Fallout 4

Fallout 4

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Castyles Dec 13, 2022 @ 2:23pm
Can't start Forbidden Knowledge (Far Harbor spoilers).
-Nuked the Children of the Atom.
-DiMA died.
-Far Harbor never attacked Acadia.
-Both BoS/Institute objectives are gone.
-Only RR objective remains.
-Dr. Moseley is nowhere to be found.
-None of the quest commands work. Quest appears as "stopped" with Stage 1000 set as done and all the others as "not set".
-I'm annoyed.
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Showing 1-15 of 20 comments
Zekiran Dec 13, 2022 @ 7:33pm 
1000 is quest failed. So something happened that shouldn't have, probably well before you did this quest.

Whose side are you fully on? If you're in RR, you can't even do that mission.

Upon the discovery of Acadia and while allied with the Institute, the Sole Survivor has the option to inform the Institute of the existence of the escaped synths in this location. The Institute will then send a team to Acadia to subdue and capture the escaped synths. The player character needs to speak to Dr. Moseley to begin the raid of Acadia. After a brief battle, all the escaped synths are teleported to the Institute.
Castyles Dec 14, 2022 @ 2:50am 
I was an ally to everyone. And still am after the Battle of Bunker Hill (sided with the Institute but everyone there was, somehow, non aggro).
Last edited by Castyles; Dec 14, 2022 @ 2:51am
Bored Peon Dec 14, 2022 @ 3:37am 
Let me get this straight...

You finished Far Harbor by killing Arcadia's leader, DiMa.
Now you are wondering why you cannot raid Arcadia?
Zekiran Dec 14, 2022 @ 3:51am 
Yeah basically you ... did half the things that the quest was going to ask you to do, before siding with anyone. "An ally to everyone" means you hadn't gotten to the last third of the game, you have to actually BE allied TO the institute, not just farting around with the RR or BOS sidequests, as far as I read.
Castyles Dec 14, 2022 @ 4:24am 
Originally posted by Bored Peon:
Let me get this straight...

You finished Far Harbor by killing Arcadia's leader, DiMa.
Now you are wondering why you cannot raid Arcadia?
That's not dumb as you're trying to make it look like for it's easier to raid a place after it's leader is gone.

Just Bethesda things, then. Wack.

Can I at least get rid of the RR objective? None of the commands are working. If not then I'll just roleplay. Create a trap for them or something.
Last edited by Castyles; Dec 14, 2022 @ 4:28am
Bored Peon Dec 14, 2022 @ 8:13am 
Originally posted by Castyles:
Originally posted by Bored Peon:
Let me get this straight...

You finished Far Harbor by killing Arcadia's leader, DiMa.
Now you are wondering why you cannot raid Arcadia?
Just Bethesda things, then. Wack.
No, not a "Bethesda thing" because you literally already killed the leader that was one of the quest objectives.
Castyles Dec 14, 2022 @ 9:17am 
Originally posted by Bored Peon:
Originally posted by Castyles:
Just Bethesda things, then. Wack.
No, not a "Bethesda thing" because you literally already killed the leader that was one of the quest objectives.
Far Harbor killed him. Not me. And it was the most morally correct outcome, even though he had good intentions.

For the RR it doesn't matter if he's alive or dead but for the BoS and the Institute he MUST be alive. Bethesda thing, indeed, for they could've offered better outcomes. Would be easier for the BoS/Institute to capture Acadia without DiMA's sphere of influence.

Anyways. I'm gonna test ResetQuest on the last MQ of Far Harbor before "luring" the RR into a "trap" on my roleplay and will post the outcome, later.

Save for the headache ♥♥♥♥♥ I like them all, though. Sole Survivor as the director doesn't mean death/wiped memory for every synth, eh.
Last edited by Castyles; Dec 14, 2022 @ 9:21am
Bored Peon Dec 14, 2022 @ 10:18am 
Originally posted by Castyles:
Anyways. I'm gonna test ResetQuest on the last MQ of Far Harbor before "luring" the RR into a "trap" on my roleplay and will post the outcome, later..
Test it all you want but it is going to fail because you cannot reset quests that are completed.
Death Approaches Dec 14, 2022 @ 10:25am 
yeah leaving the roleplaying out of it, you can always completequest <Qid> and get it off your list, and no you know that you can't back up to an earlier stage, but you can resetquest then setstage # again to move it to a stage you want that will allow raiding; maybe resurrect/enable or recycleactor on DiMA too just for the fun of it, should work. might break things but sounds like all main questlines are completed anyway on this run, so why not?

