Fallout 4

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I feel like the ending of open season in Nuka world was underwhelming.
So you mean to tell me that all these guys that were kidnapped and made slaves at Nuka world and face unspeakable horrors are just gonna hand around Nuka World even though there is still a threat of Nuka Cola raiders to some extent in the external areas of Nuka World.
I think that what should have happened was that all the slaves should have became settlers that can be sent to settlements. With the vendors being like the special settlers you can use to unlock tier for merchant stands.
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Showing 1-15 of 19 comments
DouglasGrave Jun 23, 2023 @ 6:41am 
Even if you can buy them staying, they don't ditch their rags despite some of them selling clothes, just take off the slave collars. Or they do ditch the rags and wander around in their underwear, because Bethesda. :steammocking:

But even within the raider storyline (which is really what the DLC is all about) I find it unsatisfying that you claim the five parks, then run back to the Commonwealth and have nothing further to do with them. Apart from the number of locations each gang has influencing which one revolts, there's no lasting impact to how you distributed them.

Or is it fitting that the five theme parks are only worth a single, fleeting visit and have no lasting substance to them?
Mathius Jun 23, 2023 @ 7:14am 
Originally posted by Sea Prince Gillywix:
So you mean to tell me that all these guys that were kidnapped and made slaves at Nuka world and face unspeakable horrors are just gonna hand around Nuka World even though there is still a threat of Nuka Cola raiders to some extent in the external areas of Nuka World.
I think that what should have happened was that all the slaves should have became settlers that can be sent to settlements. With the vendors being like the special settlers you can use to unlock tier for merchant stands.

The whole DLC is underwhelming in hind site. It's a giant set piece with little substance.

Siding with the Raiders puts you in direct contrast with the rest of the game.

Garvey gets mad at you, but your Raider settlements are worthless without mods since you can't setup supply lines or assign Raiders to most tasks, which makes the Automaton DLC necessary if you want to make a complete settlement, because you need the robots to farm or the Raiders just whine about not having food, despite the Vassal system.

Seriously, have you ever tried to do a "Raider" or "evil" playthrough? Your options are severely limited. Kill a bunch of NPC's and you have a severe lack of quests. Evil options aren't exactly standard. Of course this has been a weakness with most of the series from both studios.

I just slaughtered everyone in Vault 81, but 5 adults and 5 kids are marked as essential. The adults are still trying to give me quests. The odd thing is, Austin's "gran" is dead, but the Overseer, the 2 Doctors, and the Delucia twins are the essential ones, which implies I can still do the Curie questline. But that's initiated with Austin's gran complaining about him being sick. I can't wait to see how that plays out.
DouglasGrave Jun 23, 2023 @ 7:43am 
Originally posted by Mathius:
Garvey gets mad at you, but your Raider settlements are worthless without mods since you can't setup supply lines or assign Raiders to most tasks, which makes the Automaton DLC necessary if you want to make a complete settlement, because you need the robots to farm or the Raiders just whine about not having food, despite the Vassal system.
On the matter of supply lines, raiders don't need them since their outposts share automatically.

It's also not really much of an issue having raiders farm because the effect on happiness isn't all that severe and there are extra happiness items available to offset it. I'd mainly criticize it for making the vassals unnecessary.
VR.IX Jun 23, 2023 @ 8:08am 
Just visit mods website and then Install viva nuka world, nuka world plus and nuka world reborn(and all their requirements) to remedy that disappointment.
It has more ending and better stories, at least for me.
steventirey Jun 23, 2023 @ 9:43am 
Originally posted by Mathius:
Garvey gets mad at you, but your Raider settlements are worthless without mods since you can't setup supply lines or assign Raiders to most tasks, which makes the Automaton DLC necessary if you want to make a complete settlement, because you need the robots to farm or the Raiders just whine about not having food, despite the Vassal system.

Losing Garvey as a follower isn't a big deal. You can still do the Minutemen quests.
Raider camps are all connected with supply lines automatically.

