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Yeah Go out side find a tall building lookup at the sky and take a step forward... LuLz
Enjoy the game.
I admit, I thought something completely different and then you... you did not disappoint with conflating the two.
Actually, there are some particular bugged bugs that bother me with Nuka World, because one of the random encounters is broken. It has some cave crickets spawning near a destructible blue car and static brahmin corpses, but the game seems to respawn it on top of itself every time the area reload, so you get an ever-growing pile of cars and a multi-corpse that has different contents depending on the exact angle you face it from. Given enough time, it should end up spawning too many objects and lag/crash the game.
So it could make the game literally unplayable, at least for whatever spot the game's chosen to lock that encounter into for a given playthrough.
Really? Hmm, I wonder if that's the cause of the random crash I get occasionally near Kiddie Town. It doesn't happen every playthrough, but sometimes if I approach Kiddie Town from the wrong direction, I crash. Every time. I have to go around the other way.
I've used both to check out out annoying crash zones in the past, one of which was another Nuka World bug of the non-insect kind (the one where NPCs looting the player-built tribute chests crashes the game).
not afraid of spiders? you are now.
So that's why i had a stack of blue cars outside the bottling plant?... learn something new every day!
I got to level 97 in that playthrough though (and visited Nuka World a number of times) If it was ever going to hit the unplayable point, i'm fairly sure my save would have been long over...
If it can handle more than a few dozen cars and overlapphing brahmin corpses, the chances are most people will never get anywhere near a problem point. But you could say it bugs me to know that it's theoretically unavoidable if you kept playing and visiting the encounter site enough.