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Maybe the system was set to thaw them out once the rads died down to safe levels.
Kellogg was sadistic. Pretty sure his orders were to keep Shaun's parents alive.
Other vaults had people with corrupted DNA. Only Vault 111 had pre-war residents. And most vaults were full of dead people too, except Vault 81
it forgot to ask if cryo was in other fallout games
1. The game literally spells out the residents didn't know it was a cryo vault, normal people and Vault Tec's average corporate employee didn't know about the experiments. Even the local Vault Tec office didn't know as there is an email essentially questioning why the vault was receiving so much liquid nitrogen or something of the sort.
2. Kellogg is a psychopath that only cares about completing the mission objectives he was given as quickly as possible. This is literally the exact same reason University Point got wiped out, he only cared about meeting the minimum specs of success for his mission and everybody else was acceptable collateral to him.
3. Vault 111 was really the only option.
A. The genetic super soldier engineering vault had rebelled and left their vault. Likely becoming the gunners.
B. The drug addiction vault had self terminated, since the experiment was one doomed to kill everybody, since they just locked recovering addicts up with a stash of drugs and no option to remove themselves from the temptation and leave the vault.
C. No sane person was going to willingly enter the virus and disease research vault expecting to find viable candidates, not knowing the project had been sabotaged from the start and was essentially a control vault now.
D. The Boston city and and Vault Tech R&D vaults were never completed, so even if anybody did live there, they would be genetically unviable for what the Institute needed.
In Fo3 , you were born into Vault 111 where over the last 2 centuries ( give or take a decade or so ) the residents have kept the vault running over the centuries . eventually , there's a quest where you ultimately decide to destroy or save the vault . There is another vault where the residents are put in a '' dream state '' , I can't remember much more than that . For one reason or another the rest of the vaults where abandoned .
In New Vegas , all the vaults but 1 abandoned for one reason or another , where in a quest you ( even though you don't get to see the residents ) get to decide if the residents live or die .
In Fallout 4 , Vault-Tec ( this time 'round ) built the Vaults but this the vaults where basically used for various types of human experiments , one had a bunch a drug addicts , another vault from I understand , some sort of genetic research ? , by now I think we what happened in vault 111 .
Vault 3: a control group, meant to stay in isolation
Vault 8: a control group, but meant to open once it's safe (all-clear signal given in 2091).
Vault 11: residents were forced to make human sacrifices
Vault 12: doors were disabled to expose vault residents to radiation.
Vault 13: a control group, meant to stay in isolation
Vault 15: population was intentionally selected for ethnic diversity to force ethnicity blending.
Vault 19: population was divided into 2 camps and fed fake news to create paranoia between the groups
Vault 21: all conflict were to be resolved by gambling
Vault 22: purpose unknown. Population wiped out by failed experiment of its residents.
Vault 34: deliberately overpopulated, with all residents having free access to weapons
Vault 75: attempt to use eugenics and conditioning to create super soldiers.
Vault 81: population was to be hit with epidemics (but kept alive) to see how they affect society.
Vault 87: population to be used as guinea pigs for FEV experiments
Vault 88: unknown, vault unfinished. Variety of minor experiments was passed to to-be overseer
Vault 92: residents made go berserk with use of white noise emmiters. Yeah, it's stupid.
Vault 95: drug-addicts were to be forcefully cleaned, and after time, pushed into relapse
Vault 101: overseer was to be given unlimited power, and population brainwashed into complete obedience
Vault 106: residents made go berserk with use of airborne drugs. Yeah, it's stupid v2.0.
Vault 108: entire population was to be clone of the same guy
Vault 111: population was frozen in pods and abandoned. Possible "yeah it's stupid v3", unless actual test subjects were maintence crews.
Vault 112: population was to be put in VR forever. Definitely "yeah it's stupid" tier.
Vault 114: wealthy residents were to be forced into life of poverty, and overseer was to be possibly unfit for the job.
Vault 118: impoverished population ruled by 10 rich people with unlimited authority. Vault was not inhabited, bar for intended rulers and an overseer.
Basically they used the vaults to run scientific experiments on unknowing test subjects, most of which were such questionable experiments where they needed to "trick people" into signing up: "Vault tech, a better life underground."
In the case of the main character for Fallout 4, they lied to him, said the freezer would decontaminate and that they'd see the rest of the vault in a bit. There was no "rest of the vault."
And judging by the other occupants of vault 111, vault tech didn't really understand cryo and the main character really just got lucky to survive. It was yet another experiment by vault tech.
That heartless ghoul scientist in vault 88, typical vault tech. People are lab rats, just wants to toy with them to see what happens, in the name of furthering science, of course.
I think in fallout 3, one of the vaults is responsible for all of the super mutants, which are not really natural mutants at all, but another vault tech project.
Then why did the experiments kill almost everyone in every vault? I guess Vault 75 was about making super soldiers (Gunners).
Why isn't the Gunners better fighters than the BOS if the gunners are genetically superior humans?
I'm not disagreeing, I just have questions.
[edit]
added more quotes for context
lol filters
Seems stupid for people to willing to enter the cyro as we and them can tell it can
be locked, so represents potential danger to be locked inside?
So decontaminate from what? SS etc know they don't need to as nothing happened.
They did not have common sense? so they was not clever?