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If you have mods, even CC mods, you should have Wrye Bash installed to manage load order and to create a merged patch anyway, just like every Bethesda game since Morrowind.
With regard to the help function:
1. What is the name of the item that you see in-game? (I don't have this particular Creation Club entry).
2. What did you enter searching for it?
The main problem that happens is when you end up searching for a name as you see it in-game that isn't what the game has marked as its actual name.
It happens a fair bit with items where the name can vary, like weapons that change between being long/short/tactical/focused/rifle/pistol/whatever depending on the mod parts used. The modifications aren't part of the base item at all, and make it hard to tell the proper name, For example, because it's neither a pistol or rifle specifically, the base name for a plasma gun is literally just "Plasma" when viewed in the Creation Kit.
But it doesn't happen much with items that don't vary, like most food.
It can be a bit of a pain to have to leave out parts of the name to do a less specific search. For example, searching for just "quantum radstag" has a good chance of returning not just a meat result but also the ID for the creature itself, and you then need to sort through the results and see which one you want (though help does mark the object type of each ID, which should be something like ALCH for a consumable item).
For example, I can use <help "handmade" 4> over and over again and get exactly the same results every single time (a mix of entries from the base game, Nuka World, and the handmade shotgun Creation Club item).
I should also note for anyone reading that if you know the four-letter code for the item type you're after you can add that as well. For example, <help nuka 4 ALCH> will give you just the "alchemy" items (consumables) that include the word "nuka", instead of everything nuka-related.