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Pretty sure she's not psychic and just trading institute intelligence for drugs.
maybe she was serious about killing a deathclaw with a pipe pistol and one bullet. not an ordinary pipe pistol definately, must be some kind of experimental high tech institute stuff.
Truth must be the pipe gun had one bullet in it, and she threw the loaded gun with her 19 strength and it pierced the death claws eye and went off in the death claws brain.
if Bethesda doesn't include this in the update, they're just not trying
give the hag chems till she dies and move on
I was successful, back in the beggining of the game, with a ♥♥♥♥♥♥ charisma stat.
The "reason" behind her addiction:
Mama Murphy claims her "sight" derived from chem usage and that according to her, it helps her enter a trance-like state which allows her to see fragments of the past, present and future.
- Which is just an avid description of being high from hallucinogens and psychedelic substances. Typically addicts aren't dependent on only one substance, but any substance that can feed their addiction. So it's not that she knows which chems will help her each time, the chems are simply what she craves at the time or what chem she's in the mood for. Much like it is for addicts in general.
The justification however takes on a more noble manner than for most addicts. Mama Murphy claims to use chems to protect the people she cares about. Even if they want her to overcome her addiction, and despite knowing the consequences affect her health. Still she is willing to sacrifice herself for others. That speaks volumes about her addiction.
Another thing about addicts is that they can be manipulative as hell and masters of the art of lying. Anything that comes out of the mouth of an addict, should be taken with a grain of salt. They're no strangers to bending the truth as they see fit or embellishing stories to portray a desired image of themselves.
The only facts we know for certain about Mama Murphy's background is from her time in Quincy. Mayor Jackson along with her loved ones tried their best to take care of her by confiscating her chems and trying to prevent her from overdosing. Despite their efforts, Mama Murphy still managed to keep a chem stash in her residence. Which means, she was able to manipulate some people into giving her chems.
Given her age and after the departure from Quincy in the wake of the massacre, Mama Murphy can no longer acquire chems on her own and has no one willing to assist her in obtaining chems. That is until you come along, naïve, unfamiliar to the wasteland and in desperate need for answers.
Her answers aren't evidence of psychic powers. In fact they tend to be on the vague and cryptic side, in a typical fashion for a fortune-teller. She knows so much more than she's letting on but saying it's your destiny conceals the fact that she knows who you are and that Shaun is still alive. Mama Murphy only tells you just enough to bait you into providing her with chems.
1) During When Freedom Calls in Concord, she will use her 'sight' without the use of chems. This is to convince you that her "sight" is real.
She tells you that the noise will lure something angry with claws, teeth and horns. The very face of death itself. There's no doubt in my mind that Mama Murphy knew there was a deathclaw in the area, and knowing the nature of deathclaws. It was bound to be attracted to the noise.
2) As soon as you meet Dogmeat, the dog will follow you and curiously Dogmeat will greet Mama Murphy immediately. Not only does she knows what the dog is called but that it will also follow you now. In all probability, Shaun might have created Dogmeat to assist his father and to keep tabs on the SS.
3) Everyone in the wasteland knows about Diamond City and people are well aware of the issues in the city. Everyone also knows about the existence of Detective Nick Valentine. Anyone could direct you to the city in search of answers.
4) Skinny Malone is the middle-aged leader of Triggermen and is a well known mobster. The phrase remember the quarry and Lilly June on the rocks is oddly specific for Mama Murphy. Which rather suggests, that this privileged information is known only to a select few involved in that incidence. Either Mama Murphy gained the information from one of the sources, or she was involved.
5) Mama Murphy directs you to the house of the man who took Shaun which means she knows who Kellogg is and that he was the one who took your son from the vault . The key she mentioned beneath the house, may have been the key she stashed herself. After all, she couldn't have known about the secret room, unless she's been there. The smiling shark refers to the mayor of course who is a synth from the institute, no doubt tasked with guarding that residence .
Before you confront Kellogg, she'll tell you that you will emerge the victor from that confrontation. Probably to encourage and comfort you. If you wouldn't survive the encounter, then you wouldn't be alive to question her prediction.
Which is why so many have theorized that it was Mama Murphy who accompanied Kellogg in the vault and the reason she leads Preston Garvey and the others to Sanctuary is uncoincidentally because you used to live there and it's the location of your vault .
6) Mama Murphy will also guide you to the Glowing Sea and refer you to the Children of Atom when attempting to locate Virgil, the institute scientist.
Individuals aware of "Incident V" can only be people affiliated with the Institute. Virgil not only destroyed the lab equipment and research regarding the Forced Evolutionary Virus project, but also escaped the Institute after injecting himself with a variable of the FEV strain. The Institute, as well as, Kellogg were aware that Virgil was hiding in the Glowing Sea. The reason Mama Murphy guides you to Virgil, is most likely because she knows Virgil would be willing to trade information about the Institute for the experimental serum.
7) The existence of coursers isn't common knowledge in the commonwealth. Mama Murphy not only knows about them but also knows Z2-47 specifically, along with the codes to initialize factory reset and the authorization code. That just simply cannot be the result of psychic abilities.
8) After watching you slowly but surely gathering fame, from going from an unknown vault dweller to a power player, sought after by all factions. It wouldn't take a genius to predict that everyone is in need of your help, that everyone relies on you and wants you to commit to their faction, that a power struggle is brewing and that you'll be forced to choose a faction eventually.
9) In case you side with the Institute:
Mama Murphy is one of few individuals that doesn't seem to fear the Institute and doesn't speak ill of them either, which reflects in her "vision" of you wearing a white lab coat in the company of men of science who are visionaries, brilliant but misunderstood .
In case you side with the Brotherhood: Knowing full-well how the brotherhood operates. She will envision you standing with your brothers, having accomplished your mission. That you would wear your uniform well and that your rank and chain of command, would protect you better than armor.
Individuals affiliated with the Institute have the best understanding of the Railroad, how they operate, their strengths and weaknesses which is based on their experience gathered from the unrelenting conflict between the two factions.
So in the event where you choose the Railroad, Mama Murphy would know exactly what type of person the Railroad would attract. People sympathetic to Synths. That you'd be standing with outcasts. That you see the humanity in Synths, when most don't. That your efforts and sacrifice won't be acknowledged because despite having led the enslaved to freedom, they still must hide from those who don't understand.
Same goes for the Minutemen, Mama Murphy knows what type of person it takes to be a Minuteman and the hope this faction inspires in people (under good leadership) and that you could do a lot of good.
granted all that is possible, doubt it because psychics, and deities are canon to fallout. Psykers were referenced in fallout new vegas, the kid with the weird helmet/circlet needed it to keep his head clear. (don't fully remember, and too lazy to look it up)
also some eldritch deity is in fallout where you get that one unique weapon from the mine. you get flashbacks from the past in a place your character likely has never been. and the terminal notes from the leader shows increasing paranoia and stuff about light keeping her safe.
plus i doubt bethesda made the story of mama murphy THAT clever. she's gotta be a psyker.
its about how mama murphy would make predictions and they always came true, and even stated how the head raider of the place would become a monster or something.
She is a early gen 3 synth. Created to infiltrate and dismantle the MM. Her job was actually finished but than ss shows up in Concord.
The Institute did not want the risk of her getting caught and made her completely self sufficient. By hooking her quantum computerbrain into the sattelite grid she can see everything everywhere. The chems are fuel for the nanobots in her system that are responsible for processing and storing all the incoming sattelite datastreams on her quantum SSD