Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second: That a serious question^^? The vanilla radio stations in FO4 collectively s*** a**, I cannot stand the tunes they play. FO3 radio was tolerable, FNV was awesome, but this rubbish, as fitting for the setting it may be, I cannot listen to any longer than until the first hookline plays.
I have 4 radio mods in my setup, 2 of which are custom radio stations, each of those has 200 of my own tracks. Sometimes I'd like to skip a beat, and it would be way easier to do that via a hotkeyed console command (or command line in a hotkeyed batch file), you dig?
And since you can switch the radio on/off or change stations with console commands, I figure there must be one that governs this as well.
if anybody has a hunch it'd probably be the author of WRAR - RadioActive Radio
Sadly technical questions no longer belong on here... many of the Steam discussions in the last few years have become as devoid of technical ability and overall intelligence as if we let console gamers post. This is much more a question for nexusmods Fallout 4 modding subforums. https://forums.nexusmods.com/index.php?/forum/3935-fallout-4-creation-kit-and-modders/
FWIW, I agree with Menace, RadioActive makes it's own controls for jumping tracks, so definitely has investigated this...
Or just investigate yourself. I'm sure you've noticed that when you press E it turns off and back on fast... so if pressing E skips to the next track, which it doesn't always do (especially on DC radio) but does function even on add-on non-vanilla stations, then there has to be a bit of scripting you can invoke.
Why not fire up the CK or xEdit and find that particular bit? Once you know it, you can probably invoke it from the console like you do any other globals, eg. 'cgf "Game.TurnPlayerRadioOn" "false"; cgf "Game.TurnPlayerRadioOn" "true"'... probably can map it then, with FO4 Hotkeys, for a previous/next control hopefully?
I mention this because I use a "stalker script" to check out poster aliases on about 10 sites, because there are tech trolls these days; "help me do <blah>" (and they don't want help, just chaos or awards for points) and saw your post in Hotkeys[www.nexusmods.com] on 21-JUL...
Happy hunting!
cgf "Game.TurnPlayerRadioOn" "false"; cgf "Game.TurnPlayerRadioOn" "true"
Who knew? Anyway, have fun. If you want more I'd still investigate RadioActive that is someone who takes radio seriously.
edit: crap spoke too soon, there's limitations... doesn't work a lot. If you're near a radio receiving the same station, it doesn't seem to skip (but neither does E on radio station hover)
There's got to be a solid reliable way.
And you think I'd post a cry for help without checking it out myself? Look, I might not be well versed in technical things, but I ain't that lazy. Before my last post on Nexus about this, I spent hours going through gamebryo documentation, tutorials and whatnot, but sadly neither english nor tech/IT-speak are my native tongue^^, so most of those told me next to nothing.
I first pondered to hotkey a command to start/stop the radio quest, but that only works for one station, not globally.
Then tried a couple of combos with "Prad" (console short for turning pipboy radio on/off) and a bunch of other things but couldn't make it work. Only then did I post here as well.
I am pretty certain most forms of scripting are out of my league for the time being, but if there is a mod that does already have a script with the functionality I'm looking for, I am definitely gonna try and make that work for me, so thanks for that hint about WRAR, gonna check that out now.
Cheers & happy troll hunting my man!^^
But honestly, what do you expect in a forum for a game that was apparently designed for console kids with an attention span shorter than my cat's? Can't expect such players to invest a lot of time into thinking about the technical side either.
And just look at FO3/FNV story- & setting-wise and then look at FO4. The former two were made with a more adult audience in mind; admittedly the main FO4 quest has a lot of branches, but ultimately it don't matter how you get there, the end result is just a choice good or evil, no middle ground as for example the main quest in FNV if you went with YesMan's approach.
And do you see much "adult" or "potentially controversial" content that would give you pause, or make you think, like in the two predecessors? The whole setting is a lot less savage in FO4. Alright, there's still a bunch of violence and a bit of slavery in Nuka World, but nothing like in them old games, before the Microfots takover. You'd actually need at least two dozen mods to get to the same level of savagery and brutality in FO4 as in the olden ones I'd estimate.
*opens vault 101 lockbox, fondles old mesmetron, smirks*
It's not just a Fallout thing either, look at my other big post-apocalyptic favourite, Wasteland. WL2 was pretty dark, highly ironic & black-humored and as a player you had to have a lot of patience trying to figure stuff out. I got over 1000 hours in the AZ wasteland on my old potato, and still discovered stuff I did not know on my last playthrough. WL3 on the contrary is a frikkin rainbow-coloured comicbook for 5-year olds with the 5-minute quests to match. I had the whole map explored within 10 hours of play.
And this is a sad, but obviously irreversible trend througout the whole industry, which is why I love me a highly moddable game like FO4. And that got way too long and I need to quit posting after a 420 smoke break^^. So, cheers, & rock on, gents!