Robots are not necessary for farming - raiders can be assigned to all jobs, just like settlers. Yeah there is a happiness drop if you assign them as farmers, but there is a happiness drop if you have robots as well. (Robots have their happiness set to 50, and since the happiness of a settlement is the average of all inhabitants, having robots will lower the settlements happiness.) As long as the number on top is green, they can complain all they want as it doesn't matter. The complaints for lack of food are tied to food production in the settlement, and not whether or not they actually have enough food.
Sea Prince Gillywix Jun 23, 2023 @ 10:10am 
Originally posted by DouglasGrave:
Originally posted by Mathius:
Garvey gets mad at you, but your Raider settlements are worthless without mods since you can't setup supply lines or assign Raiders to most tasks, which makes the Automaton DLC necessary if you want to make a complete settlement, because you need the robots to farm or the Raiders just whine about not having food, despite the Vassal system.
On the matter of supply lines, raiders don't need them since their outposts share automatically.

It's also not really much of an issue having raiders farm because the effect on happiness isn't all that severe and there are extra happiness items available to offset it. I'd mainly criticize it for making the vassals unnecessary.

Problem is you are forgetting about one of the greatest strengths of supply lines. Aside from sharing resources, if you have enough provisioners then you can essentially have an army of guards patrolling the commonwealth and killing stuff for you. It can save you a lot of hassle and effectively make certain areas like free loot repositories. Especially if using robot provisioners.
Mathius Jun 23, 2023 @ 10:18am 
Originally posted by steventirey:
Losing Garvey as a follower isn't a big deal. You can still do the Minutemen quests.
Raider camps are all connected with supply lines automatically.

Robots are not necessary for farming - raiders can be assigned to all jobs, just like settlers. Yeah there is a happiness drop if you assign them as farmers, but there is a happiness drop if you have robots as well. (Robots have their happiness set to 50, and since the happiness of a settlement is the average of all inhabitants, having robots will lower the settlements happiness.) As long as the number on top is green, they can complain all they want as it doesn't matter. The complaints for lack of food are tied to food production in the settlement, and not whether or not they actually have enough food.

You can't connect a supply line from your Raider settlement to your regular settlements.

Still, I feel like you're missing the point. You can take over nuka world and the settlements, but the rest of the game doesn't allow for a Raider feel to very many of your choices. You could of course take the psycho angle and just kill everything you come across, but you miss out on content, or end up with the weird scenario I described above.

Personally I think settlements are even more under baked than the Nuka World DLC was and I don't bother with them except to give me crafting stations and resource production.
Sea Prince Gillywix Jun 23, 2023 @ 10:30am 
Originally posted by Mathius:
Originally posted by steventirey:
Losing Garvey as a follower isn't a big deal. You can still do the Minutemen quests.
Raider camps are all connected with supply lines automatically.

Robots are not necessary for farming - raiders can be assigned to all jobs, just like settlers. Yeah there is a happiness drop if you assign them as farmers, but there is a happiness drop if you have robots as well. (Robots have their happiness set to 50, and since the happiness of a settlement is the average of all inhabitants, having robots will lower the settlements happiness.) As long as the number on top is green, they can complain all they want as it doesn't matter. The complaints for lack of food are tied to food production in the settlement, and not whether or not they actually have enough food.

You can't connect a supply line from your Raider settlement to your regular settlements.

Still, I feel like you're missing the point. You can take over nuka world and the settlements, but the rest of the game doesn't allow for a Raider feel to very many of your choices. You could of course take the psycho angle and just kill everything you come across, but you miss out on content, or end up with the weird scenario I described above.

Personally I think settlements are even more under baked than the Nuka World DLC was and I don't bother with them except to give me crafting stations and resource production.

It would be nice if you could participate in the main story was one of the raider gangs and take over the institute. Even better. Imagine if you could defeat all factions and make them slaves for your choosen raider gangs. Evil. But thats the point and its a video game anyway.
Mathius Jun 23, 2023 @ 1:01pm 
Originally posted by Sea Prince Gillywix:
Evil. But thats the point and its a video game anyway.

I mean I don't want to dump on their head writer Emil anymore than most people already have. I don't know him as a person, but he should have been removed as head writer back when feedback wasn't good. But Bethesda seems to only value $$$$ as feedback these days.

Anyways.... the point I was going to make is that they push you really really hard into the narrative that your son is still a baby just so they can try to give you the reveal that he's 60 years or so old.

But realistically, you have no idea how much time has passed in cryosleep. Realistically there should have been time stamps on the cryolab terminals, which should have gave you a better idea (once you found out the actual date).

