

And nothing but THEIR OWN work, functions.

Anything above and beyond that is literally not their problem. Just like if someone comes screaming at Steam "support" for "not fixing PUBG!" or "Why does my Call of Duty not work!"

They aren't Valve games. Steam has no responsibility to fix what isn't theirs.

Modders do not have any kind of responsibility to fix anything but their specific mod if IT breaks. Many of them DO go out of their way to address and patch things, but some ... y'know.

Don't. Because they are human beings, who don't make money off of this (I lold at your prior post about "thousands!" because no, sir, they do not make thousands of dollars off a mod on nexus or bethesda, they have DAY JOBS, this is their HOBBY), they have to work for a living. And yes, indeed:

"They want to play Starfield!"

HOW FREAKING DARE THEY want to play another game! when YOUR load order is BROKEN!

Christ on a crutch please just grow some responsibility for your own actions. Research your own mod list. And if you come across something that's markedly obvious is ONLY an interaction between one and one other mod, TELL BOTH MOD MAKERS about it.

That's YOUR responsibility. The modders are not telepathic. Quit your entitled whining. Also don't then also claim "you've made lots of load orders". Obviously this one is BROKEN. So - figure it out and fix it. And if that means removing one or another and starting new, That Is What You Need To Do.
eMYNOCK 19/ago./2023 às 0:02 
no, they literally want to play it, nothing more, nothing less.
makes no sense to start modding right away when nobody knows yet what is possibly missing.

doesn't changes your current dilemma, though.

one of your mods we don't know of is messing up this and potentially later dialogues.

as you have pointed out perfectly fine.. there are tons of mods available and a multitude of mod combinations more.

it is virtually impossible to know beforehand wich mod will mess with what until someone encounters a problem such as yours.

thats when the detective work begins.

its also usually the players that find and report incompatibilities, report them and ask nicely for these incompatibilities to be noted somewere.

so, what do you have in common with virtually everyone who has run into this problem until now and what is the difference regarding anyone who has not encountered this?

as for me, i ran into it while using AWKCR and anything that involved it.
since i got rid of it i had no more problems.
drink 31/out./2023 às 17:51 
I tried using SS2 with literally nothing else and it still had tons of bugs.

The idea that every SS2 problem is due to some other mod conflicting with it is therefore a dumb one.

The devs aren't obligated to make their mod work right... which we can see because it doesn't.

My favorite part of this whole thread is between #16 and #17, that was pure gold.

Byeeeeee
Nuuskis 11/mai./2024 às 6:13 
You have to approach from the train tracks. Any other direction walking to the trigger scene bugs it out.
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