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Respawn on their own, yes. But as far as I know, if a location gets chosen as a target for a radiant quest, there is no timer. Or more specifically, it spawns in what it needs to for the quest. Nothing else might come back, but the quest relevant thing does.
I clear and loot places just once. When i'm tasked to do it again, I only go there and kill every one but never loot anything. Okay maybe some ammos, which is mostly a compensation for the job.
I finished the "Hunter Hunted" quest and decided to clean-up some side quests before proceeding with getting the Courser Chip analyzed in the "The Molecular Level" and moving along.
I mean WTF! I don't intend to live in the "Commonwealth" for the rest of my natural days. I would like to finish the main quest, put some dents into the side quests, and move on to another game. And having to replay already completed side quests is a lazy way for the developers to maintain interest in the game.
IMHO, of course.
You clear an area.
...stay away for a week or two and a new group of Raiders moves in.
I couldn't expect it to be clear forever.
The point is so that there is always something to do. Most locations respawn, and the radiant quests are unending. Without those, there would be a finite amount of material in the game, and you quickly run out of things to do.
The radiant quests are also entirely unrelated to progress through the various faction. You don't have to do them. You can do what you want - complete the main quest, do some of the side quests, and move on. You don't have to keep going back to clear areas or retrieve technology for the Brotherhood, or keep saving kidnap victims or clearing locations for the Minutemen.
Even a week is too long IMHO. Why would the entire raider gang, brotherhood squad, super mutant group, synths or whatever be at the location when you attack?
Why aren't some out raiding, gathering supplies, kidnapping people or following leads on certain information?
So, i got a couple of mods working together that reduces that time to basically next day depending on location. Makes it dangerous to explore again, rather than just the first time...
I see it not as "i wiped out the whole group" thing, more a "i wiped out who was there at the time" thing. For raider gangs, it's not far fetched to think some of the gang would have been out raiding, collecting food, or returning from a deal and thus wouldn't be at the gang hideout when you wipe it out...
That Super mutant building outside DC is now almost always filled with Super Mutants firing missiles and mini nukes at DC Guards, because when 1 group is gone, what's stopping another group looking for their "brothers"?
Explosions going off everywhere, and with the BoS vertibirds hovering about now i've actually started the main quest (At level 80 LOL) there's literally danger around every corner
Now *thats* survival!
A good location, in the wasteland, is a good location.
When its empty, eventually other interested parties will move in.
Since I use "Commonwealth Captives" I dont mind.
Rescuing them gets me new settlers and grateful ones to boot.
Hell... the raider Lt that attacks the Museum in Connycode is affiliated if not just knowing about the Corvega Plant. I'd dare guess that a lot of Raiders know the location, just through drunken banter at the Slippery Nipple.
This game is definitely not for you, then.
You need to look at it this way: Fallout 4 came on the development heels of Elder Scrolls Online. FO4 IS an mmo - it has repeatable quests, a leveling-up quest set and divergent paths to get to the same 'end game' content, but also post-end-game content. It has looting like the other Fallout games but it has settlement crafting *for a reason*.
It has repeatables *for a reason*...
If you don't want to do those, don't. Jam your way through the limited amount of main questline and a few of the sides, and be done with it. I did exactly that when I suffered through my one and only (if not 'short' by any stretch) run through Skyrim. It was intolerable in the same kinds of ways that I just didn't enjoy it, and yet here I am with 4k or so hours in Fallout 4 for *the exact reasons you do not like it*.
But that's the good part about this game - it DOES have a main quest that you can literally blow through, some amount of fun side content, and you can just do that and be done, and it would STILL be a 50-80 hour experience for most of that curtailing.