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New Vegas is a RPG with shooter elements.
Fallout 4 is a shooter with RPG elements.
Both are fantastic experiences. But it sounds to me like New Vegas is more up your alley. Builds are more specialized, your choices allowing or locking you out of certain things. More opportunity cost to the choices you make. However the DLC's raise level cap and if you go to the top this gap closes because now you have most of the skills maxed and can do it all. But getting there is more focused on whichever build path you choose.
Fallout 4 is not like this. But I love the game. It is different, but worthy of the Fallout name.
New Vegas was made by Obsidian and it's a proper RPG.
Fallout 4, especially for me in survival mode, is probably the better game if I'm honest. But you should play both. I played New Vegas on Hardcore mode, which is how I like to play these games. But it is easier than FO4 in survival.
Yeah, just play both.
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Two of the things that jump out compared to FO4 are dialog/conversations and skill checks. I had just mentioned that a few days ago, how skill checks need to be everywhere in Fallout, but that I can only recall one from all of my time in Fallout 4. Maybe there were a few that I forget, but even so FNV has as many in one dialog. FO4 doesn't need them, it's still a great game, but maybe this is one of the things meant when it's said that Fallout 4 is a great game, just not a great Fallout game. I thought it had enough of the soul in it to feel Fallout honestly, but having skill checks is more faithful to its iso roots, and well, every game up until Fallout 4!
It makes the build feel more consequential. I said more than once about FO4 that SPECIALs felt more like a perk permission. Just a number to hit to get the perks you want unlocked. In FNV -- and probably FO3 but I forget that game even more -- the SPECIALs carry more weight. It makes the run feel more specialized based on your build path. And another thing tipping the scale to the RPG side.
New Vegas is showing it's age, but good RPGs are timeless, if you can look past (or mod) its dated graphics. I see the shooting mechanics as another RPG scale-tipper. It sure was nice to play a long-range sniper in Fallout 4. It's a nice blend of free-aim and VATS, and you could probably play through it without ever using VATS and do fine. Can't really say the same about FNV. i don't think. I mean it's not literally true, of course you could do it, but VATS is of higher utility due to the shooting mechanics in New Vegas.
Another core difference between the two games is the leveling mechanic. In FO4 you get one perk point every level. The perks are great. They are varied, useful and strong. Having no level cap is awesome. Leveling up is one of the things that keeps me engaged, and I've shelved a few RPGs when I ran out of levels before the game ended. I need that rolling goal to keep me going. I hit level 95 in that FO4 survival run, and I wonder if I would have seen it through to the end if I had been forced to stop leveling up at level 50 for example.
In FNV instead you get skill points, and a perk every other level. The skill points mechanic is great in my view. It allows finer tuning of the character build, making it more specialized than it feels in FO4. I like this system more. Nothing wrong with FO4, but I prefer the way it works in New Vegas. On the other hand, there is a level cap. It's 30 in vanilla right? And each of the four DLC raise it by 5, so if you have them all the level cap is 50.
I don't see it that way. But it's OK, maybe it's not for you. No problems with that.
I liked
Ammunition has weight. Inventory management is a thing.
Healing is different and not instant. I prefer this
Companions can die. I prefer this. Adds tension and finality
Broken limbs are a problem. Need to be more careful haha
There's an achievement for doing it.
Yeah, I liked hardcore (and survival) mode better than vanilla.
You can easily get a +5 Charisma just from clothes though (Hat, glasses, and the suit reward from the trinity tower quest)
Technologically - Both games have deprecated support. Though FO4 is newer and "prettier", it performs like hot garbage. It has more game breaking bugs than any Bethesda title before it. Also, the fps you can expect is not commensurate to the quality of visuals you will experience (low fps for low visual quality). That said, Fallout 4's art style is a departure from Skyrim and New Vegas. While the graphical fidelity has certainly increased, everything tends to look like plastic. FO:NV is older and "uglier", but it can be given a decent face-lift with mods. As far as player control and "feel", movement and combat feels better in FO4, but much of the AI has suffered from a drastic decrease in intelligence making foes from the previous games feel more realistically dangerous.
Content - FO:NV has a marginally larger world with what most agree are better side quests, story, factions, and DLC. FO4 could've redeemed the value of the title with the DLC's, but they were ultimately half-baked cash-grabs that only serve as necessity for modding compatibility. FO:NV has a far more robust character building system with S.P.E.C.I.A.L., Skills and Traits as indicated by "RPG first, shooter second". This requires the player to specialize early on, adding difficulty to your progression, but with the high level cap you ultimately have more freedom in the end-game to pursue far more avenues as well as feeling like a powerful, well-rounded character worth grinding for. If instead you prefer gimmick-mechanics like an underdeveloped settlement building system and surface-level gear customization, then FO4 is for you. Like you also mentioned, character conversations and encounters have been grossly simplified in FO4 as well. Additionally, FO4 has a fully voiced male/female protagonist, so if your intent is to immerse yourself in your character, this may be game breaking dependent on preference.
Modding - FO4 is the larger community, but FO:NV has much more exciting and advanced technology innovated by its modding community. Not to mention, NV being the older and better performing title has the buffer to let you use more intensive mods. FO:NV mostly takes the win here because with Tales of the Wasteland, you can incorporate Fallout 3 into your New Vegas world.
Personally, I don't recommend getting FO4 unless it's less than 10 dollars or you decide to pirate it. Other than that, I don't really play FO4 because I enjoy the gameplay, but instead because I want to consume the next lore expansion in this saga. Could I get that from a YouTube video? Sure, but then I would never be able to say I was there when it happened.
F4 story/ dialogue is terrible but some gameplay things are improveda lot like melee builds, shooting is better too you can play without vats unlike NV
It's a good game, but it does not deserve its pedestal. The map is largely empty outside of the main quest, which you're railroaded into. For all the babble about "choices matter" it's mainly in the end game slide shows, which is an invention from like the 1600's. You can kill major faction leaders in the game and nobody cares. Fallout 3 was already janky and then Obsidian messed with the engine for no good reason and made it worse.
The sheer amount of ammo's and guns available is staggering and ridiculous, not to mention the large selection of Gun Runner DLC guns that you can only mod using Gun Runner mods, meaning you can have two copies of the same gun but because one says GRA after it, you can mod it. Dumb.
The DLC's are mostly good the first time, but after that they become a slog once you've exhausted all the witty dialogue in OWB, or the maze that is Dead Money. I hated Honest Hearts. I only run it for that one gun Graham has.
If they hadn't spent time on a lot of frivolous things like card games and the aforementioned ridiculous number of guns, they might have finished the game on time (in before "BuT 18 mOnTheS!?")
Having said all that, Fallout 4 was disappointing for the lack of depth and length of the game. If you cut out all the fluff like settlements and radiant quests, the game is disappointingly brief.
At the end of the day, I would still rather play with FO4's gun play at this point.
Bro's never played as the rootinest tootinest gigachad gunslingin' mailman in the wasteland and it shows...
A hopeful idealist.
NV is like - "How the F do I upgrade my guns & armor ? Need 10,000 pieces I cannot possibly find where they are on the map. My guns broke from firing 2 magazines... WHAT ?"
"I shot 4 bandits but they didn't die, killed my protege and now I died too. Re-played, shot them dead using 100 ammo, but they have no body armor..." Player Abuse Game.