Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Which suggests that the Brotherhood already uses fat man launchers from a narrative standpoint, we just don't ever get to see it happen in person.
https://fallout.fandom.com/wiki/BoSElderMaxson.txt
Stop calling the previous games "prequels". They are different games. Or speak of Fallout 4 as a spinoff.
But I agree that "prequel" is inaccurate as a description of the earlier games. That's a term usually reserved for something set at an earlier time in narrative terms, but made later in reality. For example, Fallout 76 could count as a prequel. Though the Fallout series is a little disjointed anyway, with maybe only Fallout 1 and 2 being in any really clear sequence where one story leads directly to the next.
You could arguably call Fallout 4 itself a prequel due to it starting with a pre-war secation, but no meaningful gameplay happens there, and in practical terms it's little more than a glorified intro sequence
You can use a fat man launcher yourself, there's always one in the fort you find Kellogg in along with at least one mini nuke. And in Fort Strong there are several mini nukes you can pick up yourself.
But if you mean with the AI using it, the devs probably realised the AI are too dumb and giving them a mini nuke would be a bad idea. They would just constantly be blowing you and themselves up, it wouldn't make things easier at all. If you don't believe me, try giving one of your settlers or your companion a fat man.
Why dont we see it happen?
Why dont npc use Fatman? But they throw nuke bombs instead.
Let alone like missiles, mininukes would be a resources that is hard to replace, so you'd only pull it out for special scenarios, even from a lore standpoint.
As for the AI being dumb with Fatman, what we need is that mod for Fallout 3 that gives everyone a Fatman... but that's thinking too small, not Fatman, make it the Experimental MIRV. But that's still too small. Add that mod that increases the Experimental MIRV from 8 mininukes to like 100, give that to everyone... yeah, now Boston is going straight to hell and our computers will take us with them.
The Gunners at Outpost Zimonja and on the roof of Gunner's Plaza, as well as the raider in Libertalia come to my mind.
It seems that the devs selectively placed Fat Man wielding NPCs in open and/or high locations.
Probably so that the AI can easily hit you with the arced trajectory without blowing themselves up.
So best offence vats or?