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If you are not around this limit then settlement attacks are the most likely explanation for missing items. NPCs only ever steal weapons and/or ammo. They won't even steal grenades.
This is the Technical limit, but not the true limit.
Once you start to get to about 1,000 or so items in one container, weird things start happening. You may even experience where you cant open a container anymore without the game crashing. Ive had Kellogg's weapon vanish on me.. along with a few other items.
I would recommend one mod, to keep your inventory from over inflating.
https://www.nexusmods.com/fallout4/mods/17167
It quickly breaks down all your junk into base components.
That helps a LOT with decluttering the workshop.
I know all too well about hoarding... but let me tell you something.
You run the risk of a corrupted save file if you hoard too many items.
Sell to vendors to keep your save file from bloating to the point of being un-loadable
The other thing I would do, if I were you, is make a weapon container, and a armor container, and a aid menu container.... Just to keep it on the safe side.
a few notes from someone with over 6,000 hours -
Dont leave you're power armor with a fusion core in it. If a settlement is attacked, and there is power armor with a FC inside of it. The settlers may enter the armor, and there is no options in the vanilla game to force them out of it.
Do not install Alternative Start...
I know many people love that mod, but they are fools. It breaks way too many quests and will corrupt your save file, one day, or another.
Instead, make a vanilla run, make a save at Vault 111 just before you leave. Keep that save file...
If you want an Alt-Start. Load that save.. Toggle Map Markers on with Console Commands.
TMM 1
Pick a spot to start
Once there
TMM 0
This will disable all Map Markers. You have a fresh game from a new starting location, and all quests are as they should be...
https://www.nexusmods.com/fallout4/mods/26811
It comes in the form of a holotape for your Pip Boy. When you select the SKKSCrapper in the Misc tab in your Pip Boy, it does the holotap load animation and then you can choose to scrap what's in your inventory or, if you're close to a workbench, the items in the workbench.
It has a default setting to avoid scrapping items needed for quests (like military circuit boards) or for survival (bottles for water). You can turn the default setting off if you want to scrap those items.
You can also use it to consolidate partial fusion cores into full ones.
It makes keeping track of the inventory in your workbenches much easier.
So that does not make any sense as a solution to this issue.
And I have never had this problem. You have to try really really hard to get above 64K items. So like most things I suspect mods are the culprit.
If you noticed, the first components of the "A" variety go first.
This would increase the total number of each remaining type of item in the inventory, yes. But I don't think that's my problem (I doubt I've got more than a couple hundred of any one type of item other than the ammo I keep with me.).
But it would vastly reduce the number of KINDS of things that the workshop was tracking. So that makes sense to me.
From a computing perspective, I don't for a minute believe that I've exceeded MAX_INT of anything. But I may well have broken Max_Records or Max_Array_Size, if that's only a thousand or so.
Wait, WHAAAT? Are you saying it's possible to fill those empty beer/bourbon/milk bottles with WATER? That I don't have to treat scavenged cartons of Dirty Water like sacred treasure? I had NO IDEA! How does one do that?
Yeah, a bit off the nominal topic, but it would totally change my approach to so many things! It could be bigger than the day I discovered that excess water supply in a settlement yields Clean Water...
Pretty sure that's not the case here. Granted, the "Settlement is under attack" notice doesn't stay on-screen for long, and there's no way (that I know of) to proactively check if a settlement is under attack (why is that NOT on the Workshops tab on the Pip-Boy??), so I MIGHT have totally missed an attack.
But i am *aware* of only 2 times that one of my settlements got attacked and I didn't show up to help defeat them. Once the settlers won, once the raiders won--but neither of those attacks was against Sanctuary Hills. To the best of my knowledge, I've shown up in person for every attack against Sanctuary, and we've run them off every time. Certainly there's no way that could be happening as frequently as I've seen my Wonderglue supply vanish, or been mysteriously out of Cloth when I needed to craft more beds, or or or...
You turn on survival mode, and take some empty bottles to those manually operated pumps you can build in settlements. I'm not sure if the powered ones do it as well. If you want dirty water, go to any river or pond and you can fill the bottles there.
There is no way to fill a bottle if you aren't in survival mode, however. With the exception of using mods, of course.
The powered pumps and purifiers apparently lack any kind of drain tap on the side or anything like that. ^_^