Fallout 4

Fallout 4

View Stats:
Monarchco Aug 16, 2023 @ 3:20am
SS2 Big issues with dialogue locks
I keep having issues with SS2, and getting soft locked into dialogues. Initially I fixed it mostly by disabling dialogue camera. But now I've ran up against a question/dialogue where it just doesn't work.

I'm in the "where there's smoke" question - right at meeting Aiden. And this damn dialogue is so scripted, it doesn't work at all with dialogue camera disabled, and works slightly less bad with it enabled. Either way, I'm not able to make it through the entire dialogue.

At a certain point, the game just sits there - stops giving me subtitles, and stops giving me any dialogue options. Everyone just stands there locked into dialogue, unable to move, unable to select any dialogue option, etc.

I've already reloaded 4 times - still not working. It's really obnoxious that kinggath decided to have such wonky dialogue. I have a heavy mod list, but absolutely nothing that modifies dialogue (no dialogue expanded, nothing). And every other mod with its own dialogue, from companion mods, to other question mods - all work fine. This is uniquely an issue with SS2.

Anyone had this issue before where you get soft locked on dialogue? Specifically in regard to any SS2 dialogue/actors.

EDIT: Yup looks like its a unique issue to SS2, and the scene has been complete garbage for at least 3 years.
https://simsettlements.com/site/index.php?threads/quest-where-theres-smoke-bugged-solved.14697/
https://www.reddit.com/r/SimSettlements/comments/jux2ey/stuck_at_where_theres_smoke_aidenjakeplayer_frozen/

No real fix, just randomly change settings, or try a few dozen times and hope I make it through. Like wow, wtf. Do better kinggath. For the biggest mod for FO4 this is seriously bad.
Last edited by Monarchco; Aug 16, 2023 @ 3:33am
< >
Showing 1-15 of 25 comments
morikaane Aug 16, 2023 @ 4:30am 
It's probably triggering the vanilla conversation bug. I can usually trigger it by walking away from Preston when he's doing a main quest conversational rant. Have you tried skipping that entire section of the quest and moving on? (using setstage etc etc).

You've already ruled out other mods interfering right (and didn't pull a swifty on Preston)?
Last edited by morikaane; Aug 16, 2023 @ 4:30am
eMYNOCK Aug 16, 2023 @ 4:31am 
why are you posting this here?
bug should be reported on the simsettlements site...

anyway, from my experience this bug happens more often when you are at the scene in PA, hold a weird weapon and something else script heavy is going on.

for this reason i only approach this sequence without PA and my good old 10mm equippd.
morikaane Aug 16, 2023 @ 4:50am 
Originally posted by eMYNOCK:
why are you posting this here?

Indeed. The Sim Settlements 2 Troubleshooting Guide[wiki.simsettlements2.com] is probably the best place to look for help.
hawkeye Aug 16, 2023 @ 5:14am 
That seems to be a well-known problem with SS2 that has existed for years for which there is no known fix. As a former developer I suspect that quests haven't been set up or coded robustly. It could also be hardware related or a mod conflict issue.

Run SKK's script latency checker and se if there is any script lag occurring.
Monarchco Aug 16, 2023 @ 11:56am 
Originally posted by eMYNOCK:
why are you posting this here?
bug should be reported on the simsettlements site...

anyway, from my experience this bug happens more often when you are at the scene in PA, hold a weird weapon and something else script heavy is going on.

for this reason i only approach this sequence without PA and my good old 10mm equippd.

Because the discussion threads there don't have answers either. And I'm not interested in creating yet another forum account - just to report on a bug that's existed and been documented for at least three years.
eMYNOCK Aug 17, 2023 @ 2:25am 
I see, you don't want to help but want to vent your frustration with that specific issue.

Well, you got what you needed.

If you want it to be fixed on all and every possible machines and installments you already know what to do... open a new account and follow the report procedure.

Chances you get Dev attention here are slim to non existant...
Monarchco Aug 17, 2023 @ 10:32am 
Originally posted by eMYNOCK:
I see, you don't want to help but want to vent your frustration with that specific issue.

It's a well documented issue, and has been for over 3 years apparently.

Explain to me how going through the trouble of creating a forum account is "helping" anyone, myself included in any way shape or form?

And no. I'm not going to consider padding kinggath's search results by giving him more website traffic and another user as "helping"

tldr; you're really obnoxious if you'd think me reporting this does anything other than wastes my time. But that seems to be exactly your objective with your responses.
Zekiran Aug 17, 2023 @ 2:55pm 
If the actual mod's forum does not have the answers, to a 3-year running issue, .... what do you expect to happen here? The devs of it are OBVIOUSLY NOT going to fix it or address it. It's one of the big red flags for ANY mod, long-term unanswered issues that have never been even hinted at fixing. That's a clue to not use the mod. And yeah I realize that's also not what you want to be told but that's the only thing that CAN be done. Don't use what's broken.
Xeriath Aug 17, 2023 @ 3:11pm 
I never had this issue with SS2, and this quest. So, I will just say it, some people encounter this bug and how much from this user have almost only SS2 running? Yeah, not much. So, what should kinggaths do? He only needs to make sure that SS2 runs smooth with only SS2 + official DLC from him active, all other things you need to patch for yourself. You write you have a heavy mod list, maybe try again with less mods?

