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Make a new character that gets ENRAGED when he founds out the truth and SNAPS and wipes out the institute. Make him choose sarcastic for every choice, and be silly, but make sure that the character LOSES it at the point in the story.
After that maybe do a character that really likes the Brotherhood ideology, but is also secretly a synth or something.
You have to use your imagination and act how your character would feel, not you sitting at the keyboard.
If you have the DLC, Far Harbor and Nuka World and V88 and the Mechanist are all fun stories, some much longer than others, and you don't have to have finished the main story to do them at all.
So you were just good with the Institute taking your son and killing your spouse? Nothing needs done there? Nothing needs doing with your Son releasing you into the wasteland to "See what happens".
Lets say you are the forgiving sort. What do you do now? Start with What do you want? What is possible? What needs doing?
I want: unite all factions to work together and rebuild the land. Sadly, that seems not possible.
Done all besides Nuka World.
LOL, but I would probably fall back into my usual play style and run the same game again
Thanks for your suggestions.
I might take a look at Nuka World and then start a new game. A completely different game, BG3 is around the corner ;-)
As a parent its still your job to make the world save... for your synth child..
The writers were high when they came up with the main story arc.
They expect you to follow your nose along their trail of breadcrumbs "because game".
You kick the division the Brotherhood sent in back to where they came from, sending a message to them not to interfere again in the Commonwealth. Then you wipe out the lunatics from the Railroad.
All without resorting yet again to nuclear destruction, which is unavoidable with any of the other factions. In the final analysis, the most moral option given the limp storylines available is the Institute, by my reckoning.
The game strongly hints that we will be unable to change anything as leader of the Institute (or any other faction for that matter). But I think we have to cling to that hope to make any moral sense of any of the endings.
A major part of the late-game conflict also revolves around synths, and whether you think they should be destroyed, freed, or employed, depending on exactly what you think of them. Are they a threat, artificial people who deserve life and liberty, or just very good AI imitations?
Assuming you buy into the proposition that it's possible to enslave a robot you created yourself. I don't buy that premise, it's all just part of the shoddy storytelling.
The Railroad "liberates" them by effectively full frontal lobotomy and expects us to believe they actually want that. More shoddy storytelling and the reason I delight in wiping them out.
I also can't accept that the leader of an organization has no control over its direction. Especially considering that I could wipe out every living thing in the entire site solo without making a dent in my ammunition supply. The Institute will do what I want it to do.
Why wait to become deranged?
After witnessing the beginning of the end of the world and the murder of your spouse along with the abduction of your son .. only to find out that you've been on ice over 200 years.
I think almost any sane person might take a dive off the deep end.
Grab the Grognac costume along with his ax.
Get unhinged and turn into a ravenous cannibal.
Make 'em all pay!