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Whose side are you fully on? If you're in RR, you can't even do that mission.
Upon the discovery of Acadia and while allied with the Institute, the Sole Survivor has the option to inform the Institute of the existence of the escaped synths in this location. The Institute will then send a team to Acadia to subdue and capture the escaped synths. The player character needs to speak to Dr. Moseley to begin the raid of Acadia. After a brief battle, all the escaped synths are teleported to the Institute.
You finished Far Harbor by killing Arcadia's leader, DiMa.
Now you are wondering why you cannot raid Arcadia?
Just Bethesda things, then. Wack.
Can I at least get rid of the RR objective? None of the commands are working. If not then I'll just roleplay. Create a trap for them or something.
For the RR it doesn't matter if he's alive or dead but for the BoS and the Institute he MUST be alive. Bethesda thing, indeed, for they could've offered better outcomes. Would be easier for the BoS/Institute to capture Acadia without DiMA's sphere of influence.
Anyways. I'm gonna test ResetQuest on the last MQ of Far Harbor before "luring" the RR into a "trap" on my roleplay and will post the outcome, later.
Save for the headache ♥♥♥♥♥ I like them all, though. Sole Survivor as the director doesn't mean death/wiped memory for every synth, eh.
-I'm annoyed.
Yep. There we go.
Castyles knows this stuff more than most, actually. He knows how to go about this. Just peeved it's not possible in the 3-way (+1) conflict ending. You are not supposed to, is the problem, not the logistics of pulling it off anyway - it's not written that way, you will jump to page # in the Fallout-choose-your-own-adventure book, and then murderlize everyone else.
I haven't though about xEdit, Death Approaches. That was a nice tip, thank you.
White, green and yellow means no conflict. So they're fine. But what am I supposed to do now, in order to reset said quests?
You LITERALLY would need to go back to before you did ANY of the other quest stuff there, before you set the enemies against each other there, to do this quest.
You cannot reset what was already broken so badly that the game *actually cannot tell what to do*.
Thinking that you can somehow restart something that's been so broken is folly.
Go back to an earlier save or just live with the results of you not realizing that you were in the middle of something different than you wanted to be.
You realize that you cannot have your cake and eat it too, right? That once you do something in this game, it's DONE. It's set and finished. You can't "one hundred percent" the game's achievements nor do all of the quests in one run. Which it seems like you're trying to do, I dunno.
You need to drop the idea that "because it's easier to kill things when the leader's gone" is true - it isn't. The leader is *literally the part of the quest that must be satisfied* by doing it, and you already removed him from the equation so thus: that quest FAILED.
So unless you go back to a save that was well before you killed him, AND you've been ON THE INSTITUTE'S SIDE permanently - not as a double agent - this quest will not trigger nor complete correctly.
If you want to break your game even farther by using script edits, that's 100% on you for what happens next, because it'll be broken like the big bang more likely than not.
Restarting can probably be done, but that would take the technical skill to do so which again, if the person had that skill this topic would not exist. On top of that it is probably far easier just to roll back to an earlier save.
The OP has been creating console commando topics for a week or two now. Which the more you learn about console commands and their effects the more you realize you want to avoid having to use the console. We can sit here trying to convince him it is not a good idea, but that is a lesson some people simply have to learn for themselves.
The only reason we are here to comment is for every person that does fail to listen to the advice there can be more reading and willing to listen to why it is a bad idea.
More console commands cannot fix what's been broken by console commands, generally speaking. I mean just last night I screwed up and forgot that I would need to be on the ground to load a specific cell (the area by Dry Rock Gulch only normally accessible via opening the door to it) as I was noclipping overhead. I can only hope that this area loads properly next time I go there, as I have things I want to do in it and don't want to have to redo a loooot of work on a settlement in the time I've played since leaving the area. I know the repercussions of lots of commands, but...
I guess some folks must pee on the electric fence themselves.