Nobody forces you to use SS2, just remove it if it not run good with you Loadorder, for me it is stable. Yes, I had some bugs, but almost all bugs were fixed for me in the past.
eMYNOCK Aug 17, 2023 @ 4:52pm 
Originally posted by Monarchco:
Originally posted by eMYNOCK:
...

It's a well documented issue, and has been for over 3 years apparently.

Explain to me how going through the trouble of creating a forum account is "helping" anyone, myself included in any way shape or form?

And no. I'm not going to consider padding kinggath's search results by giving him more website traffic and another user as "helping"

tldr; you're really obnoxious if you'd think me reporting this does anything other than wastes my time. But that seems to be exactly your objective with your responses.

read my 3rd sentence.
especially the part that contains the phrase "all possible machines and installments".

unless you haven't figured that out... that basically means games that run other mods on top of SS2.

what you do with this information is up to you... its not like i could or would drag you onto their website and force you at gun point to create an account.
Monarchco Aug 18, 2023 @ 2:20pm 
Originally posted by eMYNOCK:
Originally posted by Monarchco:

It's a well documented issue, and has been for over 3 years apparently.

Explain to me how going through the trouble of creating a forum account is "helping" anyone, myself included in any way shape or form?

And no. I'm not going to consider padding kinggath's search results by giving him more website traffic and another user as "helping"

tldr; you're really obnoxious if you'd think me reporting this does anything other than wastes my time. But that seems to be exactly your objective with your responses.

read my 3rd sentence.
especially the part that contains the phrase "all possible machines and installments".

unless you haven't figured that out... that basically means games that run other mods on top of SS2.

what you do with this information is up to you... its not like i could or would drag you onto their website and force you at gun point to create an account.
As far as I'm concerned, every major mod should have documented compatibility.

For example, SS2 and Decay are flagged by everyone, including vortex - as incompatible.
Fallout 4 nexus mods has over a billion collective downloads. That's a ton of data to collect for compatibility. Tools like LOOT collect data as well as vortex itself, and most mod authors put effort into it.
There's literally people on nexusmods who do nothing but compatibility patches.

What I'm saying, is this is either a bug with SS2, or its an incompatibility with another major, popular mod (based off how long its existed, and how prevalent this issue appears to be). Either way, as far as I'm concerned, it should either be clearly documented which mod is the incompatibility, or fixed.

And since making this post, I've ran into yet another issue with SS2. A full blocker where the main quest replies on completion of a random sidequest to complete. Kinggath's own response on the forums (3 years ago) was "huh, I guess we didn't code this to have any completion path for people who didn't do the random optional side quest" - So this has nothing to do with any incompatibility with another mod - This is confirmed as just being a pure SS2 issue.

Does a mod like Maxwell's World have a terminal settings menu that lets the player force completion a quest, or skip a quest outright, or tales from the commonwealth, or any other major quest mods? No. Because they have quests that are competently designed without holes, and I've never had an issue with. Does SS2 have that option? Yes. Because a ton of the quests don't work correctly. To their credit, at least they have that option - but they wouldn't need it if they actually bothered Q/A testing.

Literally just document any incompatibility with any other mod over 100k downloads. And literally just fix bugs that were reported years ago, such as not allowing players ***who didn't do a random sidequest 5 hours ago*** to continue down the main questline.
Zekiran Aug 18, 2023 @ 2:22pm 
There are forty thousand mods on nexus.

YOU go check them all for compatibility.

Better yet, do that when YOU are installing mods. Because that way you only need to check YOUR mods.
Monarchco Aug 18, 2023 @ 2:26pm 
Originally posted by Zekiran:
There are forty thousand mods on nexus.

YOU go check them all for compatibility.

Better yet, do that when YOU are installing mods. Because that way you only need to check YOUR mods.

Oh yeah lets just conveniently leave out the fact I said "any mod ***over 100k***"
Which accounts for what? a few hundred mods at most?

And FYI, its not a random few hundred mods. It's the most popular few hundred mods.
SS2 has 2 million downloads. You don't have to test ♥♥♥♥. Just use reports from your 2 million users about the other most popular mods out there.

You're pathetic dude with that strawman.

Kinggath has earned well into the 6, maybe even 7 digits of $$$ from sim settlements, with additional thousands coming in per month through services like patreon.

He can fix his own damn mod.

Also, go pound sand saying everyone needs to test their own compatibility. How exactly do you expect people should figure out that SS2 and decay aren't compatible if its not documented anywhere. And that's literally one single example.
Last edited by Monarchco; Aug 18, 2023 @ 2:28pm
Zekiran Aug 18, 2023 @ 2:30pm 
By reading their known conflict section and their forum.

That's what they're for.

if you've discovered a conflict it's 100% on you, the individual who decided to slop in so many large mods together, and not any mod maker.

They aren't standing over your shoulder. They're not your mom. Do it yourself.
Monarchco Aug 18, 2023 @ 2:31pm 
Originally posted by Zekiran:
By reading their known conflict section and their forum.

That's what they're for.

if you've discovered a conflict it's 100% on you, the individual who decided to slop in so many large mods together, and not any mod maker.

They aren't standing over your shoulder. They're not your mom. Do it yourself.

Are you stupid? What do you think "if its not documented" means?

You clearly can't read. Maybe you should stop commenting on my posts being such a toxic prick.
Last edited by Monarchco; Aug 18, 2023 @ 2:31pm
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Aug 16, 2023 @ 3:20am
Posts: 25