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No it's fine actually, unless you aim for the Minutemen ending that requires to have rallied several of them
Then you have to settle at Sanctuary after freeing Preston, one random settlement that Preston sends you to, as well as take back the Castle and gain a total of 8 settlements.
For all other factions you don't have to touch any settlement at all.
You don't even have to free Preston in the first place.
https://www.nexusmods.com/fallout4/mods/12430
And transfer settlements, so you only have to build a settlement once and can reload it in another playthrough: https://www.nexusmods.com/fallout4/mods/22442 or just go by using blueprints on the nexus
As others have said, besides that, multiple settlements are only required for the Minutemen.
Though, by "first one," remember that you don't have to go to go to Sanctuary at all. On my most recent playthrough, didn't go to sanctuary until level 80...This game is very sandbox. Very little must be done.
Could pick a different "first one". I really like the kingsport lighthouse. That's where I'd pick, if only doing the one.
The campaign and such create this "false sense of urgency" but there's no real urgency. Just do it at your own pace, the way you want it done.
Same goes for the alcohol perk.. being able to avoid addiction to it, and have double the buffs is pretty useful too.
I like to play with high INT and get the Magazine that grants +5% xp when travelling *With* a Companion. Super strong on Survival.
There is one Perk that get you going for an strong early start if you play Survival, and it is strong on Very Hard too. Booring maybe, but very useful, and it is Chemist.
Poison Caltrops. Buy anything superfast. At lvl 10 you have all the strong weapons, and a very powerful set of Metal/Combatr Legendary Armour. you can get all this in an hour or two of play time.
also, lone wanderer works WITH dogmeat. so you can get the effects of both the +5 XP magazine as well as lone wanderer at the same time by choosing him.
But once you get a minutemen settlement built up... it starts getting a bit more complicated.
Anybody else here know which ones?
They only Minutemen requirement is that you FREE the settlements or Enable them.
Build Sanctuary only, since it has all the benches you'll need in the future. To build benches you need a level 2, CHA 6, perk (Local Leader ? or the likes). Which I think is a forced hand design, but I see how high CHA is needed to pursue different paths in convos, thus different outcomes.