Realistically, any parent that witnessed their spouse get shot and their baby kidnapped and then wakes up to their whole world being destroyed could very much (even without a psychotic break) just say screw it, and develop the "might makes right" attitude of a Raider, or become a very cold person, not unlike Kellogg did.
Xenon The Noble Jun 23, 2023 @ 2:07pm 
The slaves at nuka world all volunteered for the collar. You see that in one of the dialogs between a slave and a raider.
2000 years ago it was common for the poor to volunteer to be slaves. The old law even said all slaves were to be freed every jubilee year (7 years) Yeah, I know. How can anyone in the age of the public dole and social safety nets relate to that? They can't. American history has both voluntary (indentured servitude) and involuntary (capturing people from Ireland or West African) slavery.
Slavery was also used as a punishment - and remains so under the US constitution to this day, but no one ever uses that. It was called "hard labor" and you could be leased out as a slave to various companies.
2000 years ago and in fallout, many were faced with the choice of slavery or starvation.
Besides, their settlement was nuka world. They say that's why they're staying; it was a settlement before the raiders, after all.
Zekiran Jun 23, 2023 @ 3:15pm 
Originally posted by Xenon The Noble:
The slaves at nuka world all volunteered for the collar. You see that in one of the dialogs between a slave and a raider.

.... "volunteered" in quotes, man. "volunteered FOR" is a more accurate term, since THEY WOULD HAVE BEEN MURDERED OTHERWISE.
Liquid Inc Jun 23, 2023 @ 3:59pm 
Originally posted by Mathius:
Realistically, any parent that witnessed their spouse get shot and their baby kidnapped and then wakes up to their whole world being destroyed could very much (even without a psychotic break) just say screw it, and develop the "might makes right" attitude of a Raider, or become a very cold person, not unlike Kellogg did.

Not just that, but a parent who witnessed the bombs falling as well, and that everything has been destroyed that they once knew...

Well, it's enough to twist someone for sure
DouglasGrave Jun 23, 2023 @ 8:32pm 
Originally posted by Sea Prince Gillywix:
Originally posted by DouglasGrave:
On the matter of supply lines, raiders don't need them since their outposts share automatically.

It's also not really much of an issue having raiders farm because the effect on happiness isn't all that severe and there are extra happiness items available to offset it. I'd mainly criticize it for making the vassals unnecessary.

Problem is you are forgetting about one of the greatest strengths of supply lines. Aside from sharing resources, if you have enough provisioners then you can essentially have an army of guards patrolling the commonwealth and killing stuff for you. It can save you a lot of hassle and effectively make certain areas like free loot repositories. Especially if using robot provisioners.
Oh, I'd never forget about the combat use of provisioners, especially not robot provisioners:
https://steamcommunity.com/sharedfiles/filedetails/?id=1562575707
But it takes setup, and it's not strictly necessary to make a complete and working settlement/outpost.

The outposts can even have raider-style shops without the usual need for Local Leader.
Sea Prince Gillywix Jun 23, 2023 @ 10:28pm 
Originally posted by DouglasGrave:
Originally posted by Sea Prince Gillywix:

Problem is you are forgetting about one of the greatest strengths of supply lines. Aside from sharing resources, if you have enough provisioners then you can essentially have an army of guards patrolling the commonwealth and killing stuff for you. It can save you a lot of hassle and effectively make certain areas like free loot repositories. Especially if using robot provisioners.
Oh, I'd never forget about the combat use of provisioners, especially not robot provisioners:
https://steamcommunity.com/sharedfiles/filedetails/?id=1562575707
But it takes setup, and it's not strictly necessary to make a complete and working settlement/outpost.

The outposts can even have raider-style shops without the usual need for Local Leader.

Yea. Of course it does take a while to setup. I think that raider outposts should have had this option though.
DouglasGrave Jun 23, 2023 @ 10:58pm 
Originally posted by Sea Prince Gillywix:
Originally posted by DouglasGrave:
Oh, I'd never forget about the combat use of provisioners, especially not robot provisioners:
https://steamcommunity.com/sharedfiles/filedetails/?id=1562575707
But it takes setup, and it's not strictly necessary to make a complete and working settlement/outpost.

The outposts can even have raider-style shops without the usual need for Local Leader.

Yea. Of course it does take a while to setup. I think that raider outposts should have had this option though.
That, or maybe something like the Minutemen's flare gun where you can actively summon some raiders.
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Date Posted: Jun 23, 2023 @ 6:05am
Posts: 19