-I'm annoyed.
Yep. There we go. :radiationsymbol:

Castyles knows this stuff more than most, actually. He knows how to go about this. Just peeved it's not possible in the 3-way (+1) conflict ending. You are not supposed to, is the problem, not the logistics of pulling it off anyway - it's not written that way, you will jump to page # in the Fallout-choose-your-own-adventure book, and then murderlize everyone else.
Death Approaches Dec 14, 2022 @ 10:27am 
you can actually, you can't do everything with console and script commands if you don't know them, not everything is reverse-engineered even 8 years later... but xediting? you are literally god... do what you want.
Castyles Dec 14, 2022 @ 10:34am 
I managed to resurrect him but he doesn't want to initiate conversation (says he's tired and there's nothing more to discuss) and the other quest commands are useless, indeed. Shame.

I haven't though about xEdit, Death Approaches. That was a nice tip, thank you.
Castyles Dec 14, 2022 @ 11:25am 
Right. Found the two quests that I want to edit (MiscParsons and Forbidden Knowledge).

White, green and yellow means no conflict. So they're fine. But what am I supposed to do now, in order to reset said quests?
Zekiran Dec 14, 2022 @ 2:21pm 
YOu CAN'T.

You LITERALLY would need to go back to before you did ANY of the other quest stuff there, before you set the enemies against each other there, to do this quest.

You cannot reset what was already broken so badly that the game *actually cannot tell what to do*.

Thinking that you can somehow restart something that's been so broken is folly.

Go back to an earlier save or just live with the results of you not realizing that you were in the middle of something different than you wanted to be.

You realize that you cannot have your cake and eat it too, right? That once you do something in this game, it's DONE. It's set and finished. You can't "one hundred percent" the game's achievements nor do all of the quests in one run. Which it seems like you're trying to do, I dunno.

You need to drop the idea that "because it's easier to kill things when the leader's gone" is true - it isn't. The leader is *literally the part of the quest that must be satisfied* by doing it, and you already removed him from the equation so thus: that quest FAILED.

So unless you go back to a save that was well before you killed him, AND you've been ON THE INSTITUTE'S SIDE permanently - not as a double agent - this quest will not trigger nor complete correctly.

If you want to break your game even farther by using script edits, that's 100% on you for what happens next, because it'll be broken like the big bang more likely than not.
Bored Peon Dec 14, 2022 @ 3:28pm 
Originally posted by Zekiran:
You realize that you cannot have your cake and eat it too, right? That once you do something in this game, it's DONE. It's set and finished. You can't "one hundred percent" the game's achievements nor do all of the quests in one run. Which it seems like you're trying to do, I dunno.
Well, sorta. if you create a save at a branching point then go back to it later. However someone with that kind of planning would not be creating a topic such as this, lol.

Originally posted by Zekiran:
If you want to break your game even farther by using script edits, that's 100% on you for what happens next, because it'll be broken like the big bang more likely than not.
Restarting can probably be done, but that would take the technical skill to do so which again, if the person had that skill this topic would not exist. On top of that it is probably far easier just to roll back to an earlier save.

The OP has been creating console commando topics for a week or two now. Which the more you learn about console commands and their effects the more you realize you want to avoid having to use the console. We can sit here trying to convince him it is not a good idea, but that is a lesson some people simply have to learn for themselves.

The only reason we are here to comment is for every person that does fail to listen to the advice there can be more reading and willing to listen to why it is a bad idea.
Zekiran Dec 14, 2022 @ 5:17pm 
Aye, and use the "waving hands over here" meme to illustrate what happens when it goes sideways.

More console commands cannot fix what's been broken by console commands, generally speaking. I mean just last night I screwed up and forgot that I would need to be on the ground to load a specific cell (the area by Dry Rock Gulch only normally accessible via opening the door to it) as I was noclipping overhead. I can only hope that this area loads properly next time I go there, as I have things I want to do in it and don't want to have to redo a loooot of work on a settlement in the time I've played since leaving the area. I know the repercussions of lots of commands, but...

I guess some folks must pee on the electric fence themselves.
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Date Posted: Dec 13, 2022 @ 2:23pm
Posts: 20