Fallout 4

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Tunnel snake quest not starting.
I have the CC mod, but I’m not finding ten radio or ten quest. Is it because of the more immersive quest mod?

I disabled it, but I’m still not seeing the quest appear
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Showing 1-15 of 25 comments
Zekiran Jan 20, 2023 @ 5:59pm 
The tunnel snake mod is notoriously broken and if you've got anything else that does startup or quest mods ... I doubt that either of them will run properly.
Originally posted by Zekiran:
The tunnel snake mod is notoriously broken and if you've got anything else that does startup or quest mods ... I doubt that either of them will run properly.
Am I locked out?! I really don’t want to be locked out. I really like the classic 10mm
wtiger27 Jan 20, 2023 @ 6:38pm 
Originally posted by Zekiran:
The tunnel snake mod is notoriously broken and if you've got anything else that does startup or quest mods ... I doubt that either of them will run properly.

it is only a issue if you try to do the quest related to it, too early in a run. But i do agree, it is broken to the point they should not let you start it until certain conditions are met first.

I do not have that CC content, but every CC item I do have, has worked flawlessly.
Originally posted by wtiger27:
Originally posted by Zekiran:
The tunnel snake mod is notoriously broken and if you've got anything else that does startup or quest mods ... I doubt that either of them will run properly.

it is only a issue if you try to do the quest related to it, too early in a run. But i do agree, it is broken to the point they should not let you start it until certain conditions are met first.

I do not have that CC content, but every CC item I do have, has worked flawlessly.
Do you know how I could make the quest work again?
Azure Fang Jan 20, 2023 @ 8:16pm 
Originally posted by Mark, The Devourer:
Originally posted by wtiger27:

it is only a issue if you try to do the quest related to it, too early in a run. But i do agree, it is broken to the point they should not let you start it until certain conditions are met first.

I do not have that CC content, but every CC item I do have, has worked flawlessly.
Do you know how I could make the quest work again?
You can try forcing the quest start. Do note: Any of the following can break the quest as commanding quests can be relatively unstable. Save before you do any of this and remember that it may just not work, especially since you have an immersive start mod changing the quest.

First, you need to identify the id of the quest "Tunnel Snakes Rule!". There's two ways to go about this:
  • Console command: You can try using the following command:
    help "ccRZRFO4001_MainQuest" 4 qust
    The ID will be xx000E6B, where xx will be specific to your load order (but probably 07).
  • Wrye Bash: Load up Wrye Bash and look for the file "ccrzrfo4001-tunnelsnakes.esm" (yes, for some reason the Tunnel Snakes CC mod uses an ESM when it REALLY DOESN'T NEED TO, which might be part of why it's so broken) and take note of its index. It will probably be 07, but YMMV depending on your installed mods and load order sorting. Whatever your index is, that will go into the xx of xx000E6B to give you the quest's ID.
Next, confirm that you do not have the quest started in any way. This is done by running the following command:
getstage <your quest ID here> Example: getstage 07000E6B
If you have not started the quest, the command will output "GetStage >> 0.00". If you have, the value will be different depending on what stage the quest is in (probably 5.00). The result will change what you need to do next:
  • Stage 0 - Use the following command:
    setstage <your quest ID here> 5 Example: setstage 07000E6B 5
    This should start the quest at the stage where you need to listen to the radio signal, though it probably won't add the signal itself to your Pip-Boy. If that's the case, use this command:
    setstage <your quest ID here> 10 Example: setstage 07000E6B 10
    This will move the quest to the stage where you're going to the Fens Way Station and should progress normally from that point.
  • Stage 5, quest in log - The signal probably broke, as happens even with some vanilla quests related to the radio. See the above command for setting the stage past the radio.
  • Stage >0, no quest in log - You will need to try resetting the quest with the following command:
    resetquest <your quest ID here> Example: resetquest 07000E6B
    Assuming it doesn't break down horribly, the quest stage will return to 5, requiring listening to the radio signal. Refer to the command for progressing if you cannot find the signal.
There is one issue. I’m in survival
Azure Fang Jan 20, 2023 @ 9:02pm 
Originally posted by Mark, The Devourer:
There is one issue. I’m in survival
There are mods and commands for re-enabling the console in survival, or re-enabling survival after dropping out of it, but I'm not well versed with either. I would recommend looking into a survival console mod, though, specifically for how often the console becomes necessary for repairing broken content.
Zekiran Jan 20, 2023 @ 9:08pm 
I would *strongly* recommend against that mixture of mods and survival.
Azure Fang Jan 20, 2023 @ 9:30pm 
Originally posted by Zekiran:
I would *strongly* recommend against that mixture of mods and survival.
Do you mean Tunnel Snakes and an Immersive Start mod, CC in general, or something else?
Last edited by Azure Fang; Jan 20, 2023 @ 11:19pm
Zekiran Jan 20, 2023 @ 9:50pm 
Survival + buggy anything. Survival alone is buggy without mods. Adding ANY complicates that equation so much. I hate to see folks *trying* to enjoy something and then some COMPLETELY random thing just up and destroys their one-and-only save.
best option would be to just write Tunnel Snakes off as a loss, that's life man, I throw away money all the time.:steamhappy:
Originally posted by Azure Fang:
Originally posted by Mark, The Devourer:
There is one issue. I’m in survival
There are mods and commands for re-enabling the console in survival, or re-enabling survival after dropping out of it, but I'm not well versed with either. I would recommend looking into a survival console mod, though, specifically for how often the console becomes necessary for repairing broken content.
Alright then. Thanks! I’ll check it out tomorrows I’m wicked tired right now.

Thank you for the help!
Azure Fang Jan 20, 2023 @ 11:20pm 
Originally posted by Zekiran:
Survival + buggy anything. Survival alone is buggy without mods. Adding ANY complicates that equation so much. I hate to see folks *trying* to enjoy something and then some COMPLETELY random thing just up and destroys their one-and-only save.
Fair. That line of thought reminds me of every single "Insta-died on Permadeath to X bug" threads on the No Man's Sky forum.
Last edited by Azure Fang; Jan 21, 2023 @ 1:41am
Zotliatlicor Jan 21, 2023 @ 5:14am 
You could just run to the location and see if it is there, if it is installed properly.

Skipping initial parts of quests like 'listen to the radio signal' will often enough not break the quest but auto-update your progress once you are far enough in.

The entrance is in the Garage building that is in between loactions Hangmans Alley and the path to Vault 81. Inside there is some bloatflies taking residence in a train wreck, some radroaches and there shall be a new door that leads to the Tunnel Snake Location. Once there and you find a radio you should be set.

But i must agree that you seem to have some third party mod issue that stops Tunnel Snake from Starting up. And the Tunnel snake itself most times break the early Sanctuary / Concord questline. If that is the case those will revert to normal once Tunnel snake is completed.
I hope Bethesda have learned their lesson and will provide an Uninstall option for whatever replaces CC in the future.

I still find it astonishing they did not include that essential feature in the CC manager.
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Date Posted: Jan 20, 2023 @ 5:36pm
Posts: 25