Fallout 4

Fallout 4

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Guns question.
I've been doing some browsing on the wiki looking at the possible obtainable guns I can obtain through my playthrough and four particular rifles (and an ammo round, but I'll get into that later).

So the four weapons that have been on my mind are the "splatter cannon" and the "problem solver." Furthermore, the "Manwell rifle" and "Manwell carbine" have also been on my mind. Since I can't carry a lot of weapons and a lot of ammo in survival I can't just horde everything, so what are the differences between these weapons?

I know that the Manwell carbine is more flexible, and I assume that means It can take more weapon mods, and the rifle does more damage.

The problem solver and splatter cannon seem similar in functionality. Also, the problem solver looks like it should be named splatter cannon with its colors, right? And vice versa.

The one other question I have is regarding .50 MG rounds. They are found in the base game but are not used in many guns until they are modded to do so. I would like to try that fancy Anti mat rifle from the CC though. I love New vegas
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Showing 1-13 of 13 comments
wtiger27 Jan 19, 2023 @ 8:05am 
The Problem Solver can be obtained for free by passing a speech test with Maxton. The Splatter Cannon is basically the same weapon, only cost a lot of caps.

The .50 round in the game is severly under powered for the caliber it is. Better off getting the Overseer Guardian and upgrading it to .308 cal if you want to snipe with a weapon, yet have a powerful one for general use.

The Maxwell, being a CC item, I have no experience with.
I agree with Wtiger
(I almost always do :) )
However

I don't like the AK class weapons in *this* Fallout game because they are like somebody didn't get the memo about this being an alternate history. And because they just make the AKs stupidly better than everything, for no good reason.

I don't like the cowboy pistols and cowboy rifles in this game because again, they make them stupidly better than everything, for even less of no good reason. These are two-three hundred year old museum pieces by the time of the Great War. It is absolutely ludicrous that they are, on any dimension, even *as effective* as the standard military weapons of the Great War, let alone more effective (which they are). In that case why wasn't the US Army defending Anchorage with cowboy revolvers and lever action cowboy carbines?

The weapons in the base game are well balanced and mostly internally consistent, even if they don't engage the enthusiasm of "modern weapons" fans in the way FO2 did.

The DLC weapons and CC weapons are all pretty much a joke. They are all basically the equivalent of some kid uploading a mod of a .45 automatic and it does 100 DMG.
Last edited by The Inept European; Jan 19, 2023 @ 8:29am
The Inept European Jan 19, 2023 @ 10:11am 
And because Nuka Worid has OP unbalanced weapons, Nuka Worid needs to have unbanced OP armour...

Either of which can then spawn in the Commonwealth...

Doh.
The Inept European Jan 19, 2023 @ 10:15am 
Originally posted by Yggranya:
because they REALLY know how to sharpen a knife or whatever.

The rockets are as dumb and ugly as the new power fist. If you press a button to launch a rocket or a projectile, your strength should be irrelevant.
Exactly.

The only STR factor should be to check if you can hold on to it after the first swing. XD
Originally posted by The Inept European:
However

I don't like the AK class weapons in *this* Fallout game because they are like somebody didn't get the memo about this being an alternate history. And because they just make the AKs stupidly better than everything, for no good reason.

I don't like the cowboy pistols and cowboy rifles in this game because again, they make them stupidly better than everything, for even less of no good reason. These are two-three hundred year old museum pieces by the time of the Great War. It is absolutely ludicrous that they are, on any dimension, even *as effective* as the standard military weapons of the Great War, let alone more effective (which they are). In that case why wasn't the US Army defending Anchorage with cowboy revolvers and lever action cowboy carbines?

The weapons in the base game are well balanced and mostly internally consistent, even if they don't engage the enthusiasm of "modern weapons" fans in the way FO2 did.

The DLC weapons and CC weapons are all pretty much a joke. They are all basically the equivalent of some kid uploading a mod of a .45 automatic and it does 100 DMG.
I remember in FO:NV I spec my character for crits and crit perks and go hog wild with all my favorite guns.
My favorites were the light in shining darkness (a 1911), Anti mat rifle, Pacienceia (hunting rifle), Christine's COS rifle (sniper), this machine (M1 grand), riot shotgun, medicine stick (lever action 45-70), and the survivalists rifle.

