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Agreed its buggy but it's go so much good stuff I can live with it
It's just that I really liked that bug.
have you tried to farm the less effective tripwire source? aka switchboard
there are two tipwires that can be enabled and disabled by terminal from the commandcenter when comming from the sewers.
Just how old is your SS2 and Framrework version?
Did you also simultaneously build up Abernathy and Red Rocket? That right there could cause scripting overload. SS specifically warns you to not build up all three. In my experience Sim Settlements 2 is pretty stable but doesn't play well with many other things.
I don´t ave that mod installed and it doesn't let me reactivate the lasers. I think they corrected it in one of the latest versions. It has drive me crazy why it doens't work but none of my mods should affect the way triplassers work
I just did a vanilla run-through of the game with no mods but with all the "Next Gen" updates from Bethesda and the laser trick still worked. So Bethesda didn't fix it.
Do you have the unofficial patch? I also had that installed when it stopped working so maybe that fixed it.