Though I do agree that some guns are comedically better than others. I guess I can always download balance mods, but where's the fun in that?
Trenema Jan 19, 2023 @ 11:21am 
dunno, id still argue the combat rifle is better than the handmade crap from nuka world. the assault marine armor from far harbor is definitely op though, super strong. the disciples knife is ridiculously strong when fully upgraded and wounding legendary. sorry, i dont use any of those weapons so i cant help you out with them :( combat shotgun with bleed is extremely strong, i know that much. they didnt make the AK stronger for no reason, it shoots a 7.62 in real life...thats a seriously strong ammo round. pretty sure the US military SAW uses 7.62, which is insanely strong. technically, the AK should outdamage all rifles and pistols from the regular game, none of them have the kick to compete with 7.62.
Originally posted by Trenema:
dunno, id still argue the combat rifle is better than the handmade crap from nuka world. the assault marine armor from far harbor is definitely op though, super strong. the disciples knife is ridiculously strong when fully upgraded and wounding legendary. sorry, i dont use any of those weapons so i cant help you out with them :( combat shotgun with bleed is extremely strong, i know that much. they didnt make the AK stronger for no reason, it shoots a 7.62 in real life...thats a seriously strong ammo round. pretty sure the US military SAW uses 7.62, which is insanely strong. technically, the AK should outdamage all rifles and pistols from the regular game, none of them have the kick to compete with 7.62.
My recent gun obsession is with lever actions.
I don’t know much about the Kashlikov (probably misspelled) rifles tbh.
The Inept European Jan 19, 2023 @ 12:42pm 
Originally posted by Trenema:
.hey didnt make the AK stronger for no reason, it shoots a 7.62 in real life...thats a seriously strong ammo round. pretty sure the US military SAW uses 7.62, which is insanely strong.
The Russian/Chinese 7.62 x39 round in the AK is shorter and weaker than the 7.62 x51 Western round (used in bigger SAWs) which is basically .308. .308 is a full rifle round, the Russian 7.62 is a light carbine round similar to an M1 carbine or perhaps even the FO4 combat rifle (which is like an M1 carbine in .45 + engage badass mode).

But in this game the Russian carbine round hits as hard or harder than the full rifle round. Yeah....

The stupid high damage of the AKs in this game is just a classic case of some junior content creator going "this be so cool must give it 100 DMG".

The base game design actually largely follows the ballistics. (Then fudges ballistics for the .50 round, the Tommy gun, the minigun, and auto weapons in general, for "game balance" I guess).
Last edited by The Inept European; Jan 19, 2023 @ 12:59pm
The Inept European Jan 19, 2023 @ 12:50pm 
Originally posted by The Inept European:
But in this game the Russian carbine round hits as hard or harder than the full rifle round.
I dunno maybe it's not too bad.

Base damage, semi auto mode

30 5.56 Assault rifle
32 7.62 Handmade rifle (7.62 x39)
33 .45 Combat rifle
37 .308 Hunting rifle (7.62 x51)
Last edited by The Inept European; Jan 19, 2023 @ 1:00pm
The Inept European Jan 19, 2023 @ 12:56pm 
Anyway, I don't like the AKs. they break the alternate history of FO4 and try to suck you back into the same "modern weapons" crap of every other shooter. I have COD and CSGO to scratch that itch.

I love the goofy atompunk weaponry that's big and clunky with knobs and dials. That's a big part of what makes FO4 distinctive.
They manage to give the "handmade" AK better overall stats anyway. Lighter than the assault rifle with more DPS than the assault rifle or the combat rifle. The only place the combat rifle has the edge is in VATS cost, and that I guess is because it's really a short carbine, not a rifle, so it's more maneuverable in close quarters.
Originally posted by The Inept European:
Anyway, I don't like the AKs. they break the alternate history of FO4 and try to suck you back into the same "modern weapons" crap of every other shooter. I have COD and CSGO to scratch that itch.

I love the goofy atompunk weaponry that's big and clunky with knobs and dials. That's a big part of what makes FO4 distinctive.
I enjoy it when there are real-life guns in the game. Seeing pre-war designs still in use in the post-apocalypse is actually really cool for me. I know I'm bringing up NV again, but using the 1911, M1 grand, and lever actions are really cool.

That being said, I equally love it when the weapon designs embrace the retro-futuristic vibe that fallout has.
Last edited by Torres, The Devourer; Jan 19, 2023 @ 3:08pm
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Date Posted: Jan 19, 2023 @ 6:47am
Posts: 13